I am wondering what weapon would yeild the best damage per second for a raider/destroyer:
1hb
2hb
1hs
2hs
I have heard something about swords and crit buffs, but does it apply to 1hs, 2hs, or both? And is the crit buff good enough to skip out on the blunt skills?
Blunts in general will always be outdamaged by swords unless you're unbuffed, or unless you only have blunt mastery but not sword mastery. Deathwhisper/Dance of fire and guidance are the major reasons -- DW/DoF add more DPS the higher your crit rate is, and guidance has more effect on a sword (where you miss more often) than a blunt (where you're already at almost 100% hit rate).
You can also use blunt skills with any blunt; the damage dealt on, say, hammer crush does not affect the chance of the stun landing. So get a blunt as a second weapon and macro some weapon changes.
Destroyers get two masteries, both of which apply to two-handed swords - that's just ****! You're skipping out by using a one-hander (which has higher DPS if, and only if, you have only one mastery for swords, and then only in some cases).
Also note that beyond DW/DoF, Focus also has a higher total effect (more crits produced) on weapons with a higher base crit rate, the same goes for Song of Hunter.
Physical in L2 comes from criticals, play to them.
Doom Crusher SA Anger (Top Agrade)
Infernal Master SA Focus (Low Agrade)
Can the extra p.atk on Crusher (also higher dmg on crits) and less miss, compensate for the more crits with Infernal (and the lower p.atk)?
Crits > Patk. Just think of how a Dagger's DPS is much greater than a Knight's. There is a breakpoint however in an unbuffed state. With buffs it's no contest. The Inferno + Focus SA + Crit buffs would blow away the Doom crusher in that situation.
In an unbuffed state the extra Patk of the Doom crusher helps to even out the damge....a bit. The 'Anger' SA however is a waste of a SA crystal and gemstones. 'Anger' takes 15% of your HP and trades it for a set amount of patk that is added AFTER all other calculations are made. And for A grade level 'Anger' this patk amount would be in the range of 30-32 patk. (Based on known 'Anger' SA amounts for C4 A grade weapons.)
If you had a Doom Crusher I would seriously reconsider one of it's other two SA's. Health is a very safe choice....but most Destroyer's already have plenty of HP unless they abused the -CON tattoos. Rsk.Haste is probably the best 'attack' SA that this weapon gets. With the new heal changes it's more likely now than ever to get the most out of the Rsk type SA's even when in a big party without sacrificing safety. The harder the area you hunt in, or the smaller the party the more useful this SA becomes...unlike the Anger SA.
As for the accuracy difference...there isn't that huge of a difference overall. You have a Acc toggle and the extra Acc of the 2H weapon masteries. Add in the Accuracy buff if your partied and the extra Acc that comes just from being a blunt is wasted. The ONLY time it might be of good use is if you are fighting the new 'evasion' mobs solo, without buffs, and the mob is yellow or better...
In an unbuffed state the extra Patk of the Doom crusher helps to even out the damge....a bit. The 'Anger' SA however is a waste of a SA crystal and gemstones. 'Anger' takes 15% of your HP and trades it for a set amount of patk that is added AFTER all other calculations are made. And for A grade level 'Anger' this patk amount would be in the range of 30-32 patk. (Based on known 'Anger' SA amounts for C4 A grade weapons.)
As for the accuracy difference...there isn't that huge of a difference overall. You have a Acc toggle and the extra Acc of the 2H weapon masteries. Add in the Accuracy buff if your partied and the extra Acc that comes just from being a blunt is wasted. The ONLY time it might be of good use is if you are fighting the new 'evasion' mobs solo, without buffs, and the mob is yellow or better...
I agree that a Doom crusher with health would be handy in PvP, since u can also stun.
And ur right that the Anger SA has been crap, until now. Cause it does take away 15%, but now it adds 11% p.atk! Thats also why Im considering Anger over a Focus-wep. Cause with 1k p.atk on my Destroyer unbuffed, 11% isnt bad and gets interesting with Frenzy activated.
And with the regards to the accuracy toggle, then I prefer to toggle on VS and use the mana that way.
So with that being said, would the Infernal Master still outdmg?
However this setup with CON bein *****, is only good for PvE. And with HP bein low, its easier to get down and get Frenzy/Zealot activated .
In PvP I dont get a chance to see what hit me.
I agree that a Doom crusher with health would be handy in PvP, since u can also stun.
And ur right that the Anger SA has been crap, until now. Cause it does take away 15%, but now it adds 11% p.atk! Thats also why Im considering Anger over a Focus-wep. Cause with 1k p.atk on my Destroyer unbuffed, 11% isnt bad and gets interesting with Frenzy activated.
Where did you see that 'Anger' was changed to be 11%? I didn't see anything in the C5 or other patch notes nor does this appear to have been discussed anywhere else. I wouldn't mine testing it myself, but the cost of a weapon that can use it and the gemstones is a bit prohibitive of that...