Once c5 started on live servers (i didn't test much on PTS), archers, spearthrowers and other mobs that physically attack from the distance got their maximum range moved up to something like 900.
I don't recall NC Soft attending much of the bugs i reported previously, so i won't even bother demanding, asking, begging or w/e an answer from them. Neither do i recall them having a normal "known issues" section, where they could provide reported bugs information, possible workarounds and estimated time when a patch comes from Korea. Pretending that things are going great and there are no flaws in the game is a policy.
I'm just curious whether other people think that change to be a bug. Of course, SithMaster is one of those who does not (it's just his nature, that anyone talking against the situation, saying about the need to fix it, is a whiner, that can't adapt). It's just interesting what other people thoughts on the change are.
I think, that while this is not the end of the world, it's certainly an idiotic change. Especially since ranged attacks are quite devastating, it's much easier to die from multiple agroes. To evade multiple agroes, one need to pull mobs apart. With the new 900 range it's often impossible. When it is possible, it requires now much more time and health wasted with unanswered mob shots at you.
When it's about dungeon-type locations, either you get additional mobs on you, or have to go through a wall.
Some nuker mobs have the same unwelcome trait. I recall Flash of Splendor and different catacomb shadows for example. Which have been like that for whole chronicle 4. Another hint that that might be not a bug.
Some people might say though, that this is done on purpose, to add something (thrill? fun?) to pve aspect of the game. It probably falls under perfectly clear "Monsters with unique battle characteristics have been added in accordance with player level increases and other improvements to the game." part here: http://www.lineage2.com/news/chronicle5_07.html
It's to further increase the uniqueness of melee characters that are most affected by the change.
I have a suggestion. Next, increase their agro radius to 900. That's going to be so much fun. Low details on? - Don't go near an archer-inhabited locations or you're dead before you see them.
Never died solo to deep-blue mobs since lvl 70? - Now you will, even if you're not a summoner.
nya.