Patch Notes: 10/24/06
*Unchaotic character: No items are dropped at death.
* Chaotic character: Items are dropped at a lower rate than before. PK count still determines item drops, while Karma influences susceptibility to the combat penalty.
Going red on one or two players because they angered you is no big deal, it's when you go to defend yourself after going red that you can rack up the karma fast. If you plan to go red, have a plan in place before hand to "wash" the karma, or take the deaths white "red hunters" give you. It's when a group of whites manages to make you lose your cool that you start dropping stuff.
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dont think its carebear giveing reds a lower drop rate
pretty much the opposite tbh
No? ah yes. there's still a slight chance to drop at a reduced rate.
I'm sure that'll be fixed soon too =)
think we have different oppinions on this one
i dont like the fact reds have a lower chance to drop, imho if you go over pks you should pop like a balloon every time
as fas as pvp goes it leans away from carebear since it allows for more pvp (pk) with less risk
problem is if you have to go red on someone its usually not a fair fight