elixirs and healing pots SUX !

General Discussion Started Last reply 34 posts
well the problem is that nower days good fair PVP can be hardly found only in MDT arena.

why ?

couse duaring regular PVP players eat THOUSANDS of POTS. and tell me who win ? answer the GUY WHO HAVE MORE pots !!! there is no more even need in healers ! couse pots heals better!

is it realy game balance ????? that PVP wins that guy who has most of money ??? lol - and no words - b/w good explonation why lineage2 is not No 1 MMORPG

i suggest disallow usage of any POTS duraing PVP. and allow duaring PVE and NOT COMABAT STATE only.



/discuss
Well, I agree to some point that SPAMMING of pots is extremely annoying. In C5 you can spam even faster than in C4 >.<

QHP should be taken out of the game, along with CP-pots from 7-signs and noblesse skill. Or at the very least insert a much longer timer. 5-10 sec at least.

Only let the elixirs be like they are, perhaps decrease the reuse timer to 2 mins or so.

While we're at it, remove all kinds of BSOE, just make them take at least 5 sec cast time, not 0.1 sec like now ^^ This way I can interrupt them buahhahaa! 5 sec is plenty to still get away, if you're paying attention to your surroundings.
I interrupt bsoe all the time... it's funneh, especially when caught on fraps.
Indeed it happens more often than it should, pretty funny to laugh in their faces after :P However it's still too easy to get away like that.
/signed for those hp, pots to be not useble in pvp
/signed for cp pots to be removed changed so you cant spam tham like mad

/signed for cp pots to be not useble in pvp



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/signed for cp pots to be not useble in pvp



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xixi
edited, thx :eek:
AGREE D, change this or ehm or.... i start pk all with my dwarf super HP supply package power. GG

Dorfs pwn,
you know, HE's have a weight passive too.
People still go down drowing them at one second intervals - that's good enough. A real healer can still provide HPS under the CP potions, and of course, is one of the classes that benefits from them - meh.

PvP got more expensive, but then, how many CP pots can you buy for the cost of one dracbow?

I do agree on QHPs though - sorta lame towards healers. HP is and should stay their domain.
Sorta lame?

Well, that's an understatement. Atleast to me.

I have indicated in other posts I really dislike any HP/MP/CP pots as that IS the domain of the healer/overlord/recharger. However I have yet to see a change in the current course NCsoft's Developments-team-boat is sailing.

Hoping for a new "captain" tho....
(Aye, I know I can be silly in thinking this)
put a timer on all pots

no scrolls should be instant
The current pots system also only benefit the high DPS classes in game to, and specially as they all got an weight decrees they benefit these classes like hell now.

Big HP classes with low DPS they are kind of pointless, as the heal from them is not even % based.

They are so unbalanced in any aspect in the game I gotta say.

The current pots system also only benefit the high DPS classes in game to, and specially as they all got an weight decrees they benefit these classes like hell now.

Big HP classes with low DPS they are kind of pointless, as the heal from them is not even % based.

They are so unbalanced in any aspect in the game I gotta say.



you must not actually pvp.

DD tanks work quite well. with the pots.
I got no clue what you guys are talking about. CP Pots ruined PvP? Elexiers ruined PvP/PvE?

I wonder why like 100 ppl die on a siege ground in like 5mins with all the pots, guess they are all stupid.

This game is about mass pvp in its concept, no 1on1 arena fights. From what I feel, sieges really benefit out of the changes.

Ppl spamming CPpots is wrong, but heros that take out easy a 5 ppl party is good. Nukers do a [censored] load of damage, nerf em, but archers 2/4-shoting everything is good.

Sometimes I just dont understand about what ppl are complaining.
lol pots don't save you in siege pvp when you get crit by archers twice in a row for 4k.
I dont see a problem with pots, besides they can't use pots when they r stunned. Stop complaining and figure out how to use pots to ur advantage. Afterall it is a game.

I got no clue what you guys are talking about. CP Pots ruined PvP? Elexiers ruined PvP/PvE?

