PoF doesn't need fixing; it's just fine. It's also the only one of the Prophecy spells that virtually anyone could make good use of in most situations (+HP and pdef being desirable for every class).
PoWind is the Prophecy in greatest need of a "fix", IMO; it needs a ++run speed component to round it out and really help melees in PvP. The Prophecy was obviously intended to provide the most bonuses to melee attackers (+vr, +rear crit bonuses), but it doesn't really help melees position themselves before getting annihilated by ranged CoV parties.
These Prophecy's aren't listed in the skills section on this site (those only go to lvl 74 as far as I have seen). Anyone know where to find a good description of each?
Only PoWater and CoV is usefull for pvp, there rest is crap compared to CoV sadly :/.
And what I dont get is why there is such a long reuse on singel target prophecys while a doomcryer can buff a whole party at the same time and have the buff up before its gone..
I never bothered joining again after the first board wipe. I've been around since CB buddy.
You must realize that these guys got the info from the same source I have access to?
Alot of people use that site and I did some test myself and found that site to be very accurate. But sure if you have some other info on the PoF effect go ahead and post it.
HP +20%, HP regen per tick +20%, P.Atk. +10%, P.Def. +20%, Accuracy +4, Speed -10%, Atk. Spd. +20%, Debuff Resistance +10%
Prophecy of Water - MP regen per tick +20%, M.Atk. +20%, M.Def. +20%, Speed -20%, Casting Spd. +20%, Magic Critical Rate +100%, Debuff Resistance +10%
Prophecy of Wind - Accuracy +4, Atk Speed +20%, Recover 5% of melee physical damage as HP, Critical +20% from behind, Critical Damage from behind +20%, Debuff Resistance +10%
Chant of Victory - HP +20%, restores the HP added, Speed -20%, Accuracy +4, P.Def. +20%, P.Atk. +10%, Atk. Spd. +20%, Critical +20%, Critical Damage +20%, M.Def. +20%, Casting Spd. +20%, Debuff Resistance +20%
there is no page i can quote but i try to use logic to explain why it has to be - and not +
comparing PoF, PoW, PoW with CoV
the % or + values of CoV is always the same then the Profet SE EE onces only value chaning between PoF and CoV is the runspeed downside. CoV has the Double speed -- then PoF or the others. Another Value doubled is the debuff resist with also 20%, this would lead to the conclusion debuff resist has to be a downside.