Heir
Clan member of a clan level 5 and above
Clan member in the Royal Guard (clan lvl 6)
Clan member in the Order of Knights (clan lvl 7)
Knight
Clan leader of a level 4 clan
Direct clan member (clan lvl 6)
Clan member in the Royal Guard (clan lvl 7)
Clan member in the Order of Knights (clan lvl 8)
Elder
Clan leader of a clan level 5 and above
Royal Guard (clan lvl 6)
Direct clan member (clan lvl 7)
Clan member in the Royal Guard (clan lvl 8)
Baron
Noblesse (clan lvl 5, or better I presume)
Leader (clan lvl 6, or better I presume)
Knight Banneret (clan lvl 7, or better I presume)
Direct clan member(lvl 8 clan)
Viscount
Captain of Royal Guard(clan lvl 7, or better I presume)
Knight Banneret(clan lvl 8)
Count-
Leader(clan lvl 7)
Captain of the Royal Guard(clan lvl 8)
Marquis- Hero(clan lvl 5, or better I guess this wont change), Leader(clan lvl 8)
All skills are clan level 8 is required.
Clan March: Increases clan members' Speed. It only effects those who are of a Count class or higher.
Clan Agility: Increases clan members' Evasion. It only effects those who are of a Baron class or higher.
Clan Empowerment: Increases clan members' M. Atk. It only effects those who are of a Viscount class or higher.
Clan Clarity: Increases clan members' MP regeneration. It only effects those who are of a Viscount class or higher.
Clan Essence: Increases clan members' Max MP. It only effects those who are of a Viscount class or higher.
Now read the type of rank you need to use these skills. viscout is 3 players in a clan if you read this right: Clan leader, and the two captains of guard. don't say heros or noblesse.(you have to read the offical post in clan section in the libary)
All skills are clan level 7 for use:
Clan Guidance: Increases clan members' Accuracy. It only effects those who are of a Baron class or higher.
Clan Withstand-Attack: Increases clan members' Shield defense probability. It only effects those who are of a Viscount class or higher.
Clan Cyclonic Resistance: Increases clan members' resistance to water/wind attacks. It only effects those who are of a Viscount class or higher.
Clan Magmatic Resistance: Increases clan members' resistance to fire/earth attacks. It only effects those who are of a Viscount class or higher.
Clan Fortitude: Increases clan members' resistance to stunning blows. It only effects those who are of a Viscount class or higher.
Clan Freedom: Increases clan members' resistance to being held or charmed. It only effects those who are of a Viscount class or higher.
Clan Vigilance: Increases clan members' resistance to sleep. It only effects those who are of a Viscount class or higher.
Clan Luck: Decreases clan members' experience point reduction rate and the chance of items being dropped upon death by PK/monsters. It only effects those who are of an Heir class or higher.
So here we have the same problem, most of the good clan skills to be gotten you have to wait till your clan reaches lvl 7 to activate them, but whats worest is half of the good ones 90% of the clan don't get to take advantage of them. cause of the rank type restriction in place within the clan stracture.
All skills are clan level 6 required:
Clan Spirituality: Increases clan members' Max CP. It only effects those who are of a Baron class or higher.
Clan Morale: Increases clan members' CP regeneration. It only effects those who are of an Elderlass or higher.
Clan Might: Increases clan members' P. Atk. It only effects those who are of a Knight class or higher.
Clan Aegis: Increases clan members' P. Def. It only effects those who are of a Knight class or higher.
Clan Shield Boost: Increases clan members' Shield P. Def. It only effects those who are of a Baron class or higher.
Same porblem: most of the classes in most clans won't be noblesse or guard, or Clan leader or hero, so on... The new clan skill system is seriously flawed if I'm reading everything properly from the site.
Clan level 5 skills
Clan Vitality: Increases clan members' Max HP. It only effects those who are of an Heir class or higher.
Clan Lifeblood: Increases clan members' HP regeneration. It only effects those who are of an Heir class or higher.
Clan Magic Protection: Increases clan members' M. Def. It only effects those who are of an Heir class or higher.
Clan Imperium: Grants the right to open a clan command channel. (this one eludes me: of the point, I dont know what this is for..raids maybe?)
libary >clan >benifits (http://www.lineage2.com/Knowledge/clan_benefits.html)
Libary> clan >overview (http://www.lineage2.com/Knowledge/clans.html)
What I'm tring to point out, is that most players wont beable to use the clan skills if it works out the way mystril has it in that format...by the looks of things only 3 players get the use of about several+ skills.
Man I hope I'm seriously worng about this and am just reading too much into it...but if this is the case: alot of people will get very ****** off!
Take a look at the two pages, come back and say what you think about this, cause it looks very bad for about 80%+ of the clan...totally not worth the raid orbs if it's like this.