I wonder why like 100 ppl die on a siege ground in like 5mins with all the pots, guess they are all stupid.

This game is about mass pvp in its concept, no 1on1 arena fights. From what I feel, sieges really benefit out of the changes.

Ppl spamming CPpots is wrong, but heros that take out easy a 5 ppl party is good. Nukers do a [censored] load of damage, nerf em, but archers 2/4-shoting everything is good.

Sometimes I just dont understand about what ppl are complaining.



Hmmmm,

Maybe some examples to help you on your way then:

* MP/HP Pots field drops in PvE.
Handy for those that have a DD toon. If they can now get ahold of a "pocket buffer/healer" they can leave it on autofollow. Since the pots drop often enough there is no need to switch to that toon for heals. Those that have a clanhall do not even need that pocket buffer/healer only they are "forced" to return to the clanhall to get a new set of buffs.

I for one can now easily solo-lvl my necro just with a autofollow SE out of party and I need not recharge or heal with that SE in area's that drop those pots. No downtime. The only limit I have is the amount of spiritshots.

* MP/HP/CP pots and PvP
Have a large adena account and stack up on those pots. With the continued decrease in weight for those pots DD-people can PvP more/longer without having to have a healer on autofollow or in the group. This makes the DPS-outage higher for guerilla-attack groups.

Want a gank squad? Buff up and out you go. A full group of archers/mages with a dagger-class and voila you are set to go. A full group like that with enough pots to keep going will now have a bigger change of taking out full groups with healer/buffer/rechargers in it.

Hero's are a differant story and we have had enough threads about that.

* HP/MP/CP pots and mass PvP
Seige time ladies and gentlemen. With the pots on the hotbar you can last longer even in mass pvp. While being attacked you could borrow enough time for yourself not to get dropped using those pots. Time your healer can now use to get to you or to charge up his/her heal. The CP-pots in this case are like a mini-overlord ready at your call and very handy if you get out of the area of effect when the ally-overlord casts his/her CP-heal.

* MP/HP Pots and Raidboss
See PvE/PvP mass (change the enemy you would encounter on the seige field with the raidboss/minions)
I posted this somewhere before, but I might as well restate it.

The easier your class is to play (archers and nukers) the easier it is to spam pots. If your a class who has to use a lot of skills to accoplish anything, its hard to take the time to spam pots on top of that.

Not by any means impossible, but yet again it seems that the people on top benefit the most.
nubs
multi-change to balance all

Remove all SS and bsps
half mob p def/mdef
increase teleport costs as a money sink
Make a couple of skills on every class cost spirit ore
remove QHP, and cp pots

suddenly damage in PvP is half, Monetary sinks are counterd, low lvls are more enocouraged to join as money is easier to make and get. Nuker debuff land rate drops and pvp lasts longer ^^

multi-change to balance all

Remove all SS and bsps
half mob p def/mdef
increase teleport costs as a money sink
Make a couple of skills on every class cost spirit ore
remove QHP, and cp pots

suddenly damage in PvP is half, Monetary sinks are counterd, low lvls are more enocouraged to join as money is easier to make and get. Nuker debuff land rate drops and pvp lasts longer ^^



Thats what I've been saying all along, but instead of half mob p.def/m.def it should just be half their HP to reduce the overpoweredness of VR in PvE, or just half VR effect.

Really I find the pot spamming a rediculous patch to Lineage 2. Worst patch yet. Only thing I find worth doing now is Anchoring or BSOEing, it's cheaper.
I was on my sub last night *Destroyer* AoEing in Branded when a 4x Sorc comes up with a 4x Tyrant and proceeds to flag on me. Now I have PP/SE buffs and I just get done killing a AoE train. So I let them get into my HP start hammering on teh Sorc while I rooted teh Tyrant on my SE. The Sorc pop at a minimum 20 CP pots and 10 GHP and 2 QHPs. He got me low enough to pop Frenzy/Rage and I healed myself and he still lasted a good 30 secs from the poping of pots. I killed him and then 2 shotted the Tyrant that had more HP/CP then him and I didnt' touch previous. 2 shotting compared to fighting for 30 secs for somoene to pop pots.

