PR vs SR

Player Questions Started Last reply 32 posts
HE aside.

Which is better, PR or SR? I was looking at the skill lists, PR got some very cool skills.
uhh, i think this was discussed a lot. In c2 and c3 i was able to kill PR and HE at my lvls pretty easy, most of the time they couldnt even hit me.
But c4 and c5 PR got boosted a lot, i think its 50/50.
But 1vs1 Archer its always a bit luck too, if you land stun first u most likely win. If PR crits SR once SR is half hp or lower...
IMO, PR is a bit better atm, more skills. But they suck at lower lvls, they only really good at 75+. Until lvl 70 they arent much better than any other Archer.

Me, im still hoping SR will finally get a useful skill next patch or something, SR is only Archer without body to mind for example...that really sux. SR didnt get a good skill for ages :-(
i think that SR is slightly better, because the PR has lower con, so stun will land easier (with majestic or not), and we have higher evasion and crit and speed. PRs do get some good skills...but chances are...1v1 not likely going to get to use more than 1. PR is stronger...so they hurt more, also depends on the tatoo set up.
the only usefull skill that i see for an SR is at lvl 78, crit evade. other than that....SR requires more skill, that's why i like them

....SR requires more skill, that's why i like them



yep, i agree on that, if you know how to play your char u wont have much trouble playing SR in pvps, even against other archers. But its a lot harder than it was c2 for example.
c1 and c2 SR was the uber ownage, nc kinda balanced that by not nerfing SR but boosting the other archers, which was pretty smart imo lol..but rly, give SR a new skill that other Archers dun get. Something that makes SR special again, i mean if you look at it this way, Elves are supposed to be good Archers..just look at lord of the rings :P
We didnt get body to mind, fine!, but give us some other skill then -.-
how hard could it be to be in a 1v1 PvP on an SR? i mean nothing can catch the **** things unless its a higher SR lol they have longer range than nukers, lol, dont know if they have longer range than HE but they can still run far outta HE's range easily... run outta range, stun shot, keep shooting or spam skills on stunned target (if stun lands that is) run outta range again until stunshot is back again, repeat.. if stunshot doesnt land the first time, keep outta range and wait until it reloads, lol. Now going 1v1 PvP on a dorf.. now THERE's the challenge, lol

**edit** this is basically why that class is used the most for being perma red highlvls going around picking off little noobs on my server... nothing catches up to them and if help does arrive... well... typical for SR just run =)
no...we can't out run everything...but you're right...we are the "gank" archer...run in stun/kill run to next target...but that only work for lower level targets
What about rapid fire? PvP aside, in PvE that would be a deal-breaker for me.

(And the fact that elves are more ****. :p )
it works well in PvE, if you are in a group, not for solo, cause you can't kite as good at 600 range
SR hits like a lady

it works well in PvE, if you are in a group, not for solo, cause you can't kite as good at 600 range



No need to kite with PP buffs ;)

SR hits like a lady



pfffttt


And ? Body to Mind for Pure class ? BTM supposed to be dark magic for some crap classes that used to betray ! :P

Ith


it works well in PvE, if you are in a group, not for solo, cause you can't kite as good at 600 range



No need to kite with PP buffs ;)




LOL, you try not kiting at 600 range at 74+ solo, even with Clan Hall or prophet buffs...you take sooo much more damage, you have to heal more, cause you not to xp at max speed. As for the hit like a lady remark...true if you're a tank, but i can hit a mage for 2k+ damage and heavy armor classes for 1k+ damage... SR isn't the easiest to play(it is at the started levels) at end game, but it's **** fun. with my 200 run speed, 114 accuracy and 119 evasion...i love it :)


edit: the damage output was rounded down



it works well in PvE, if you are in a group, not for solo, cause you can't kite as good at 600 range



No need to kite with PP buffs ;)




LOL, you try not kiting at 600 range at 74+ solo, even with Clan Hall or prophet buffs...you take sooo much more damage, you have to heal more, cause you not to xp at max speed. As for the hit like a lady remark...true if you're a tank, but i can hit a mage for 2k+ damage and heavy armor classes for 1k+ damage... SR isn't the easiest to play(it is at the started levels) at end game, but it's **** fun. with my 200 run speed, 114 accuracy and 119 evasion...i love it :)


edit: the damage output was rounded down



It's called hitting like a lady :D
lol, i'll have to do more research tonight...then i'll post screen shots of my damage. with/without dances, with/without buffs, self buffed, and on different toons. just to see the stats
^^

