24-10-2006 patch: Magic Critical bug

General Discussion Started Last reply 22 posts
Vampiric claw and Dark Vortex are for some reason bugged. Upon Magic critical hit the damage is being multiplied by 1 instead of 4. In other words. It does the same damage as base damage.

http://img139.imageshack.us/img139/4060/bugpc1.jpg
http://img163.imageshack.us/img163/738/bugfn0.jpg

Maybe more "Drain" type skills have been bugged. A person from Teon first had posted about this on another forum board and I tested it out aswell and got the same problem.

-Helepolis / Teon
its about time!!!!
it's not a bug .... it's a feature! :p

it's not a bug .... it's a feature! :p



Esplain!?!

its about time!!!!



Sorry to burst your bubble, but my Hurricane and Deathspike still do 4x the damage upon critical.

Ohwell. If they remove the magic crit I could care less. More fair actually. Magic crits are fun spoilers..
You should send in a ticket to support.
OMG DON'T REPORT IT!

Always getting mage critted, just way to insane damage up to 9k sometimes. I want to be able to 1 hit win to sometime.

OMG DON'T REPORT IT!

Always getting mage critted, just way to insane damage up to 9k sometimes. I want to be able to 1 hit win to sometime.



Are you kidding? As a mage, I want it all, "The terrifying lows, the dizzying highs, the creamy middles!" (http://images.usatoday.com/life/_photos/2006/04/03/simpsons.jpg)

OMG DON'T REPORT IT!

Always getting mage critted, just way to insane damage up to 9k sometimes. I want to be able to 1 hit win to sometime.



That's not magic crit. That's regular damage on a dwarf

I keed! :p

Vampiric claw and Dark Vortex are for some reason bugged. Upon Magic critical hit the damage is being multiplied by 1 instead of 4. In other words. It does the same damage as base damage.

http://img139.imageshack.us/img139/4060/bugpc1.jpg
http://img163.imageshack.us/img163/738/bugfn0.jpg

Maybe more "Drain" type skills have been bugged. A person from Teon first had posted about this on another forum board and I tested it out aswell and got the same problem.

-Helepolis / Teon




it is a nerf..........


it is a nerf..........



Have you read the 2nd post I made ? Or do you fail at reading an entire thread ?

You should send in a ticket to support.



Done that. If they plan to remove MAgic crits I am fine with that. But then they should remove it for all magic skills. Or atleast make a patch note for it... Typical NCsoft again.
Since it seems to be just drains and since drains have an extra component of math tacked on at the end of their damage formula (namely the health returned), it's possible to infer two outcomes:

1. The drain % is based off of final damage, same as the magic crit modifier. In possibly messing with one, doesn't seem unlikely someone might break the other.

2. NC decided that the % drains coupled with occasional 4x damage was imbalanced.

They spent a fair bit of time nerfing drains in C5, one more wouldn't surprise me.
Well if it was a nerf then they would have given patch note of it. I mean Warcryers and OVerlords have only 1 type of magic attack to nuke which is Drain life type. So kind of unfair if I can still do 4x dmg with my hurricane or deathspike or shadow flare and they cannot.

It's not a nerf cause patch notes says nothing.

It's not a nerf cause patch notes says nothing.



Wouldn't be the first time.

The Orc classes you list are also defined as Healers, so I'm not sure it's fair or unfair for them to lack a magic crit.

I presume it's a bug too, but for different reasons. The fact it still says Magic Crit. If you were going to change their nature, why leave that message?
Agree on that. And if they really nerfed it. Why don't they simply remove it for all the other skills. Or not planning to I guess. Well I'll see for the reply of Support. ( if it ever comes )
3 days ban helepolis imo! nobody talks bad to NCsoft, especially in their official forum.

btw i don't like exile zerg so I'm biased, nvm me!
Warcryers and Overlords arent suppose to nuke their targets to death the are support classes >.>

Warcryers and Overlords arent suppose to nuke their targets to death the are support classes >.>



...and Necromancers are supposed to be Summoners not nukers....

So...your point is?
Yeah, I like how the amount given back is based off of final damage. The DE Drain is very useful while soloing and I love getting a Magic Critical Hit with it. Heals just about all of my HP back.
ya I am wondering if a Crit on a Drain atk . now means you get a larger % of the health drained returned. so perhaps the crit feature is linked more to the regen then to the actual damage ... this actually would still make a drain crit usefull if used to save your life or regen so you can btm more
I doubt it's that complicated philosophy behind that. It's just a bug IMO.