I heard someone say Paladins would get changes in c6, but was unable to find any info on my own. They are obviously totally inferior to DA so it would be for the better. Anyone got a link or any evidence?
Because a substantial amount of their skills are for fighting undead monsters? Because a DA has a sick pet on top of alot of the same base skills? Because self healing can become obsolete if you have money, a healer, or a group?
****, wrong again :)
PS: basically my point is that it is COMPLETELY arbitrary who gets what skills, the devs are either rolling dice to make descisions or just taking ideas from other MMOs. invulnerability skills, LOL. if you are looking for a game with PvP balance, this certainly isnt it.
Paladin is the better tank for tanking purposes, mainly because we can add the 360 degree shield block and aoe shackle. For pvp the DA will beat the paladin in a test of damage output, they serve different skill types.
DA have some offensive magic and a summon, so will out damage a paladin.
Paladins have dark magic resistance, the one shot undead skill(so we will be better off versus a necro), heal others, and soon arguably the best PvP rez in game, (full hp/mp and all your pre death buffs). Paladin in a mass pvp is more useful than a DA. DA will have a dead cat and gimped offense. A Paladin will be able to do everything the DA can, and keep his force alive, and if not alive, bring them back.