i'm fortune seeker 77 (with imp set) with OE'd skill hammer crush+2. and at HS, mobs stun me with a land rate of 1/2, and i stun them with a land rate of 1/4...
does something wrong?
I once tried to sleep one of the mobs around elven village when I was level 70+ and the thing RESISTED it. I could not believe it. MOBS ARE OVERPOWERED!!
Yep like the wind mobs on windy hill cast sleep just as fast as in C4 and you don't have to flag nor even aggro them. They just cast it randomly as you run around.
XD That would be funny to submit. It's the big windy ones, I can't think of the name off hand. They are weak to archery but the big ones sleep, the little ones windshackle and slow you, and the quest for that isn't really worth it so almost no one goes there.
They are weak to archery but the big ones sleep, the little ones windshackle and slow you, and the quest for that isn't really worth it so almost no one goes there.
Babbling Wind, Jiggling Wind, Sobbing Wind and Whispering Wind, some of those.
Also they have some slow cast speed, but fast cooldown ... hm I do not see any SWSs or ESs around :p
Not to mention lots of mobs still have bugged animations ... they cast fireball or hit stun and then stand there for 5 seconds motionless.
And are immune to kiting bug :eek:
I once tried to sleep one of the mobs around elven village when I was level 70+ and the thing RESISTED it. I could not believe it. MOBS ARE OVERPOWERED!!
I got poisoned by a wasp in cruma swamp when I was 68+ AND in tallum (bleed/poison resistance +80% and +8% m.def) :confused:
I was ******.
I once tried to sleep one of the mobs around elven village when I was level 70+ and the thing RESISTED it. I could not believe it. MOBS ARE OVERPOWERED!!
I got poisoned by a wasp in cruma swamp when I was 68+ AND in tallum (bleed/poison resistance +80% and +8% m.def) :confused:
I was ******.
I also got poisioned there with the same setup. And I had +3 Tateossian and im an Light Elf :p
We have to remember mobs feel the same way about us ;P Takes nothing to debuff mobs and my +0 homu sleep pretty much every sleep resist mob in IT.
Yeah, what's up with that? :confused:
It HAS to be a bug. They (level 49 mob) completely drained my 77 SEs mp in a matter of mnutes. That's just wrong.
I use to practically cry in Cruma when those balls would hit me, because they SPAM that drain spell, they can empty your mp in a matter of seconds and at 100+ a pop that really, really ruins your day as a healer.
Nah was more talking about Dead Waves'. My BH was aoe'ing those Dark lord groups with a WC and I got drained way too fast as well. Now she is to high for CT so she moves on too...what did you expect? Yes Death Waves.
Ah yes, same mob different name. No fair mobs get to spam like that either.
At least you can tell they are about to do it though, mobs in EG like the neer ghouls and mobs like the wind mobs, give no indication whatsoever that they are casting, that they cast, and that they are aggro. I buzz through EG a lot and I'll get hit by one, turn around and they are all just standing there, whistling quietly I'm sure.
Oh let's not forget that the mob cancel is unchanged from c3. It hits 100% and takes 100% of your buffs. Pfffft if my cancel now sucks so should the mobs cancel. :p --- Oh and what's with some raid bosses getting aoe cancel with the same results? Just not fair I tell ya. Nerf the mobs!! :D
Mobs AOE is just some kind of cruel joke, the frog princess near Fellmere Lake spams the living begeezes out of a AOE poison so if you don't have a mess of antidotes on you, you are screwed (no healer can keep up with that).
The soul scavenger spams sleep like a [censored], and there is, or at least was (it's been a while) a boss in giants cave that spammed an AOE para like it was confetti. I still have nightmares about that boss, geez.
You guys need to take your Tallum back to the Warsmiths or something... I have the full set, and -Con to boot, and those bandersnatches try and try their little doggie hearts out to make me bleed, and manage to land it but rarely.
I do wish, though, that their effect did less damage per tick, but lasted longer, so that my Cure Bleeding skill might actually come into use.
You guys need to take your Tallum back to the Warsmiths or something... I have the full set, and -Con to boot, and those bandersnatches try and try their little doggie hearts out to make me bleed, and manage to land it but rarely.
I do wish, though, that their effect did less damage per tick, but lasted longer, so that my Cure Bleeding skill might actually come into use.
i lvled there till like 75
90% of the time i just ignored bleed and just let vr 4 work its magic but if i thought i might get jumped by 3 or 4 mobs i would cure bleed before attacking