WarCryer - Which Tats should I get?

Player Questions Started Last reply 12 posts
I am strating to look at puting tats on my WC and am unsure of which I should be looking at. What are the usual tats that one puts on a WC? I assume I am looking more towards MP boost, MP regen and/or casting speed?
OK wow. sorry didn't proof read that last post but I hope you all got the idea. I am starting to look at putting tats on my WC not "strating to look at puting". Must be one of those days for me. USA English FTW :(
+WIT/-MEN is pretty much a given - beyond that, it depends on what you intend to do.

Some people go +STR/-CON in order to do more damage in groups, others go exactly the other way around. =)
OK +WIT/-MEN helps with my casting speed but what ways are there to impove the loss of MP and M.Def from that tatto?
You don't really lose that much MP. It's either "Cast Faster" or "Have more Mana". And with -4MEN you lose something ridiculous like 32 Mana. And you gain a lot more Casting Speed.
Since WC are defensive mages they can not touch their INT, only WIT and MEN.
+4 wit -4 men stat changes turn out to be like

-4% m def
-2% mp

+27% cast speed

for the other 2 tats:

if u plan on soloing or small parties +4 str +4 dex -8 con

if u plan on medium size parties +5 str -5 con

if u plan on large parties +4 con -4 str and another +1 wit -1 men
Woo Hoo thank you Tokara and everyone who responded. Just maybe some day I can be as uber as Tokara. :p yah like that will ever happen :)
who knows :)

what server are u on?
Imho, dont think -8 or -10 con (BW, tallum, maj heavy) is a realy good idea. And unless you go for dagger I doubit the difference for +dex will make much of difference. Personaly I didn't dare to go that much -con. Got just +5 str on me now.
She's on Hindemith. =) I started a baby warcrier too. ^^ <too many alts> Why +DEX over extra +STR for small groups?
I play on the Hindemith Server. I try to Rec you when I see you around but your usually already to blue :) Though I have puruposely stood or sat next you to get a photo off... :D
I actually put both on there^^

max HP means little to a WC if you are soloing or in a small party in a cata. Any add can be slept and hp can be recovered easily by draining them.

+dex helps elimnate the horrendus accuracy of this class (the lowest acc in the game) . I found hitting green evasion mobs tough at some points.

Until 66 the Best Xp (excluding AoE parties) is finding a gladi, destro or bd to duo with. In addition until past 52 the DPS of WC's isn't much lower than the DD's they duo with.

at 66+(all the buffs but vr4) large parties become easier and cata duo/trios become harder.

Until 52+ I would suggest a +4 str +4 dex -8 con and +4 wit -4 men setup. Use a 2h sword, Crits make it deal alot more damage over time and until u can self buff guidance2 a dagger isn't worth it (you miss too much due to its low accuracy). In addition a 2h sword has decent m atk which is needed for your mage skills.