What's best? Mystic Muse/Necro ? How much does Cursed bone cost?
And what orc mystic class is best for Area Of Effect attack spells? And what armour should I have for my Orc shaman? Robe/Light armour? What weapon is best for no grade/D-grade? Where can I earn good SP at lvl 11 orc mystic?
Thanks :)
Ignoring all your non-Orc question....
Overlord is the AOE 'specialist'. It is NOT a nuker. It is a buffer/debuffer. And the debuffs are nowhere near as usefule as regular nukes. Not even the DoT ones. Range is very, very short....but what really kills you is the MP use. EVERY skill or spell a OL (And WC as well) gets takes a large amount of MP. Add this to the complete gimpness of the MEN stat, and a utter lack of ANY MP management skills and no matter how you play your OL, you will still be forced to miser your MP. Given the almost complete lack of effectiveness per MP spent, most OL's don't even bother with 80% of the AOE skills.
Whether your a shaman, warcryer or an overlord your going to end up engaging in melee sooner or later. Almost every last Orc Mystic I've ever talked with has two sets of equipment. Robes and either Light or Heavy. (Most use heavy as the second set, myself included.) In groups you want the Robes for the MP bonus and cast speed, while the other armor comes in use when you have to just get in there and melee away. (Or solo.)
For NG I used Bronze armor (top NG heavy) and some Viper Fangs. (Top NG Fists) The extra ACC is very useful, while the extra patk from Fist over a regular blunt was the deciding factor there. Shield use at those levels is useless, so you gain nothing from using a one hand blunt+shield over more patk. I tried using the top Light armor, but I kept going back to the heavy for the extra pdef. All this was long before the new instant herbs, so keep that in mind.
For D grade, I eventually went top D duals. I tried a 1H blunt, but kept going back to the extra patk of the duals. I wished for the extra ACC of some fists, but this was before Mammon so I had to make do with what I had. For armor it was solely a Brigandine set. (No robes for D.) Drain and melee was the path I took. Late in D I added a wolf for extra patk, and that helped although the changes to aggro made it tricky at times to keep the wolf from dying.
Once in C and higher grades your choices expand as your buffs increase. For the most part, BSPS > Matk. For MP, you need robes, and for everything else you can pick Light or Heavy depending on what type of grouping or soloing you do.
...all that said, I do NOT recommend going OL. (Talking as one myself.) To level an OL you either need to be *really* stubborn or a bit of a masochist...maybe both. A constant group would be nice...but in the current Nuker/Archer centric L2 game, those don't come as easy or often as they should. (Give thanks if you have friends to play with all the time.) WC's have a much easier time both at solo and at pickup groups. Although playing one isn't quite the glamourous occupation you might think...which would be why there are so few OL/WC's out there.