I'm just joking here, SR's aren't weak, but it's fun picking on their low Patk :p


PS. People that play SR's are so defensive about their chars :>

PPS. SR's aren't harder than any other archer either, that is delusional, if anything they're easier since they're so fast!
lol, it's true, everyone that plays a class is defensive about it. And I don't think it's easier, just alot more running around (kiting), and i have a +2 str tat +3 dex tat -5 con, and majestic light set. And I just made my soul bow +7 (616patk), so I do hit pretty hard. :) And I'm faster than you :p

p.s. but unfortunatilly i don't think I'll ever hit 78 to get that evade shot skill...cause that looks awesome. So hopefully at 76 I'll be strong enough to compete with the HE and PR
About how much attack speed does rapid fire add anyway?
Oh trust me, it annoys the hell out of me trying to catch SR's, so either Hamstring shot lands... or I SOE to town and port in front of them LOL.. actually works, cause they think they're so fast, but not everyone is smart enough to think that far ahead ^^
well some mobs can always catch up to any kind of char i guess but i have yet to see a player catch an SR let alone break even with them under the same conditions lol
under same conditions...self buffed maybe...
but usually if there is pvp there is SwS and OL and Zerk...
add a dex tat or too, and some doom light...and you got yourself Flash Gordon, at any class

i think rapid shot adds about 50ish to atk speed and a little over 100 to patk(not sure on exact numbers, forgot to get them when i was home that time)
Third servitors are faster than SRs.

Unfortunately, their masters are not, so the servitor goes down with two or three arrows plunked in it. :(

I think just about any summoner has had the pleasure of hunting down a lower level SR who thought they could kite, though. :p Just for the kicks!
Rapid Fire is +20% attack speed and like 100patk (?). Perhaps there was something with accuracy as well..

Rapid Fire is +20% attack speed and like 100patk (?). Perhaps there was something with accuracy as well..



---Range :[
i tested out rapid shot lastnight, and it gave me +80 to atk speed, and +100 to Patk. hitting like that from 600 ranger isn't that bad. hit hard and fast. but i don't understand why humans (HE) gets +++to range with snipe???
Snipe is useless in 99.9% of all PVP you'll ever encounter, except for useless arena 1v1. Rapid FIRE can at least be used in most cases without too much of a penalty..
yeah....arena fights arn't pvp, i hate when melee classes say(ones without arrest that is, like glads) i completly owned that archer...and it's pointless to try and explain that in real pvp, chances of him getting close to the archer more than once is a little out of the question
stand around the corner, jump out and gank! <3 low HP classes, lol

and yeah, my golem caught up to an SR... after he's kited it and shot 2 arrows in it already.. when it caught up smacked and got the third arrow it died, lol But i for myself would ever be able to catch up to an SR and my golem wont be able to kill an SR before it runs outta my range and i lose target, lol
Golems are fairly slow compared to third servitors if I'm not too misinformed - the merrow breaches 250 with ease with wind. :)

Golems are fairly slow compared to third servitors if I'm not too misinformed - the merrow breaches 250 with ease with wind. :)



+50 speed compared to me ><
Also only about a third or so of your PDef, ~2/3rds of your PAtk, less Attack Speed, melee range and no crit rate to speak of. =) Whee!

Still, it's brilliant to see a red lowbie SR who thinks they're all that starting to try to kite away with their uber speed only to be laid into by a glowing pony/blue kitty/smelly dark thing a few seconds later.

SR hits like a lady



thats basically the main difference to a pr. seriously, sr has speed? pr has it too, a bit less yes but still much faster than any HE.
sr has evasion? did you ever compare sr evasion with pr evasion? i did many times, its basically the same or sr has 1 more evasion, with same tat setup.

sr crit more u say? ever saw the 450ish critical of a end game pr? well my pr can get approx. 450 critical rate, so saying sr crit more often, sorry, not anymore.

so one thing left only that makes the real big difference with sr and pr. pr breaks 4k p.atk in endgame (i do with all buffs). thats more than any sr can dream of.

the P.atk is the biggest difference of pr and sr.
A PR benefit the most from focus type buffs, I've seen PR's with 497 critical fullbuffed. While SR's and HE's don't need that many buffs to reach the cap, so you can say when they do, it's a waste. :p