lets discuss zariche

General Discussion Started Last reply 28 posts
k . this is something I heard can be done and I personally think its a bit exploitive...
I hear if you get the zariche and get your alliance to help you level it .[ie, pk them or others to get it higher power] then you can Solo RB's and get your clan Rep points... then if you are close to the end day of the zariche you just let your alliance pk you and someone new picks it up and wash rinse repeat ...
its a bit of work I am sure but well worth it if your alliance/clan can support you while you do it.

now I dont know if it is true seems how I have never gotten the thing. but maybe some of you out there have.

lemme know what you all think. thanks
sounds about right
erm...
U cant drop,sell,trade or something Zariche.
U cant give it to your Clan/Allileader

U cant drop,sell,trade or something Zariche.


zariche either drops or disapear when u die ....


U cant give it to your Clan/Allileader


clan/ally member kill u when u have zariche, clan/ally leader pick it up .... transfer complete ....
Why would your clan or ally leader require the sword to earn rep points anyways lol. I don't find it an exploit at all. Go find the player with a zariche while he is doing raid bosses and attack him.


U cant drop,sell,trade or something Zariche.


zariche either drops or disapear when u die ....


U cant give it to your Clan/Allileader


clan/ally member kill u when u have zariche, clan/ally leader pick it up .... transfer complete ....


figured i should quote yourself:
zariche either drops or disapear when u die ....
zariche is a nice way for bots to kill each other since they attack Chaotic players :)

zariche is a nice way for bots to kill each other since they attack Chaotic players :)

Or make themselves forcelog until it disappears.
1. When it drops he can be easily killed by 1 or so players.

2. The sword has like 5 lvls it gets from killing players. Each lvl makes it much harder for one or more people to kill him, lvl 5 is basically impossible to kill him. Each lvl raises the stats on the sword/player and increases the look at the swords glow.

3. The minute the sword drops it has a timer on it mesurered in minutes that should equal 3 days. The timer does NOT reset if the sword is dropped to trade off and picked it. You can only trade it by killing teh one who holds it.

The owner also cannt receive buffs, heals or be in a group. He can however get CH buffs and use L2 day scrolls and pots.

I can tell you that if you have a clan hall and you get the sword it is best to CHBsoe and kill clanmates 125 or so times to get top lvl. At that point you are hard to kill be average players, Heros have a much better chance since they drop CP to 0 1st hit or something. You can solo most RB's because of the swords built in VR, most take close to an hour.

Also the sword has a high chance of disappearing if dropped before the player has reached top lvl. It has a lower chance of disappearing once lvled up but it still can disappear. In about a 3 day period I know our clannie racked up about 15k RB points, 16% xp at 78 and he didnt sleep much.
Guess its true then. Well grats to those being able to do this however I am sure this was not the way the sword was meant to be used.

Sounds to me that a little tweaking is required. For example the use of cwh is questionable for a wielder of the ultimate weapon.
IMO you shouldn't be able to use it on raid bosses but with the low chance of ever getting it it's not a huge deal really
On my server, there are persons willing to spend 100k and more to get fast to the point where the sword has dropped in the of grabbing th sword once it drops.

These persons invariably are from big clans with cwh's. So I tend to disagree with you Ellie.

On my server, there are persons willing to spend 100k and more to get fast to the point where the sword has dropped in the of grabbing th sword once it drops.

These persons invariably are from big clans with cwh's. So I tend to disagree with you Ellie.



Ya its the same on Kain, heros shout out for it if they miss the message all the time.

Big clans or strong clans utilize it the same way on every server as what you are seeing.

k . this is something I heard can be done and I personally think its a bit exploitive...
I hear if you get the zariche and get your alliance to help you level it .[ie, pk them or others to get it higher power] then you can Solo RB's and get your clan Rep points... then if you are close to the end day of the zariche you just let your alliance pk you and someone new picks it up and wash rinse repeat ...
its a bit of work I am sure but well worth it if your alliance/clan can support you while you do it.

now I dont know if it is true seems how I have never gotten the thing. but maybe some of you out there have.

lemme know what you all think. thanks



I'm getting tired of people getting the sword then runing away when people show up to fight them for it.

The sword is ment to kill Bots and other players...It is ment for PvP..not PvE/raids.

IMO they sould remove it till they fix the issues with it.

I don't think using the CH buffs as bad or wrong, Bsoe to the halls is or to.

being able to log out with it is wrong, being able to solo raids with it is wrong.

People need to stop Carebearing it up.
The sword simply shouldn't be for PvM at all.

Since you already have a-grade weapons that do PvP damage, simply have the Zariche be a strong sword with tons of CP and instead of giving insane P.atk. it gives tons of extra PvP damage.
I have to agree with you 100% noh. The sword was meant to spice things up for pvp without any loss. I have encountered the sword twice. Once on a farmer who kept forcelogging, and the other on a person who was using it for its purpose. I had a good death from him and fought like hell to kill him.

