We all know that since c5 UD has gone through a small change. A multi-colored orb surrounds the character clearly showing the toon is in UD. Why no animation for UE? We can all say that most melee still have a "slight" disadvantage versus ranged and mage classes so why give away the advantage of the opponent not knowing that UD has been activated? tip: keep an eye on your dmg window... problem solved.
Ok so NC gives UD the animation to, i guess, even (lol) the chances of others knowing when to back off. So what happened to UE's animation? ill like to know if someone i might be fighting clearly visibly using UE.
you would have to be blind not to notice someone activateing UD or UE
i'd consider that a balanceing feature since noone could beat a udded tank if they actually stood toe to toe
watching the damage screen is all cool but haveing to check it every few seconds is prolly not
ooh I got a cool idea. When you hit UE, your character goes into a strobe animation, like you leave tracers of yourself behind you as you move. Or maybe you could turn kinda ghostly.
On a side note, I'm not sure if it always happens, but a few times in arena I have seen someone UD or UDed myself, and died, and when you respawn, that shiny orb stays where you died.
you would have to be blind not to notice someone activateing UD or UE
i'd consider that a balanceing feature since noone could beat a udded tank if they actually stood toe to toe
watching the damage screen is all cool but haveing to check it every few seconds is prolly not
Yeah I don't think its hard to see them UEing or anything. But that doesn't mean it doesn't deserve an animation. Even if its less ambitious than the one I came up with.