The HE is the bes for another reason.
Some players seem to be able to drop packets.
When they do this their character hops from one
location to another as the server gets new packet
infromation. Hitting a player who does this is difficult
with a mele character, however, ranged characters have
no trouble hitting them.
The HE is the bes for another reason.
Some players seem to be able to drop packets.
When they do this their character hops from one
location to another as the server gets new packet
infromation. Hitting a player who does this is difficult
with a mele character, however, ranged characters have
no trouble hitting them.
this has more to do with your computer/connection then with best human DD I belive, no?
TBH Heart, I don't have a clue what Sum is talking about. As for the 'packets', if you have a program that is 'sniffing' packets then you might not want to post that here. Cause ummm that would be considered a 3rd party program which is illegal according to EULA.
Otherwise Sum, it sounds like you're suffering from nothing more then lag. As we all know in this game lag kills...... and it's usually not who you want dead that it kills. :mad:
Just in case the OP (original poster) is new to the game and cannot interpret the various acronyms you guys have thrown at him/her:
HE = Hawkeye, a lv40 class. If you want to build your character into a Hawkeye, you must create a Human Fighter, then at lv20 complete the class change requirements toward Rogue, then at lv40 after completing the necessary quests become a Hawkeye, a class specializing in using a bow.
As for the 'packets', if you have a program that is 'sniffing' packets then you might not want to post that here.
When data is transmitted in the internet it is broken into pieces and sent as packets. Those pieces don't all make it to the eceiving computer. For something like a text message missing packets are unacceptable, as they would be likely to make the message undiscernable. So something like a text message has its packets held in a buffer and any missing information is reported and resent. In a online "real-time" game, asking for dropped packets to be resent would generate great amounts of lag. such large lag would make the game unplayable, because of this it is typical for the software at the server to make a best guess as to what information was in the dropped packet. It then smooths out the missing information masking the dropped packet.
If you are a mele character and some unscruplous person is intentionally shedding packets, when you approach to hit them you may be approaching the servers guestimate of the players position. The server then gets a packet and adjusts to the new position. Your attack cant complete because you are now too far from the target. You may even see them suddenly shift to the new position rapidly.
Now if you have a ranged attack character the arrow or fireball you shot gets its position relative to the target adjusted too, so it still hits. That means any ranged DD can overcome a packet shedder, while mele can't.