About the Prophet Class

Player Questions Started Last reply 18 posts
Are they like the "Clerics" of other mmo or table-top games? I know they can use Heavy armor but can they use a shield and mace?

Do they cast just Buffs mainly?

I just need a little input to help me make up my mind about the Human mage I want to play.

Any feedback would be great,

thanks
they are the support buffer...great buffs.
but they can also solo because of the heavy armor masteries.
but mainly used for buffing up parties
A prophet is a great buffer for all other classes. They can also fair well soloing on thier own. Up to lvl 40 you can do quite well in robes with the disrupt undead spell. After that, you will want to get heavy armor and either dual swords or a sword with acumen and a shield. Prophets are a fun class to play either as a buffer or a melee.

Are they like the "Clerics" of other mmo or table-top games? I know they can use Heavy armor but can they use a shield and mace?

Do they cast just Buffs mainly?

I just need a little input to help me make up my mind about the Human mage I want to play.

Any feedback would be great,

thanks



Prophet is one of the more popular 'buffbot' classes. That said, playing one as your main is fine as well.

A Prophet does not recieve any futher upgrades to any Heal skills after 2nd class change. From this point forward they only learn buffs and a handful of utility/debuff attacks. (Root/erase/mana burn etc.)

Prophets gain the Heavy armor masteries, but their Light and Robe masteries continue as well. As far as shields go, they can use one like any other class. They do not get the passive/active skills a tank does, but they can add their own shield boosting buffs to increase their usefulness.

Prophets only get generic 'weapon masteries', thus they are equally as good/gimp with Blunts and swords (1H or 2H) as well as daggers or dual swords. Due to seperate nerfs however, they cannot use a polearm or Bow without a penalty.

Overall, they do not match the 'cleric' class as defined by the more 'western' RPGs. They share some of those traits (buff/melee) but don't adhere to their principles. (no heals.)
My roommate plays a prophet as a battle prophet (meaning he used heavy armor and a dagger & shield). This play style can solo very well if you do not compare your leveling speed to an archer’s or a nuker’s who has a buff pet. Even with only the level 35 heals you can backup heal or heal in small parties (the high hp classes like tanks, orc fighters, and dwarves are tricky though).

One thing to note is that a battle prophet should not use a blunt, they do not do much damage on normal hits due to low strength so they need to maximize crit rate as much as possible. A dagger or 1h sword is preferred as their shield buff and naturally low evasion makes using a shield fairly helpful for solo play.

The main drawback to the battle prophet (BP) play style is that you cannot give full buffs to more than 4 people without being oom and unable to heal or root. This is ok though as if you have more than 4 people you should switch to robes anyway as someone else will probably be a better tank and you are unlikely to pull agro.
As someone who always had a preferance to play Cleric classed in almost at rpg games out there and actively playing a prophet in this game, heres my input:

When I think about the typical cleric I think about that fighter/healer hybrid class that carries a mace/sheild and is good againt undead. But this games prophet is a bit different. The cleric class branches off into prophet (pure buffer) or Bishops (pure healer)

Now for prophets
Yes, they have heavy masteries :) also robe and light masteries
They have a general weapons mastery, so they can use all weapons (except bows and poles). Prophets are better off with duals, two handed swords or possibly a dagger/sheild at higher levels. I would stay away from the blunts.

There is two playing styles for Prophets.
1- Buff only: these prophets have robes and a weapon that increases mana or casting speed. They buff, sit on there behinds for 20 minutes and then buff again. Occasional healing if necessary but their heals suck compared to other healers lvl 40+

2- Battle prophet. Heavy armor, duals/2 handed sword/dagger (at higher lvls only). With tweaked stats they can have a good damage output, though generally not as good as real fighters. They can only buff small groups, but they can and do fight. SInce they are in heavy armor, they can somewhat tank. Fun class to play if you ask me :P

Let me know if you have any more questions on human mystics.
As you can see form my sig, I have played a Bishop and Prophet as well as many other classes.
Is there a class that is more like the traditional Cleric that I am talking about? A battle prophet does sound fun but I have a fondness for blunt weapons.
Unfortunatly no

Actually now that I think of it , the class in this game that most resembles the traditional cleric is the Paladin. You should check his skills out. He has heavy armro masteries and blunt masteries. Only thing is, in this game that class is considered a tank, kinda....

EDIT: Ive checked his skills out.... remarkably they are VERY similar to "clerics" in other games just + tank/agro skills.
Just as some advice if ya select the battleprophet way (and somehow im sure ya will if ya take a prophet -g-), make sure you die hell often (im serious about this).

I also strongly recommend that ya dont lvl skills like word of fear, mana burn or erase (for all other prophets out there: about this im not sooo serious -_-)

make sure you die hell often (im serious about this).


Hehe, I de-leveled on the gaurds from lvl 57 -> lvl 56 like 3 times to get enough SP. And that was barely enough... not to mention I must have died like + 20 times on top of that.
The Battle Prophet playstyle is very fun and rewarding as you can build your toon to solo effectively and still have the flexibility to jump back over and play buffer in groups when needed/desired.

Unfortunatly no

Actually now that I think of it , the class in this game that most resembles the traditional cleric is the Paladin. You should check his skills out. He has heavy armro masteries and blunt masteries. Only thing is, in this game that class is considered a tank, kinda....