People using it for rb's and such are carebearing it up. Personally I think the sword should dissapear if you use it on a rb. They should also implement the 4% loss to make it a real pvp weapon. Keep the insane patk dont change that to insane cp. It is meant for pvp lets keep it that way. The sword should dissapear and reappear elsewhere when you are killed to keep the same alliance from having it all the time.

Cmon people! Bah!!!!

Or make themselves forcelog until it disappears.



The owner of the demon sword Zariche has logged into the Evil Hunting Grounds.
The owner of the demon sword Zariche has logged into the Evil Hunting Grounds.
The owner of the demon sword Zariche has logged into the Evil Hunting Grounds.
The owner of the demon sword Zariche has logged into the Evil Hunting Grounds.
What? You can't DISAGREE with me here? lol j/k

I don't know, in a game where SCAMMING is perfecty "legal", where griefing a noobie over and over is legal... this crap with the zariche is just as legal in my mind :shrugs:
I think you should be able to do whatever you want with it.

However, I think you should be a lot easier to find, and guess what.

This is from the new Korean patch notes:

"The location of the cursed weapon (Demon sword) is now indicated on the minimap"

This will make it very hard for people to hang around and solo raid bosses all day. People will be constantly hot on your tracks. You will be able to do whatever you want, farm mobs, farm farmers, farm RBs. You just won't be able to stay in one place at a time.
hmm how about they just shorten the timer it has to disappear every time you kill a RB with it? Shorten it exponentially so that killing one or two can still be done, but 3 or more just makes it disappear.
Naaa.. just make it so it leaves you if its used on a RB.

Not on regular mobs of course
Greetings,

Yeah if anyone sees my sword, please return it to me.

Large adena reward offered.

Have Fun ! ™

BoardPK
Official Board Devil


I have to agree with you 100% noh. The sword was meant to spice things up for pvp without any loss. I have encountered the sword twice. Once on a farmer who kept forcelogging, and the other on a person who was using it for its purpose. I had a good death from him and fought like hell to kill him.

People using it for rb's and such are carebearing it up. Personally I think the sword should dissapear if you use it on a rb. They should also implement the 4% loss to make it a real pvp weapon. Keep the insane patk dont change that to insane cp. It is meant for pvp lets keep it that way. The sword should dissapear and reappear elsewhere when you are killed to keep the same alliance from having it all the time.

Cmon people! Bah!!!!



How does it spice up anything? There is no exp loss upon death, you can't party, you can't get buffs. It turns you into a one man recking crew without a purpose. You have a long time to level up the sword and have fun pvping, and then you get rewarded with a powerful pve weapon for a couple hours. You could go solo the back of lair or the top of ToI, or you could just kill a raid boss or two. Is that a big deal? Are you so bored that you want to go pvp with no exp loss or purpose for 3 days? There's a place for that, arenas. Yes, your opponent can run out of the arena, he can also run into town from the zariche.

It's just silly when people post things like this. If there is no reward to the drop, people won't use it for anything but griefing. By griefing, I mean killing essential party members in IT, but certainly let the mobs wipe the other half and loot your drops. What's the purpose then if not to get a reward? To go kill people for no gains, no losses...nothing. That's what Counter Strike is for...

Instead, you come here to complain that alliances and clans are now working together in a new way, raid bosses can be defeated, a small pvp boost has been added, and overall its another aspect of the game to work with. Frankly, I don't think the addition of the weapon could be done any better. Teamwork should be rewarded. Big alliances/clans should have all the advantages.
I really like the idea of giving the Zariche like 500% bonus to pvp damage ... I mean heck the code is allready written for the A weapons they could just change the value on the Zsword. they could prob even make it so the VR didnt give you life off of Mobs and just players

SideNOTE**
Sith is currently saying ... if you dont like the **** party cause its wrong but it is the most powerfull and got that way the wrong way .well heck JOIN NOW. instead of looking at the problem from an open perspective like some others here are . you are just saying if you dont like it quit or join. dont dare try to make the place better thats not your role...
So if you dont like the Evil Despot's your choice in his world is to Leave or Join. god forbide you try to stage a bloodless revolution and evoke change that is better fot the common good...
if all your after is the grief go play private servers
Quote:SideNOTE**
Sith is currently saying ... if you dont like the **** party cause its wrong but it is the most powerfull and got that way the wrong way .well heck JOIN NOW. instead of looking at the problem from an open perspective like some others here are . you are just saying if you dont like it quit or join. dont dare try to make the place better thats not your role...
So if you dont like the Evil Despot's your choice in his world is to Leave or Join. god forbide you try to stage a bloodless revolution and evoke change that is better fot the common good...
if all your after is the grief go play private servers

that is the most ******ed thing i have ever had to read....
Luke is correct in his post "teamwork should be rewarded" this game is built for ~ group xp ~ mass pvp ~ clan/ally siege/raid ~whole world economy.... if you dont have a clan helping you Zarche drops you kill 1 bot somone finds you your gone.... wow thats exciting if it was meant to be used like that it would have base stats and not lvl up by doing the footwork... why bother lvling the sword up if your not going to gain anything from it... i can kill bots w/ fakedeath and delvl/gain drops wat you get from killin them w/ the Sword ?