CP/QHP make it not even worth it to pvp. My Main is a Tyrant and with so many Totem and diffrent skills in PVP I don't even have time to pop pots. I never use them unless someone gives them to me before hand and I stop to pop them.

OrcD3vil
Well the L2 idea team are brilliant so what did you expect :)

My bet is that the next ingenous change is to let us auto spam pots just like ss.

I have a hard time picturing how this potting business really works though... Must be tough juggling all those pots while fighting...

I mean I have a shield in one hand and a sword in the other...what on earth am I supposed to do? Use my third hand? I have a hard time as it is trying to stay alive without fumbling around with my pockets full of pots.

But I heard next update they're strapping this big barrel on your back with a garden hose to suck on. Problem solved!

I predict curses like this will be quite common:
"Quit sucking you stupid sucker. Just die already!"

Yeah I know, enough with the sarcasm...peace
Thats probably because cp pots restore 200 cp and at level 4x, thats a lot of cp. It really wont help you that much when you receive a 4k crit to the face.


... couse duaring regular PVP players eat THOUSANDS of POTS. and tell me who win ?




To me if someone starts using a healpot he did loose to me.
Even if my char dies to me the other guy did loose because he used a heal pot.
A good 1 on 1 PvP means to me no buffs ( only selfbuffs ) no ss / sps and no heal pots CP or HP and fight to the death.

To bad u wont get this in L2 ........ thats the main reason i dont like PvP in this game.
Outside of the arena (and setting aside seiges for the moment), where the hell is all this "equal PvP" everyone is always talking about? I'd actually like to observe some of that.

I haven't ever been involved in any "equal PvP" in the better part of a year and my characters have been PK'd so many times I lost count months ago.
I like equal Pvp.

It's fun to do, but it's something you gotta kinda set up do to. We usually do it where ss are allowed (I have a WS main) but no potions, and only self buffs/summons if you have them.

Outside of the arena (and setting aside seiges for the moment), where the hell is all this "equal PvP" everyone is always talking about? I'd actually like to observe some of that.

I haven't ever been involved in any "equal PvP" in the better part of a year and my characters have been PK'd so many times I lost count months ago.



Yep thats what im talkin about there is no equal PvP in this game thats why i dont PvP much at all.
All u will get is gang up 2-5 ppl vs one. If u get a 1vs1 its most time a PK that is 10 or more lvls higher then you.
I only PvP with chars i dont care about exp mostly low levels or pk with my SH when some jerks did PK my dwarf for no reason ( and thats always the time ).
PvP wins are given to the larger and stronger clans! And truthfully that is how it should be. If you work to be great at PvP, you should be great at PvP.

In any meaningful pvp a healer will keep you alive, not heal pots. With your idea about pots, you are loosing because you think this, because I am sure on any Seige or large war type situation there is gonna be a healer or two and some buffers.

People complain that PvP is too fast in L2, then they complain that it is too slow because of pots and whoever has the most wins. Well be prepared! And it isn't whoever has the most pots wins. It is who has the right classes, right numbers, right teamwork/coordination, right know how, better reflexes, more pvp experience, higher level, better gear, etc. etc. the list is endless... So if you just think that pots are making pvp unfair, you have to pvp more.
u know, currently in L2 we have BATTLE stance (when u hit mob or char).

so i suggest to divide it on to seporate STANCE ... PVP STANCE and PVE STANCE...

when u r in PVE u can eat pots,elexirs and all other stuff including BSOE ...

but when u r in PVP stance u cannot EAT POTS, use BSOE and other.

i think that in such way it could be posible to enchant PVP part of the game greatly.
This could be kind of complicated when you are being hit by bunch of mobs and enemies at once.
I am curious, what would it be like (excluding sieges and clan wars) if when you go purple you lose all non self buffs and cant use any pots at all and no healing from other characters? I was just imagining this and it seems like it would be a nice way to pvp even for support type players. :)