About stun landing rate

General Discussion Started Last reply 6 posts
So we know a higher CON score allows you to resist more to a stun attack but I would like to know if another stat (for example DEX) increase your chance of landing your stun skill?

Thx for your info ^^

See you soon on Franz <3
when i was running around with a blunt on my gladiator i got alot more landing stun's from behind then infront.


when i was running around with a blunt on my gladiator i got alot more landing stun's from behind then infront.


yeah another one of my stun theorys
stuns from the front seem not to land as much
The statistics definately overlap. You prove the buffs have an indestiguishable effect over a course of 50 stuns. The confidence ranges lie right on top of eachother...so you actually proved buffs don't help.

The break rates all overlap and a single factor ANOVA shows it is unlikely that there is any influence from the stun attack type. In other words, once you generate one of the three stun effects, your statistics show (with relatively poor confidence around 60%) that it will break on an average of 2.7 +/- 0.42 (95% confidence).

I'll try to test shieldstun's break rate sometime and continue the analysis of variance to see if it can provide more accurate information on breaking (it could be 3 hits atm) or if it has a different "grading curve."

I'd love to really exam how pvp land rates are effected by con if you're up to helping o.o

I'd love to really exam how pvp land rates are effected by con if you're up to helping o.o


lol [censored] no man
i said in the post i suck/hate statistics and frankly i dont log the dwarf unless my nuker sub needs some sps crafted

gl :P