EDIT: Ive checked his skills out.... remarkably they are VERY similar to "clerics" in other games just + tank/agro skills.



and don't forget that amazing heal they get....Sacrifice! Used to party with a paly a lot on my SPS (before I retired him), Sacrifice saved my..um...butt!..more times than I remember when things went wrong...you know...when things go.....

"Oh Crap!" :eek:............RUN!
Im more and more convinced that the Paladin is the most similar class to the traditional "cleric" found in other games.
The warcryer is actually another possibility, apart from the fact they're going to be very different if you're roleplaying, as orcs don't go along with the traditional cleric idea.

Warcryer can use heavy armor and blunts, and in particular some of the mage blunts can be nice. They're not all that good at all for healing but they are top-notch at buffing parties, especially melee/archer parties. They can also melee.

Is there a class that is more like the traditional Cleric that I am talking about? A battle prophet does sound fun but I have a fondness for blunt weapons.



L2 handles weapons a bit differently than other games/game systems. In L2 physical strength is very largely tied to critical attacks. Hence Dagger > Sword > Blunt. To an extent, the masteries your class has can boost your 'defined' weapons ability, but only to a certain point.

The 'break point' where Crit (Dagger) > ACC (Blunt) is heavily tied into the number and power of Critical buffs. In short, Crits can reach obscene multipliers while Accuracy has a hard limit. You can example raise your crit rate up to 50% (Hard cap) and your crit damage bonus can be rise as high as 4x-6x. Contrast this to a blunt, where once you hit the rough estimate of 100% hit rate (No misses) there is almost nothing more you can do to make blunts more attractive.

Note also, there are fewer ways to increase your Accuracy compared to the number of ways to increase your base damage or criticals. (Buffs/SA's/Tattoos/Set effects.)

Even classes that have stun skills, tend to ignore them, as the MP cost of stun simply does not match up to their land rate nor their duration and the rate at which the stun condition is broken.

This disparity between high and low critical ability is a large reason why Dwarves (Blunt Skills - Low Criticals) are thought of such weak melee and Evasion classes (Dagger/Bow - High Criticals) are extremely strong. This 'critical power' isn't reliant upon special skills either. Most bow users for example, forgoe using ANY of their special skills most of the time, simply because their MP/damage ratio is so bad that an additional normal shot is far more useful than a special skill 95% of the time. (Due to the critical modifiers)

Thus if you go out of your way to use a 'blunt', you are capping your damage output fairly heavily. If you don't care about that, and just want to use one for stylistic reasons....go ahead, there is no barrier to prevent you from doing so in this case. Generic weapon masteries apply to all weapons, and only mystics recieve added penalties to Bows/polearms. And for that matter, the classes without generic masteries, you usually get either Blunt only masteries (Dwarves) or Sword+Blunt masteries. (Pretty much every other class that is not weapon specific.)

If you want a 'cleric-like' class you have a few options. I assume you want a melee char that can heal/buff others.

1)Prophet - Heavy (light/robe) armor and Generic Weapon mastery. Only gets buffs after 40.

2)Paladin - Heavy armor (Tank) w/some ability to heal/help party members. Sword+Blunt Masteries.

3)Elder - Either Shillien or Elven. Your limited to light armor, (or robes) but you do have generic weapon mastery. The EE is more of a 'good' character, the buffs are more defensive in nature although they are a better healer. The SE is more of an 'evil' character. Their buffs are more attack oriented and their healing ability is weaker. Most people play these as strict healer/buffers, although Light armor + melee is still a quite viable 'cleric-like' style of play in small groups with a fair amount of solo ability.

4)Orc Mystic - Overlord or Warcryer. Both have generic weapon masteries and Heavy/Light/Robe armor masteries. As well they have buffs which apply to large numbers of people at a time. They both have a heal skills, although the OLs is better in theory. As well they both have some damage spells as well as debuffs. The OL however is MUCH harder to level and play with. (Less 'powerful' buffs, and clan/ally buff restrictions.) Depending on where you are getting your 'cleric' ideals from, the orcs may be closest to your 'ideal' character.
Thank you all for your time and details. I didnt know a Prophet stops getting healing spells after 40, but I can see why.

The Paladin does sound like a good idea for what I was going to do with the character.

Are Paladins a very common class? I do not believe I have seen many. I mostly encounter Bows, Daggers and Nukes.
Paladins are one of the very rare classes. They are also very slow XP when soloing.

Thank you all for your time and details. I didnt know a Prophet stops getting healing spells after 40, but I can see why.

The Paladin does sound like a good idea for what I was going to do with the character.

Are Paladins a very common class? I do not believe I have seen many. I mostly encounter Bows, Daggers and Nukes.



The reason you see so many Bows/nukers/dagger, is that these are 'Damage Dealer' classes, and eveyone seems to be in a great tearing hurry to reach max level so they can run around and 'pvp' (aka gank or pwn) everyone else. And since offense is so overpowered compared to defense, everyone plays the DD chars and few choose Tanks or Support. (aka defense) Granted there have been a few changes to give the tank/warrior classes a few counters...but it's still largely a ranged DD game.

As for Paladin, there aren't a huge number out there really. They are more of a PvE character, given their skillsets and cast times. The majority of Human melee either went Dark Avenger or Gladiator since those two classes have more DD/pvp options. Not as rare as Temple Knights, but definately not very common.