WC buffs duration?

Player Questions Started Last reply 11 posts
Hello,
I've been looking through inet, and haven't been able to check the duration for Wc buffs. Could someone reveal it to me? :eek:

Just wanted to know before starting one
most buffs last 20 mins this include WC only thing is all buff's are cast on all party members at ones so they all have same timer altrough if it matters i dunno (not realy)
WC buffs last for the entire buff round, 20 minutes. Though they do have a really nice HP regen buff, Chant of Life?, that run for 15 seconds I think. Really increase HP regen while it's up. Bear in mind that until you get to about level 62 you will not be able to completely replace SE/PP buffs with your own, and even then there are some buffs that they get that you do not. This is an excellent setup though, with a WC/SE/PP in the party you get excellent buffs plus if you all work together to set up the correct macros, you will all have MP left after buffing. This is good for you as well as them. You have attack abilities that require MP, and if the buffers have mp left after buffing, this will leave them some capability for crowd control and heals.

And yes, you may read into my post that I do not support the idea of having OOP (out of party) buffers. We prefer to have live people in party including the buffers. I have multiple accounts and yes I have a SE/PP. They are in party with us at all times, my son and I run multiple computers. But if a live SE/PP comes along and wants to join party, as long as he is the appropriate level, we will drop ours from the party and have the live players join us. Our buffers level with us, they do not sit on thier butts out of party.
Their buffs are like most buffs 20 mins (dances/songs excluded). One tip only. Don't start a WC as a first character in a server. It is very expensive and you will need financially healthy friends/clans to help you to equip. It's hard if you are completely on your own.

Their buffs are like most buffs 20 mins (dances/songs excluded). One tip only. Don't start a WC as a first character in a server. It is very expensive and you will need financially healthy friends/clans to help you to equip. It's hard if you are completely on your own.


Havent noticed my WC being any harderto equip on its own then any other toon I had.. Shure, if you whant ot be able to use your's WC to its fullest and be able to utilize in best way all it's skills you will want to have 2 armor sets and 2 wearpons, but those arent must have thing..
i got a 25 orc mystic i can forsee they going to need a LOT of mp's so thats their bottle neck a weapon with mana up and a MP robe set will be requested
Well pre 40 the need for 2 sets is not so demanding or at least it can be accomplished (you can have a heavy set for solo battle and a cheap no-grade robe top-bottom for mp). But after 40, the need for 2 armor sets (and even 2 weapons if you like PvP) is more pressing. Just think that to cast all your buffs at lvl 44 you need 1033 MP. Your natural MP (without robe bonuses) is between 900-1000 at that lvl. That means that either a) You don't cast all your buffs or b) You begin your exping with no MP. If you play in a party the second option is not such a problem, but this is not always possible. Having only a robe set will make soloing very difficult. There is of course the less travelled way to solo by wearing only robes and carrying a high Mattk weapon. But this is quite expensive way because of the huge demand in bsps (or normal sps if you find them) and MP. You see your DOT's don't land so easily after 40 and you need sps to ensure it. But even then, you need some ss to smack the mob to death. And the MP consumption is very high. For example a Spellhowler's Vampiric claw (damages target and restores HP) has power 58 (at level 44) and costs 70 MP. Steal Essence does the same for Orcs but for 100 MP. Freezing flame costs 53 MP while SH's death spike costs 23 MP and hurricane 39 MP. So MP wise you'll need to sit down a lot.
WC+PP+SE ? :S WC got what? evasion? that SE/PP doesent...im not sure if anything else.. and WC get vr3 at lvl66, so you cant realy replace an SE untill that, unless you got a healer with you. SE+PP is the best buff-combo...or PP+WC if the WC is lvl66. you can buff with WC only ofc, but I would miss blesses, holy wep, zerk, ww.... :/
I actually prefer, for my melee groups, WC + EE. EE has Major heal which the SE does not, can recharge much faster, and has Clarity (=more skill use), as well as also having holy weapon/resist unholy/resist stun (very nice in many areas). A staff with BtB SA on the EE can make sure the tank has that, and then the EE can switch to Acumen until the next buff round to make those heals as fast as possible.

Oh, and with the warcryer the entire buff round takes about forty to fifty seconds, and that doesn't increase as you add more people.
WC+EE woul work. even tho i dont se why you want an EE.
in most groups VR is enuff of healing, ind if not a WC can heal/regen. only groups i ever needed real healing is Toi groups... :/ and raids ofc. cata groups will do fine with a semi-tank (glad or tyrant or whatever) and VR.
It's always a good idea to have a "proper" healer. WC alone is doable, but sometimes an instant heal is needed. And if you didn't bring the EE, it would be a hassle to get one to your group to rez :p