Well, people like to be part of something exciting as well as something successful. They see successful allies that might mirror some of what they want to be/capture in the game and they want to be a part of it.
This game is more than pvp or grinding. It's about power, charisma, politics.
People who lead such alliances have created a mystique, a presence. Charisma has something to do with that. Not everyone wants to lead an alliance like that or even compete because they feel that they would just be reinventing the wheel. They want to be a "part of it".
Changing certain things about the game such as "how many clans one can have in an ally" is a bit artificial. People make friends and forge relationships. It would be artificial if they said "only one ally of 3 clans can sign up for a siege".
That would discount all the other alliances that might want to compete or even stop the siege.
That is what this game is about. Anything else is just a different game. You might as well say "you can't attack someone less than 4 levels below you. It would be a very viable gamplay mechanic but it wouldn't be this game where everything goes and you essentially carve out your niche.
Castle sieges have become so boring that people rarely sign up
That is true in many cases but not most. What they need to do is make the rewards of owning a castle so attractive that alliances rethink their role in owning one or even sieging one.
the checks and balances that should be in place to keep groups from growing too powerful have been undermined completely, and the lack of action has left the server population dull and lifeless.
I'm not sure there are really checks and balances. If you mean Dawn/Dusk then I would agree with you. But the idea of this game is power.
On the Epic Collection set there are a few "behind the scenes" movies. One of them has an interview with one of the developers who says that it is his hope that every player strives to be emperor. To be a king.
That is what this game is about. Groups growing in Power and taking what they feel is rightfully theirs. Though I do know that on Hindemith there is a little bit of Democracy in that if an alliance becomes unliked, the entire server will show up to depose them. It's actually really exciting if you think about it.
As I thought on this I came up with a few things that I've noticed that cheeses me off to no end:
-- If your main character is in a clan that is a continuation of larger clan (usually marked with a "II" or "2" in the title).
Well, it's not original but it does make clear "who you are part of."
-- If your clan has 3 allies but you are still considered to be allies with any other clans to the point that they have to help you defend your territory
I don't agree. I feel that you should grow your power (if that is what your clan is about ) and take over as much as you can. It's about politics, star chamber conspiracies. That is the game.
-- If you are a high level clan with less than 14 members but for some reason you own a castle. (actually I don't blame the clan that owns the castle at this point, I blame the server for allowing this to happen)
I would say that if a small clan owns a castle then they played the political game well. Besides, they could be a small clan in an alliance that agrees to share castle ownership.
I have more pet peeves, but I didn't want this to turn into a book. I just always thought that L2 should be a constant power struggle. I believe that this is what the developers had in mind when they created it. Since our servers have become so content with our masters (the clans that run everything), the developers are adding all kinds of silly code with the hope that it will spur us to start some kind of confrontation in the game. It's sad that it had to come to that...
/rant off
Da Smookster...
Well, it is. The problem is that when you rely upon player interaction to create the content you never know what you will get.
I think that what you DO get is extreme highs surrounded by a low of stagnation.
Anything is possible. But then again, the players who are in control "wanted it". They probably gathered others of like mind to hold on to their power. This is what (sadly) happens in the real world.
I would say that you need to gather your own forces and take down the powers that be on yoru server.
I posted this story before but I will post it again. A while back, in Star Wars Galaxies one of the servers was controlled by the Empire. They held all. Apparently the Rebellion was pretty much nothing.
One player was sick of it and over the course of time made a plan with some of the strongest but responsible rebel groups to overthrow the Empire.
They set a time and date and when the time came. They did it. The Empire was taken completely surprised. Players called their group mates on the phone and told them to get in the game because they were getting wiped.
It was futile and the Rebellion won.
I read this in an edition of one of the popular gaming magazines.. might have been pc gamer.
Point is, it is possible to rise up but it takes "a certain something" to make it happen.
That is your struggle. It is, in some ways, far more sublime than just sieging but it takes greater skill and determination to make it happen.