Physical skills damage

Player Questions Started Last reply 11 posts
I have a question concerning physical skills. All physical skills (deadly blow, hummer crush, double shot, fatal strike etc.) have a power indicator. Does anyone know what factors affects the damage a physical skill does? Is the power of the skill the only factor that defines the damage done by the skill or there are more? Like attacker’s STR, defender’s Pdef, level difference etc?
I believe the formula for skill damage is:

(Patk*70*2(Soulshot)+skill power)/pdef

Patk is based on STR, level, weapon, weapon bonus, buffs, masteries, SA's etc.
Pdef is based on level, equipment, shield block (many skills ignore shield block).

In Interlude, Patk will be tripled when using soulshots on a skill. It's only doubled now.
unless your a dagger. then it's still 2x.
Not like patk on daggers has much of an impact on total skill damage anyways :P

You also have some weird calculations going on when you have Critical damage passive, Vicious stance and Crit dmg SA's..

(Patk*2(Soulshot)+skill power)*70/pdef



Fixed. =) Skill power would be barely noticable if the factor 70 was only multiplied into the PAtk.
I see. It's something that actually adds up to your existing physical damage. Plus that by using some skills, the shield defense is ignored. Thx.
soo...backstabb would be...about
(1100*2+5479)*70/700
lets say a robeuser, with 700pdef.
=758 dmg.
Am I missing something? Im pretty sure a BS doesent do 758 dmg to a robeuser with 700pdef.
Thanks Maline ^^ That looks better!


Mortal Blow type skills like Backstab are critical skills.. like I said, there is something weird about them, especially whe you start adding VS and other crit damage buffs to them.
It just occured to me. The interlude notes write about "increasing the effects of ss on skills". Maybe they will turn this formula into:

{(Patk+skill)*2(soulshot)}*70/Pdef

What you think?
I already told what they change in Interlude... Patk is increased 3X instead of 2X when using soulshots on SKILLS.


;)
actually from what I hear daggers suck in interlude cause of them still only recieving 2x on SS, and crit damage nerf, while double shot and lethal shot crits are doing like 2500 damage to light armor classes.