its official

General Discussion Started Last reply 27 posts
spells no longer fail
just spent the last few hours cdling (most ppl say cdl fails more but i dont beleave that)
i had violent lag that would have instantly killed me if a spell failed and yet im still alive

my theory so far is that if you hunt white or green mobs your spells will never fail
its posible that you need to be a necro and wearing what im wearing with the same buffs as me but i doubt it
Until I hear it from official NC Soft people, it won't be official :P

CDL -did- fail more.. it would usually fail for my 52 necro a couple (2-5) times every buff round in C3/4.
I do not believe this
After the last patch I had summened my unicorn and it had two times no full green bar (span of life).
This shows me that I can fail after the patch with my spells yet

I do not believe this
After the last patch I had summened my unicorn and it had two times no full green bar (span of life).
This shows me that I can fail after the patch with my spells yet



Thats a bug excisting since C1, even WS have them and there summon skill is not magic, it's an active skill.

I do not believe this
After the last patch I had summened my unicorn and it had two times no full green bar (span of life).
This shows me that I can fail after the patch with my spells yet [/quote
Thats not the same thing as a spell failure.
I still fail spells. I guess I am special.
see alot of ppl disagreeing
think ill stick with the staple and say SS or it didnt happen
go nuke a red mob. Will fail.

the point is, spells have to fail. They will always have a fail chance.

I do not believe this
After the last patch I had summened my unicorn and it had two times no full green bar (span of life).
This shows me that I can fail after the patch with my spells yet


The summon still lasts for the entirety of a normal life span.

Everytime it's happened to me I've timed it. When it happened here I took a screen. (http://img244.imageshack.us/img244/4967/summon50kd7.jpg)

The summon lasted as long as normal. I've had that glitch happen a few times now and think it's got nothing to do with a spell failing.

Our summon spells have no Power and no target for resistance checks, so how can they fail?


I do not believe this
After the last patch I had summened my unicorn and it had two times no full green bar (span of life).
This shows me that I can fail after the patch with my spells yet


The summon still lasts for the entirety of a normal life span.

Everytime it's happened to me I've timed it. When it happened here I took a screen. (http://img244.imageshack.us/img244/4967/summon50kd7.jpg)

The summon lasted as long as normal. I've had that glitch happen a few times now and think it's got nothing to do with a spell failing.

Our summon spells have no Power and no target for resistance checks, so how can they fail?



lol at that screen shot, but an orc as a phantom summoner, that character looks so gay.

Just had to say that.
um you do realize that your chance of failure on white/green mobs is about the same as gettin a full set of armor to +6 first try ...
Now on yellow it gets higher and on Red mobs it gets alot higher chances of failing.
I've been leveling my new nuker up to lvl23 at curma, and I have not missed a single spell (from blood red down to yellow) past few levels.

I'll b quite suprised when I miss for the first time lol...


um you do realize that your chance of failure on white/green mobs is about the same as gettin a full set of armor to +6 first try ...
Now on yellow it gets higher and on Red mobs it gets alot higher chances of failing.



dont see nuker on your list of characters
any nuker can tell you that on average you will fail a few spells each buff round on white and green mobs



go nuke a red mob. Will fail.

the point is, spells have to fail. They will always have a fail chance.


i said in the first post for greens and whites
i wouldnt know if spells fail on red mobs since it became inefficient to hunt them somewhere around lvl 60

logically spells should fail since its the last vestige of balance left in this game, a melee can easily miss 5 times in a row but mages can still hunt bright red mobs and be reasonably sure it will die in 2 hits



im still waiting on the screenshot of someone failing a spell on a equal lvl mob untill then i say spells no longer fail


dont see nuker on your list of characters



Its the last one... 46 LE wizard. Go go 2nd class change!


im still waiting on the screenshot of someone failing a spell on a equal lvl mob untill then i say spells no longer fail


