spells no longer fail
just spent the last few hours cdling (most ppl say cdl fails more but i dont beleave that)
i had violent lag that would have instantly killed me if a spell failed and yet im still alive
my theory so far is that if you hunt white or green mobs your spells will never fail
its posible that you need to be a necro and wearing what im wearing with the same buffs as me but i doubt it
I do not believe this
After the last patch I had summened my unicorn and it had two times no full green bar (span of life).
This shows me that I can fail after the patch with my spells yet
I do not believe this
After the last patch I had summened my unicorn and it had two times no full green bar (span of life).
This shows me that I can fail after the patch with my spells yet
Thats a bug excisting since C1, even WS have them and there summon skill is not magic, it's an active skill.
I do not believe this
After the last patch I had summened my unicorn and it had two times no full green bar (span of life).
This shows me that I can fail after the patch with my spells yet [/quote
Thats not the same thing as a spell failure.
I do not believe this
After the last patch I had summened my unicorn and it had two times no full green bar (span of life).
This shows me that I can fail after the patch with my spells yet
The summon still lasts for the entirety of a normal life span.
I do not believe this
After the last patch I had summened my unicorn and it had two times no full green bar (span of life).
This shows me that I can fail after the patch with my spells yet
The summon still lasts for the entirety of a normal life span.
um you do realize that your chance of failure on white/green mobs is about the same as gettin a full set of armor to +6 first try ...
Now on yellow it gets higher and on Red mobs it gets alot higher chances of failing.
um you do realize that your chance of failure on white/green mobs is about the same as gettin a full set of armor to +6 first try ...
Now on yellow it gets higher and on Red mobs it gets alot higher chances of failing.
dont see nuker on your list of characters
any nuker can tell you that on average you will fail a few spells each buff round on white and green mobs
go nuke a red mob. Will fail.
the point is, spells have to fail. They will always have a fail chance.
i said in the first post for greens and whites
i wouldnt know if spells fail on red mobs since it became inefficient to hunt them somewhere around lvl 60
logically spells should fail since its the last vestige of balance left in this game, a melee can easily miss 5 times in a row but mages can still hunt bright red mobs and be reasonably sure it will die in 2 hits
im still waiting on the screenshot of someone failing a spell on a equal lvl mob untill then i say spells no longer fail
Its the last one... 46 LE wizard. Go go 2nd class change!
im still waiting on the screenshot of someone failing a spell on a equal lvl mob untill then i say spells no longer fail
Ive failed on white mobs.. I notice it because I know how many hits it takes to kill the mobs I hunt, and usually have selected the next mob before Ive finished casting the final nuke for the current mob. When it fails, I usually end up with 2 half dead mobs on me :p
Found a fail from C4... http://img225.imageshack.us/img225/2961/failedjh3.jpg
On a blue mob no less.... we weren't at BS for XP before ya ask :p I know Ive gotten one in C5 before.. just dont think I bothered to screenie it.
If you haven't done your class change, you are effectively (for the failures) pretty much hunting red mobs and can't really talk about white/green.
I don't know about the truth of what nameless is saying, but I do know about the basics of spell failure - and that other than BSpS, the level gap between skill and target and caster and target make the biggest difference in that order.
Edit: Also to the class change thing, I've got level 35 nukes on my PS and they never land anymore. It's always an Attack Failed and if I'm lucky maybe 100 damage or so.
um you do realize that your chance of failure on white/green mobs is about the same as gettin a full set of armor to +6 first try ...
Now on yellow it gets higher and on Red mobs it gets alot higher chances of failing.
dont see nuker on your list of characters
any nuker can tell you that on average you will fail a few spells each buff round on white and green mobs
go nuke a red mob. Will fail.
the point is, spells have to fail. They will always have a fail chance.
i said in the first post for greens and whites
i wouldnt know if spells fail on red mobs since it became inefficient to hunt them somewhere around lvl 60
logically spells should fail since its the last vestige of balance left in this game, a melee can easily miss 5 times in a row but mages can still hunt bright red mobs and be reasonably sure it will die in 2 hits
im still waiting on the screenshot of someone failing a spell on a equal lvl mob untill then i say spells no longer fail
I don't know about the truth of what nameless is saying, but I do know about the basics of spell failure - and that other than BSpS, the level gap between skill and target and caster and target make the biggest difference in that order.
Actually, I believe the actual spell failure is based on level gap between skill and target levels, and then matk/mdef.
Everything in game that uses level differences always uses target level - skill level as the basis of its calculations; I don't think target level - caster level plays a role except insofar as caster level influences matk.
I might agree with that if archers critted as often as mages do, which is once in a blue moon as an SH without wild magic. Not to mention stun shot which is just as, if not more, powerful then sleep ever was IMO. Looking back over the chronicles PvP is more balanced now then ever before and PvE is easier then ever before. Archers don't need any more help.