In PvE, they're 'balanced' by having a consumable that costs as much as a soulshot to xp with. In PVP they're 'balanced' because a summon needs an NPC corpse to be brought into existence, and 'resist dark' is now a buf.
It was balanced when Hardins Academy didnt have CB for sale.
Nah. Before you could buy them, they dropped in abundance in undead areas. Now, I xp for 3 hours in AB, I get 6 as drops. That's not balance, that's ridiculous.
They need corpse to create summon. They have no skills to buff their summons, unlike real summoners - their summon is really only additional DD without anything or transfer pain tool. They use only dark magic nukes, so have to be picky where to hunt. Using death spike is expensive. Unless they CDL, their mana consumption is insane due to vamp claw mana cost (I know it, I recharge them...). Dark resist buffs can nullify their damage to absurd numbers.
Only hefty things are Forget, Anchor, and Gloom. Other than that, they are not that FOTM as archers are.
They need corpse to create summon. They have no skills to buff their summons, unlike real summoners - their summon is really only additional DD without anything or transfer pain tool. They use only dark magic nukes, so have to be picky where to hunt. Using death spike is expensive. Unless they CDL, their mana consumption is insane due to vamp claw mana cost (I know it, I recharge them...). Dark resist buffs can nullify their damage to absurd numbers.
Only hefty things are Forget, Anchor, and Gloom. Other than that, they are not that FOTM as archers are.
Actually the Necro does get transfer pain. Thought you should know.
They need corpse to create summon. They have no skills to buff their summons, unlike real summoners - their summon is really only additional DD without anything or transfer pain tool. They use only dark magic nukes, so have to be picky where to hunt. Using death spike is expensive. Unless they CDL, their mana consumption is insane due to vamp claw mana cost (I know it, I recharge them...). Dark resist buffs can nullify their damage to absurd numbers.
Only hefty things are Forget, Anchor, and Gloom. Other than that, they are not that FOTM as archers are.
Actually the Necro does get transfer pain. Thought you should know.
They need corpse to create summon. They have no skills to buff their summons, unlike real summoners - their summon is really only additional DD without anything or transfer pain tool. They use only dark magic nukes, so have to be picky where to hunt. Using death spike is expensive. Unless they CDL, their mana consumption is insane due to vamp claw mana cost (I know it, I recharge them...). Dark resist buffs can nullify their damage to absurd numbers.
Only hefty things are Forget, Anchor, and Gloom. Other than that, they are not that FOTM as archers are.
Actually the Necro does get transfer pain. Thought you should know.
They need corpse to create summon. They have no skills to buff their summons, unlike real summoners - their summon is really only additional DD without anything or transfer pain tool. They use only dark magic nukes, so have to be picky where to hunt. Using death spike is expensive. Unless they CDL, their mana consumption is insane due to vamp claw mana cost (I know it, I recharge them...). Dark resist buffs can nullify their damage to absurd numbers.
Only hefty things are Forget, Anchor, and Gloom. Other than that, they are not that FOTM as archers are.
Actually the Necro does get transfer pain. Thought you should know.
I think I wrote that...
You made it sound like they didn't.
/agree
I'm still trying to break the logic, but then I'm tired so my brain may be crossfiring. I've re-read the sentence a couple times now and it still looks like it's saying they don't have it.
However, the poster has proven that they do know that the Necro gets the skill and that's all that really matters, isn't it?