You can use only one at a time. If you have one activated, and you start another, the first one is overwritten. Reuse varies depending on the totems, but they're fairly long.
BTW got a second question about a skill about my lv 78 skill, Raging Force. What the heck is it? The description doesn't really say much to me. Also noticed that it have the very same description as gladiators Sonic Rage, and most says that at 78 glads are just insane.
So what the heck does that skill do?
Also a bit curious about Fist Fury, How well can it be keept up?, Forever if you got VR? or does it drop your HP way to much? The stance extra 25% Atk speed seems to just be so nice ^^.
I'd always use fist fury when I was in party and had VR. My HP would not drop. It's VERY good to use in parties. I never used it when I was solo, but give it a shot.
BTW got a second question about a skill about my lv 78 skill, Raging Force. What the heck is it? The description doesn't really say much to me. Also noticed that it have the very same description as gladiators Sonic Rage, and most says that at 78 glads are just insane.
As you can see, it takes some HP and some MP to cast - it charges up (i.e. force charge increases by one just like Focused Force), does some damage to an enemy (not sure if it's AoE) at a range and is spammable fast. :)
Can it be used at full force charge or do you 'have' to use a blaster (if that's what they're called for tyrants too) in between to get rid of the charges?
Can it be used at full force charge or do you 'have' to use a blaster (if that's what they're called for tyrants too) in between to get rid of the charges?
It can be used after reaching full charges but it isnt wise to do so. You will be gimping yourself in the end because the HP usage gets out of hand spamming it alone.
The damage of the skill is the same as two regular non crit hits combined. Its damage is effected by Patk increasing buffs and SS makes the damage double like a regular hit. Range is 600 like the other ranged nuke glad's/tyrants get.
Best is to combine it with Force Blaster and Force storm that are both long range.. in Interlude Force storm will use a charge as well. Depends on the target I'd guess. Against a moderately buffed archer Force rage is probably enough to take him down, full buffed however I think it would be wise to get close and dirty with your other skills.
Thx ^^ was just a bit curious of what the skill did, it never really said it gave damage as no power was written ^^. Way to long way to before I have the skill in any event.
Anyhow VR + Fist Furry is a **** nice combo :) can almost keep my HP fully up even tanking in catas with it :) And I only have VR2 ^^. Talk about massive damage LOL.
Guess I should ask this as well, bit to go :P but can't hurt to start work on it.
Will work for a Blood Tornado at A grade, Question is thought, is Focus or Health better? Dragon Grinder don't apeel that much to me, got quite sucky SA's
I always party with an BD so, I think Focus will be nice to have :).
Since you say you dont like SA's on DG I assume you mean Haste not Health on BT. Focus will be better, Haste is better for pvp though. And Health SA is not bad if you want to use it for bison + zealot.
In the past... Ive tried BT's with Focus.. And Dragon Grinders with Health... Atm i use Demon Splinters with Health, and i would never use anything but a Health SA again... When useing a weapon with "Health" you can make a macro to equip a Conversion sword, then back to your health weapon. This will keep you in Bison 60% so you can get the 43% more P.Atk and 100 to Crit. This makes Xping ALOT faster.. I also depending on what im about to pvp, I would use this to chain my specials in Bison for more damage.
Focus SA on fists become obsoloete at 30% HP, you'll have close to 500 criticial, I'd rather have Haste on BT's after seeing my clannie with +8 BT's Haste. Health is a good choice like Xeen said. Orcs gain alot from Health SA's with their massive CON.