Ive failed on white mobs.. I notice it because I know how many hits it takes to kill the mobs I hunt, and usually have selected the next mob before Ive finished casting the final nuke for the current mob. When it fails, I usually end up with 2 half dead mobs on me :p

Found a fail from C4...
http://img225.imageshack.us/img225/2961/failedjh3.jpg
On a blue mob no less.... we weren't at BS for XP before ya ask :p I know Ive gotten one in C5 before.. just dont think I bothered to screenie it.
since last patch i've gone 73-75 on my necro, with cdl in HS and w/o in FoD and have never failed yet.
If you haven't done your class change, you are effectively (for the failures) pretty much hunting red mobs and can't really talk about white/green.

I don't know about the truth of what nameless is saying, but I do know about the basics of spell failure - and that other than BSpS, the level gap between skill and target and caster and target make the biggest difference in that order.


lol at that screen shot, but an orc as a phantom summoner, that character looks so gay.



Hated Karmian and Blue Wolf because of the texture changes both looked pretty bad on me.

Kept getting "Nice legs Strom!" comments from people. :confused:

Looks a lot better now (http://img513.imageshack.us/img513/9800/summonlineupbc8.jpg) though.

Edit: Also to the class change thing, I've got level 35 nukes on my PS and they never land anymore. It's always an Attack Failed and if I'm lucky maybe 100 damage or so.



um you do realize that your chance of failure on white/green mobs is about the same as gettin a full set of armor to +6 first try ...
Now on yellow it gets higher and on Red mobs it gets alot higher chances of failing.



dont see nuker on your list of characters
any nuker can tell you that on average you will fail a few spells each buff round on white and green mobs



go nuke a red mob. Will fail.

the point is, spells have to fail. They will always have a fail chance.


i said in the first post for greens and whites
i wouldnt know if spells fail on red mobs since it became inefficient to hunt them somewhere around lvl 60

logically spells should fail since its the last vestige of balance left in this game, a melee can easily miss 5 times in a row but mages can still hunt bright red mobs and be reasonably sure it will die in 2 hits



im still waiting on the screenshot of someone failing a spell on a equal lvl mob untill then i say spells no longer fail



i failed a root on a level 12 mob using my 52 SE.

spells fail.


i failed a root on a level 12 mob using my 52 SE.

spells fail.


There's a difference between a spell failing and a debuff being resisted.

Root didn't fail, the mob just resisted it and showed "MobX was unaffected..."

Now if you cast Root and see "Attack Failed" then that's another story. One that is probably impossible because Root doesn't have a Power.
Havent failed a spell after the patch. Hunting greens.

I don't know about the truth of what nameless is saying, but I do know about the basics of spell failure - and that other than BSpS, the level gap between skill and target and caster and target make the biggest difference in that order.



Actually, I believe the actual spell failure is based on level gap between skill and target levels, and then matk/mdef.

Everything in game that uses level differences always uses target level - skill level as the basis of its calculations; I don't think target level - caster level plays a role except insofar as caster level influences matk.
An actual OFFICIAL responce would be nice here...then it would really be official...unlike the thread's title :P
An elemental summoner can land nukes with bsps comfortably at around level 58 - provided the target is low white or green.

Landing the same nukes with bsps when the same target is red is nigh impossible.

That's personal experience.
not argueing de-buffs i know those fail

i think ive got all the info i need to know so here it is

since the last patch if you hunt white or green mobs (possibly yellow and low red) useing upgraded nukes spells will no longer fail
thats gay. Archers shouldnt miss then.

thats gay. Archers shouldnt miss then.


I might agree with that if archers critted as often as mages do, which is once in a blue moon as an SH without wild magic. Not to mention stun shot which is just as, if not more, powerful then sleep ever was IMO. Looking back over the chronicles PvP is more balanced now then ever before and PvE is easier then ever before. Archers don't need any more help.
we can debate back and forth that pvp is balanced but this definately takes a huge hit at pve balance
should see how easy it is to cdl now