How does it spice up anything? There is no exp loss upon death, you can't party, you can't get buffs. It turns you into a one man recking crew without a purpose.


Hence why I suggested making it a 4% loss. Make it worth something so that having it means you are not only the hunter but the hunted.

You have a long time to level up the sword and have fun pvping, and then you get rewarded with a powerful pve weapon for a couple hours. You could go solo the back of lair or the top of ToI, or you could just kill a raid boss or two. Is that a big deal? Are you so bored that you want to go pvp with no exp loss or purpose for 3 days? There's a place for that, arenas.


Is it a big deal no. Everything you do though has to be done on your own since you cant party, recieve buffs, etc. If the sword was designed to be used as a way to help the grind you would be able to do all those things. This game was designed with pvp in mind and so was this sword or you wouldnt turn red. Going to the arena is more of a joke than anything. As you put it to many people run out of the arena. However that is beside the point. Implement the 4% loss and the sword would fufill its role.

It's just silly when people post things like this. If there is no reward to the drop, people won't use it for anything but griefing. By griefing, I mean killing essential party members in IT, but certainly let the mobs wipe the other half and loot your drops. What's the purpose then if not to get a reward? To go kill people for no gains, no losses...nothing. That's what Counter Strike is for...


Sure people can be immature and kill support classes so that others die and drop. However you can do that now and people do. How is it silly to say that the sword should be used for its real intentions? Implement the 4% loss all around solves the problems. I didn't say anything about going out and using the sword for pve. I simply suggested it should dissappear if used on raid bosses. There is a big difference there even you have to admit that. Griefers are griefers and people remembe those that choose to go that way. For some person to come kill support classes and let the mobs take out the rest of the party is griefing. However no one in that party would say good death or wow I just got wiped by zariche. No they would find that person when they didnt have the sword and make them pay. Wars would start and people would be kos. Here again though the sword did its job and spiced up pvp. Not the right way to go about it or one that I agree with, but it is a way.


Instead, you come here to complain that alliances and clans are now working together in a new way, raid bosses can be defeated, a small pvp boost has been added, and overall its another aspect of the game to work with. Frankly, I don't think the addition of the weapon could be done any better. Teamwork should be rewarded. Big alliances/clans should have all the advantages.



So in your opinion might makes right? Last time I checked it is a game. Big clans and alliances already have many advantages and I am not debating that any should be removed or nerfed. However this sword is not a part of the clan or alliance system. It has a completely different function. The sword should not be allowed to be passed down so that only one group has the sword for the majority of the time. It is not designed to give one clan/alliance a huge alliance over another. It is for pvp solely. Hence why you turn red, cant disarm it, join a party with it, be buffed or healed with it, and dissapears after a while if you dont log on. If it was for anything else you could craft one and arm and disarm it, and of course party with it. Being bored and complaining had nothing to do with my argument. Try to keep the holier than thou attitude to a minimum.
Raid Bosses should not be soloable with or without the sword. That defeats the purpose of having them in the game at all.

1. When it drops he can be easily killed by 1 or so players.

2. The sword has like 5 lvls it gets from killing players. Each lvl makes it much harder for one or more people to kill him, lvl 5 is basically impossible to kill him. Each lvl raises the stats on the sword/player and increases the look at the swords glow.

3. The minute the sword drops it has a timer on it mesurered in minutes that should equal 3 days. The timer does NOT reset if the sword is dropped to trade off and picked it. You can only trade it by killing teh one who holds it.

The owner also cannt receive buffs, heals or be in a group. He can however get CH buffs and use L2 day scrolls and pots.

I can tell you that if you have a clan hall and you get the sword it is best to CHBsoe and kill clanmates 125 or so times to get top lvl. At that point you are hard to kill be average players, Heros have a much better chance since they drop CP to 0 1st hit or something. You can solo most RB's because of the swords built in VR, most take close to an hour.

Also the sword has a high chance of disappearing if dropped before the player has reached top lvl. It has a lower chance of disappearing once lvled up but it still can disappear. In about a 3 day period I know our clannie racked up about 15k RB points, 16% xp at 78 and he didnt sleep much.



*sniff, sniff* yep, doesnt smell right at all...