ok so i got pushed out of my area by a few wartags today so i went to my back up spot
most ppl know im not much for numbers so ill try and guesstimate as well as posible (all numbers are with a 15% golem xp penalty)
my old area ranged from white to light blue mobs
the white mobs give about 10k xp and 1050 sp
the green gives about 6.9k xp and 700 sp
the blue ones give about 6.9k xp and 650 sp
my new area is all white mobs which are averageing about 5 lvls higher than my old area and give about 15k xp and 1700 sp
now im no rocket surgeon but if i needed sp (and Oh lord do i) i should be hunting those guys
so what im wondering is what exactly determins the xp/sp ratio of a mob? is it just a bunch of numbers that some maffs guy at nc presses, or is it somehow based on the monsters lvl? or is it somehow based on your lvl vs the mobs lvl
would be interested to hear some other xp/sp numbers to see how they compare
I always believed it was on a 10/1 basis, where xp gets bonuses from various variables...
I've noticed that over-hitting a mob does not increase the amount of SP. Just thought I'd throw that in there.
Another thought: Perhaps the amount of SP you get is constant in that how much you earn is based on the level of the mob and by how much it differs in level to the player.
I never paid much attention, but is the amount of SP you earn affected by being in a group? Perhaps it is just XP that is affected by factors other than base mob level and its level relative to the player?
Another thought: Perhaps the amount of SP you get is constant in that how much you earn is based on the level of the mob and by how much it differs in level to the player.
I never paid much attention, but is the amount of SP you earn affected by being in a group? Perhaps it is just XP that is affected by factors other than base mob level and its level relative to the player?
and these are the questions that interest me
i never really thought twice about xp/sp ratios i just went out and killed whatever mob gave me the best xp without sending me bankrupt
if i find out you get more sp from killing white/pink/red mobs im gonna be ****** cause killing green mobs is practically in the dorf job description
Actually the XP / SP ratio is increasing how higher lv mobs you hunt, at 75 mobs the XP ratio is 10/1 at eg lv 1 mobs the XP ratio is moer like 40/1
yeah thats the theory i was working on, problem is i can still find green mobs that give a higher sp/xp ratio than white mobs
and once again proves that nc screws over the dorfs
a nuker can easily go from 1-75 hunting red-white mobs but a dorf will be killing greens from 20 onwards
pretty sure im right in assumeing that if you hunt white mobs from 0-78 you will have more xp than someone who hunts green mobs
now wheres that dude to tell me dorfs dont need much sp cause they dont have many skills?
haha
i went once man i was the dorf spinning round in circles throwing fireballs :P (but i was on holidays at the time)
generally when i log in this is what i see
welcome to the world of lineage II
server announcement-...........
bighandedboss:gratz on raids guys
overpoweredSH:wartag down, ok im off to bed. night all
overpoweredOL:thx for the pvp group. night everyone see you tomorow
The xp/sp ratio used to change depending on your lvl vs mob lvl. I don't think it changed.
I think the thing is that you get more SP penalty than XP penalty when you hunt weaker mobs (green or below), so in the end, you'll have less problems with SP if you hunt red mobs than blue.
But who cares, let's just play the game as we like, we'll get our skills sooner or LATER :)
Would not sp, as far as fast accumulation, be subject to the same scenario as exp?
In other words, if in one minute on average I can kill 6 green mobs that each give me 500 sp, I've 'earned' 3000 sp in the average minute.
If I hunt whites that give more, but can only kill 2.5 or 3 of those that each give me 800 sp, I would only earn 2400 sp in that average minute, yes?
As far as rb's--C5 seems to have dramatically increased their hps, their mdef, their minion respawan speed, but done very little or nothing with their exp/sp rewards. That's why most of us quit doing them and they are all standing around these days.
The first question you asked nameless seems to be answered, you get more sp, generally, PER MOB, as the mob's level relative to you increases.
But who cares, let's just play the game as we like, we'll get our skills sooner or LATER
ill repeat
the assumed fact that you can get all skills by your next skill lvl is wrong, im currently 18% from lvl and the way it looks is when i lvl i can take my pick between all 2nd class skills and 1 3rd class skill or 4 out of 5 of my 3rd class skills
btw i estimate that my next lvl will take 6 months so even if it was true its not much to look forward to
In other words, if in one minute on average I can kill 6 green mobs that each give me 500 sp, I've 'earned' 3000 sp in the average minute.
If I hunt whites that give more, but can only kill 2.5 or 3 of those that each give me 800 sp, I would only earn 2400 sp in that average minute, yes?
sorta true but mages kill red mobs just as easy as greens most of the time
if you go 0-80 hunting nothing but red mobs by the time you get there you will have more sp than the guy who hunted only green mobs
The first question you asked nameless seems to be answered, you get more sp, generally, PER MOB, as the mob's level relative to you increases.
actually thats the only thing im not sure of
i know the higher lvl the mob the more sp it gives relevant to xp but im not sure if that has anything to do with my lvl
if a lvl 58 guy kills a lvl 60 mob does he get more sp than a lvl 60 guy who does the same thing?
Older players will often find their XP/SP being off because the old skill SP costs + new ones added later. Some skills used to be considerably more expensive.
Older players will often find their XP/SP being off because the old skill SP costs + new ones added later. Some skills used to be considerably more expensive.
you just get here?
ask at reception for the lecture notes so far :P
I'm suspecting the actual HP of the mobs influences the amount of xp a player receives. I have not checked the same with SP, but would assume it follows a similar pattern. A simple way to compare the XP would be to hunt the Maille Lizardmen kind to the west of Gludio, then the Wererats to the east of the town. Wererats are lower level than the Maille, however still give more xp per kill. The only reason I can think of is the fact that Maille are simply easier to kill due to their 1/2 hp, and therefore give less xp as less effort is needed.
it isn't only hp that affects xp it's also the active/passive skills of the mobs .... more passive skill = more xp (compared to same lvl one w/out any or less) but some passive/active skills boost xp more then others ....
it isn't only hp that affects xp it's also the active/passive skills of the mobs .... more passive skill = more xp (compared to same lvl one w/out any or less) but some passive/active skills boost xp more then others ....
Archers and nuker mob push up total xp of the mob far more then for example a stunner.
Hmm, I always thought that because VoS has so many nuker mobs , the xp per mob is pretty high compared to non-nuker mobs like Blazing Swamp or Forbidden Gateway.