sk vs tyrant

Player Questions Started Last reply 3 posts
its been a long time since i've decided to make a new toon, and im lvling an SE using a nuker for a future class that i decide to play.

after much deliberation, i've come down to two choices, either an SK or a Tyrant. now i know there's been countless of threads about this, but lets make this one the "uber all-in-here" thread for sk vs tyrant. strengths, weaknesses, pvp styles, etc etc. i already have a fairly good understanding of an sk as i have since i left him off at some level, but not much about tyrants.
Tyrants arent bad. They are quite versitile and have much potential in PVP. They are also the best at what they are in terms of atk haste. Unfortunatly I dont like them so much as daggers, In comparison they are just SS spam. Daggers get the damage done more efficiently.

SKs arent bad either. Hard to say they are the best PVP tank, cuz DA panther counts for alot.

If you had to pick 1 as being more exceptional over the other id say Tyrant wins. Buff him and group him with BD/SWS and that atk haste will become quite formidable with crit rate/crit power.
First of all, one class is a tank class the other is a DD class.. so you can't compare them.

As simple as possible:
SK = lots of debuffing skills (Phantom cube, Hex, PowerBreak, Judgment) helps you in melee and melee/archer friends in partys to pvp/pve. With a focus weapon the highest dmg output of all tank classes but still much lower than any DD class. Lots of nukes which are not as strong as it came from real nukers, but help in pve/pvp. LifeLeech and DrainHealth with or without Vampiric cube helps to keep up HP and they help in pvp also. Freezing Strike and Arrest are to slow or hold enemies Dagger/Nuker/Archer so other can kill them easier, but gives you also the chance to get into close combat. At least you have Sting and Poison (cube) to lower CP/HP of enemies and mobs. Any dmg point counts for a tank. Cause of Hate works now in PvP your main role is to hold aggro and get the damage away from Archers/Nukers/Healers/Buffers/Daggerer. As a tank/dd class you have the more supporting and saving role instead of the killing machine role :)

Tyrants: Typical DD with fist weapons. Fast as hell in attack speed, dmg output and runspeed but weak against magic and archers. Totems, Stunattacks and melee specials make him very hard in melee combined with lots of HP/CP.