Bishop tats and setups

Player Questions Started Last reply 20 posts
Aight well i Subclasses bishop


Tat setup im thinking

+4 dex -5 str
+4 con -5 str
+4 wit -4 men


I got karmian and a homu with accumen for C-grade....For B-grade i should go for BW robes right?

I know for A-grade its Maj FTW but atm i cant afford that.

++ feedback
Looks good to me. If mp ends up being a problem you may want to try divine over karmian, or an mp up or conversion weapon over acumen.

BW is a great set, it'll serve you well til 75 - don't worry about not being able to afford maj right away.
Looks Good
The -4men isnt a problem, you have plenty of mana and you need that casting speed and the increase in rez % (WIT increases the rez%)

Im 60+ and still in BW robes and homu w/acumen

Besides, the BW robes set is going to give you a better rez than any other set for a long long while.

Kudos for subclassing a Bishop
Good Luck!
Look good, the tats are right on. I used karmian at 40 then switched to divine, and I liked the divine better, and this was even before weapons with SA's existed. Now with something with acumen divine would be even better IMO.

And BW for 52, I wore it up to 72 even. Then maj if you can afford it. DC is good too.
Divine is a little harder to get a hold of though, ill see if i can get a set though.


BTW robes look so [censored] on a DE male =/
Better than karmian, looking like a whipped frog.
I had that exact tat setup. When I got majestic, I removed the con tat and got a +1 wit.

Now I'm wondering about this skill you get, skill mastery or something like that, at 79 which is influenced by STR, if all that minus STR will have to come off??
So it is like it's more suitable to use +1 wit +4 wit -5 men later? I mean when the %res is at higher level.
I would go with +5wit +4con TBH.
I like the extra run speed, healers are incredible slow as it is. The boost in DC is good for that too but I still prefer the stun resist in maj.
Yeah, I agree with Ellie... I am always trailing behind everyone. I love the dex :)

Now I'm wondering about this skill you get, skill mastery or something like that, at 79 which is influenced by STR, if all that minus STR will have to come off??


first all classes get 'skill mastery' at lvl77 and second isn't it influenced by STR for fighter classes and INT for mystic classes?
(i think it wrong here on the official site because it doesn't make sense at all :confused: .... but what does make sense when we are talking about ncsoft's logic?! :p)
I looked at this last night as I stared at my list of unattainable skills hoping for some hidden SP to pop up, and yes, The skill mastery is influenced by int, which we can't touch with dyes, however, is that the skill that theobserver was talking about?
Right, level 77, Skill Mastery for Cardinal. (13 mill sp)

Here's what it says on the skills page:
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by STR.
Skills page here, or on your skills? I read mine at the priest last night and the int sticks out to me for some reason.
On the Skills page for level 77 Cardinal, Official site in regard to the Skills Mastery skill available at that level for 13 million sp.

I'm not level 77 yet, so at the NPC it won't reveal that information to me yet.
I would think long and hard before taking skill mastery regardless of which stat it is. A 'feature' of this skill is that as well as doubling the duration of your skill it can double the duration of a debuff cast on you by mobs or players.
Good point....

Low possibility of being able to re-use skills without delay or doubles the duration.



Sound like to me it only affects your skills. So if the caster (with that skill) casts a debuff, it would be double the duration. Or perhaps a HoT with double the duration..

Definately something they need to clarify.
It's a case of "It's not a bug, it's a feature".

It is rather obviously either stupid or a bug though. :/


It's a case of "It's not a bug, it's a feature".

It is rather obviously either stupid or a bug though. :/


nah its either a bug or the worlds dumbest skill (im pleased i dont have to spend sp on another skill though)

basically it was a no brainer for me
my only real skill is stun and since ive seen it last its full duration no more than 4 times since i started playing getting the skill is useless
for a necro or healer it might actually be ok, sure you will get stunned, rooted, para'ed, silenced for twice as long but you have an equal chance to do the same for your opponent