LVL 40+ TK grinding spot

Player Questions Started Last reply 9 posts
40 TK here looking for a good solo grinding spot, preferably without having to use SS since i am poor and around 3M in debt =)
what kind of gear do you have right now?
If you've got decent gear, try Alligator Beach or the front part of AI. These are in the Heine area, and the adena drops are pretty good. Also, there are some good quests in Heine, which you can look up in Stratics.
Armor:Helmet(D),Composite Armor, Boots of Power(D)+3, RIP gloves(D)+3, Composite Shield
Jewelry: Elven rings*2, elven earing, NG earing, NG necklace
Weapon: Katana with no SA

Just wanted to edit this for clarification, was a bit in a hurry when i wrote it at first =)

40 TK here looking for a good solo grinding spot, preferably without having to use SS since i am poor and around 3M in debt =)



Post 40 going without SS, a partner or a pet (My dwarves like to use wind hatchlings) is going to be rough. That said here are the spots I've found fairly 'easy' to solo....just don't expect to maximise your XP in these areas. (Low aggro/social)

1)Death Pass - You should be able to squeeze out a couple more levels from the Wyrms, Guardian Basiliks and Road Scavengers pretty easy. I did these up through the first level of 'blue' on the Wyrms before moving on with my spoiler before.

2)Hardin's Academy - (North end of Death Pass) Windsus and Grandis. (Just ignore the Fettered Souls). These mobs are well spread out which is both good (Low chances of adds) and bad (Lots of running to mobs often.) Additionally, the Grandis seem to hit pretty hard for their level. It's an option however, if you want to manor for Giran area.

3)Sea of Spores - Giant Fungus, Giant Monster Eyes and Dire Wyrms along the front edge are good. Plus there is a quest from Oren you can do that has the Giant Eyes dropping Warehouse Medals. Also you could go a bit deeper and kill Rotting Golems/Trees, Trisalim Spiders/Tarantulas and Spore Zombies. Just watch out for Orfen, and as long as you stay on the other side of the 'Sea' from her you'll be fine.

4)Hunters Valley - Karul Bugbears, Tamlin Orcs/Archers up through Kronbe Spiders, Lakin and Weird Drakes. The Bugbears and Lakin stun, but give very good XP if you can take them. Also you can get coins and medals in this area as well.

5)Crater of Ivory Tower - Manashen Gargoyles, Enchanted Monster Eyes, Enchanted Iron/Stone Golems, Shackles and Enchanted Gargoyles. Only the Shackles/Enchanted Monster Eyes are aggro, and mobs are only social with themselves. The Gargoyles do stun however.

6)Field of Whispers - Nos, Farhite, Dailon, Crokians and Lageos/Pageos groups. This area can get you at least a couple of levels starting at 40. Pretty much everything except the Lageos/Pageos pairs are social, but there is enough room that it is easy to avoid most social aggro. The Nos and Farhite are 2x HP, but the Farhites aren't terribly strong and the Nos are fairly managable despite their +Crit modifiers. Dailons are fairly weak as well desite being 'archer' mobs due to their slow attack speed and shield blocking.

7)Forest of Mirrors - There is one 'area' just north of the Catacomb of the Witch and on the other side of the road that is pretty good. Taik Orcs, Warriors and Archers. Social mobs, but only the warriors are aggro and they are spread out enough in this area to keep adds manageable. The rest of the 'Forest of Mirrors' area is overall bad for solo however. There might be one or two higher level spots near the Harits, but I tend to go elsewhere when I reach those levels.

8) Ivory Tower & Forest of Outlaws/Evil Spirits - Probably more for when you are a bit higher level, but good solo areas. Start with the Formor and Tarlk Bugbears and work your way up as you level to the Tarlk Basiliks, Hunter Gargoyles and Oel Mahum (Warriors). This can get you up through B grade and near A grade!


You'll probably be hunting lots of Green mobs from here on out if your not spamming SS and soloing often...and although it will probably take a fair amount more cash to do a basic equip and a bit more work to manage aggro/adds, I would suggest looking into aquiring a pet to help you do damage. As a Temple Knight your damage will be low enough as it is, so soloing can be painful without shots. (And sometimes even with! If my OL is any indication.) I would look into either a Wolf or a Wind hatchling.

The Wolf will give you Maximum added damage, but it is very weak to magic and can't take too many hits. The Wind does less damage but can take quite a few more hits. You can equip the wolf to max and the Hatch to decent levels for around 2M each. (Going another 2M 'in the hole' might be worth the extra damage output these two pets can give however.) The wolf also starts at a MUCH lower level and will take a bit more work to level up. It will level pretty fast however if you max it's weapon out. Although it's hit rate on mobs more than 10 levels above it's own drops pretty drastically. This is pretty much the same for either pet though.

The hardest part will be leveling them up to near your level if you use them since your already above their level. (Damage pets work best if they are slightly above your level.) Moreso for the Wolf than the Wind. You can however aquire both for almost nothing but some running around and blue mob killing via quests.

You will spend a fair amount of cash on Pet food as they level up, but I've found that this is a lot less than you would spend on Shots for the same XP. (Damage pets take XP and food, so your actual adena income vs XP gained is actually very good versus solo w/shots.) It's a trade off either way though, as your kill speed increases your level speed will go down as well.
I'd like to second the use of a hatchling... I paired my paladin with a wind hatchling and been levelling it up a couple levels behind the paladin.

The result is noticeably faster kills.
(and more fun... the hatchling attacking is entertaining if nothing else)

The hatchling is not as fragile as some people think it is if armored, and if you give it a decent weapon it dishes reasonably well. A defensive knight will have aoe hate to protect the hatchling. The hatchling also has a UD skill which you should put on your hotbar. Note hatchlings can still move while UD'd... (slowly, but can)

Ivory tower crater is quite good experience and very easy for a heavy melee... with or without pet...

Another tip for the hatchling... they can pick up herbs...
I had a wolf at first, but i felt it started at such a low lvl and couldn't take any hits at all so it just got frustrating. But other than that yeah, many people in the clan have leveled hatchlings and say they are good, just need to get a bit of money first to be able to equip it (first time i got my wolf i sent it out naked since i am still fairly new to the game and it got killed instantly and had no damage output, then a clan member laughed at me and told me about equipment ^^).

Reason i wanna grind without SS is just because i am poor right now, so i need to build up a bit of money. And the reason i am asking for grinding spots is because this is my 2nd char above 40 and i have played for around 2.5 months now, so i have seen very little of the game so far =)

But thank you all for the tips, gonna try em out tomorow (or well, today ^^) and a happy new year to you all!
Painamp hit all the good ones. Don't forget wastelands can still be solo'd at 40--most of that stuff will be green to you so no SS should be possible.
I would seriously think about getting a low c-grade weapon or a d-grade and then use SS. And did you actually try and get a group? :]