I have a question concerning physical skills. All physical skills (deadly blow, hummer crush, double shot, fatal strike etc.) have a power indicator. Does anyone know what factors affects the damage a physical skill does? Is the power of the skill the only factor that defines the damage done by the skill or there are more? Like attackers STR, defenders Pdef, level difference etc?
Patk is based on STR, level, weapon, weapon bonus, buffs, masteries, SA's etc.
Pdef is based on level, equipment, shield block (many skills ignore shield block).
In Interlude, Patk will be tripled when using soulshots on a skill. It's only doubled now.
soo...backstabb would be...about
(1100*2+5479)*70/700
lets say a robeuser, with 700pdef.
=758 dmg.
Am I missing something? Im pretty sure a BS doesent do 758 dmg to a robeuser with 700pdef.
Mortal Blow type skills like Backstab are critical skills.. like I said, there is something weird about them, especially whe you start adding VS and other crit damage buffs to them.
actually from what I hear daggers suck in interlude cause of them still only recieving 2x on SS, and crit damage nerf, while double shot and lethal shot crits are doing like 2500 damage to light armor classes.