There isnt a good point to a Sorcerer (this isnt a whine or flame).They have no second element (just like necro)
Blazing circle is a spell centered on YOU!So to kill something with it the mobs need to be standing right next to you (and not hitting you).
Cancel was nerfed and now removes 5 buffs at MAX (which means it can remove 0)
Other nukers got slow and dot.Sorc has only 1 spell and 1 vortex (at 77) to play with.A necro has a cheap mana wise and costly adena wise spell (death spike) and a very good way to regen MP (highest lvl of body to ming).Necro also gets his vortex at 76.
Necro also has vampiric claw spell that saves him more in PvE AND PvP than aura flare EVER will.(they nerfed it hard).
Necro has twice the HP of a sorcerer because of their transfer pain skill to their summon.The necro can use the summon to deal dmg but normally he doesnt need to.
A necro has Gloom+Curse death link so its a must for raids and a good way to get adena.
there are 2 ways a sorc shines in pve from 40 all the way into 80. one is straightforward nuking. usually MP is a problem in the non-open air places that dont drop mp herbs. but with the herbs and hunting greens, a sorc can run the gambit of a level 1shotting mobs with bsps, or 2 shotting (prominence and auraflare which is still good for pve) and still not going OOM with mp herbs. occasionally picking up emp3 herbs, youll not need auraflare to kill. you can use aurabolt (lessmp) to finish mobs (and at a bonus: faster cast and longer range than aura flare)
the second pve method at which sorcs really shine is AOE.
yes, i really said that.
what you need is 2 sorcs for this; and you can do this 2 ways. the first (from lvl 40-56) is by pulling groups with flamestrike, then blazing circle to finish them off. this is best done on 1/2 hp mobs in open fields (like skyshadow meadow). after 56, substitute 1/2 hp mobs with normal 1x mobs, and use rain of fire alongside blazing circle.
come interlude, youll have another aoe nuke that you can use to hunt 1x mobs with and not bother with rain of fire at all; aura FLASH. this is aoe auraflare (same power as prominence but centered on self. and debuffs you for pvp) so you can pull with normal prominence, and aura flash a group to death.
the problem with aoeing as a sorc is 1/2 hp mobs dont drop herbs.
i would take a sorc over a necro by far any day. sorc means you got some stones to begin with and youre likely a die-hard kind of person.
Spudnik pls dont confuse the poster :mad:
The first way you posted works out till lvl 67 after that you start to 3 shot mobs not 2 shot.Mdef of mobs adn your matk (and spell power) do not improve on equal grounds.
Given that the game encourage player interaction (seeing how its an MMO game) you are TIED to empower.When you need to waste mana you just beg for emp herb.Necros got the herbs+a nuke that is 1/3,1/2 MP of mine and body to mind on top.I rarely use aura flare at all.Oh and i talk about 3 shoting green mobs (lvl 70) with normal mdef (not "slightly" strong)
The second one is again a low lvl hunting method.When you go to ABG and mobs start trowing AoE stun its not so easy.You need a full group for that.Too bad i cant find anyone crazy enough to do it lol.If you misjudje a pul and stun lands on you....well better hope the other buddy can sav you (if you can find another Sorcerer you better find an SE-2 Sorcs in HS can net you nice XP since mob got high mdef but weakness to fire-->much better XP than AoE hunting)
Oh and SpS get it too i think?(or was it all nukers?Sh/SpS/Sorc)
Taking a sorc till 60-66 is cool-making it your main is something worthless.
I hope in future we could change our classes.I would certainly pick necro (and why the hell are human MALE mystics ina skirt **** it?)
To use rain of fire you need tightly packed mobs which means you got a puller and a tank (i was AoEing in C4 at ABG).Aura flash is self centered which means you might wanna take more ppl with you (and the XP becomes so bad for you AND them that its better for everyone to hunt on their own :mad:)
My main is a sorc that I've been playing since the beginning of C2.
Don't go Sorc.
Terrible mana management, you'll blow your mana right away and sit forever. You are horribly slow. You don't get an overhit till 77. The resistances against your one element are 10% greater than resistances against other elements. Your major advantage for grouping, Sleepcloud is worthless now, and even in an AOE group, your nuke is weak and your mana drains so fast, that without a dedicated recharger your toon is worthless in a party (unless they don't mind you leecking for 12 minutes of every buff round).
Of course, others will mention that with a fully loaded buff bar, boss jewels, twinked out gear and 3rd class change skills you are overpowered.
My main is a sorc that I've been playing since the beginning of C2.
Don't go Sorc.
Terrible mana management, you'll blow your mana right away and sit forever. You are horribly slow. You don't get an overhit till 77. The resistances against your one element are 10% greater than resistances against other elements. Your major advantage for grouping, Sleepcloud is worthless now, and even in an AOE group, your nuke is weak and your mana drains so fast, that without a dedicated recharger your toon is worthless in a party (unless they don't mind you leecking for 12 minutes of every buff round).
Of course, others will mention that with a fully loaded buff bar, boss jewels, twinked out gear and 3rd class change skills you are overpowered.
However, without them, you are a doormat.
QFT
It was very hard for me to dump my sorc. I played her from C1 to C5. She is just too dependant on SE's now. I solo alot and now its just a tedious task that is not fun. But the upside, I love my DA :D
lots of fire weak mobs from 0-70
lots of dark resist mobs from 70+
cancel still pretty cool (name 5 buffs you can afford to lose)
aura burn still useful to save your *** in pve and can generly outdamage some melee classes at melee range
get vortex at a reasonable lvl not early like the other mages
never be accused of being fotm
The first way you posted works out till lvl 67 after that you start to 3 shot mobs not 2 shot.Mdef of mobs adn your matk (and spell power) do not improve on equal grounds.
this is true.
I played a Scor as subclass on the C4 PTS, after the boost they did to us my toon became 72(was 62 before the boost), I had to solo her to 75.
I did almost all her solo play in blazing swamp, it was very tedious, every mob was always the same thing every single time: promance, promance, aura flair. there was never 2 shots. they have supper poor mp management. and you have to wait till they get close to finish it off (walk mode for clear mind), and with some mobs even if they are at 100 hp, will still do some stupid Emote and take all day to run to you, or will argo a few pals. so then if thats the case you have to waste Extra mp with another prom. (for distance nuke) to finish it off.
The only thing that saved me was that I had a SE with me at all times. granted I did this before mp pots, but those are few and far between you can hardly rely on them for solo play as a mage. and 5m mp pots, but that would be expensive to keep doing every 5 minutes for a lil extra MP.
if you want to keep doing AoE thats fine, find a WL that would like to have you in his party.
The class is fine in PvP, Cancel needed the Nerf it got, it's still cool downs fast enough that you can get it off more then once a pvp fight (1 on 1), and in Olym fights that always wins it for them. Scor get slow, and decay, there is nothing that stops decay (bleed effect if I remember right).
Scor just needs a lil more power, and a second nuke that has a overhit, and a better MP management (no clear mind isn't good mp management).
God **** tedious class, Man drudging up these memory's about this class still ****** me off. Now you understand why I dislike mages in L2, and prefer Meely Classes.
My main is a 76 sorc, and I very much dislike playing him. I was SO happy to have finally subclassed. Sorcerers had their day several chronicles ago, but they're not fun any more.
However, recently we started doing AOE again (2 pole users, 2 AOE nukers, PP and SE in a place which I won't mention) and the xp is coming fast again.
I doubt if sorcs will get another 2nd main spell anytime soon but prominence can be altered so it can be spammed like as if sorcs had a 2nd nuke. Let me explain. Think of how using aura flare gives a debuff that lasts 3 seconds and it reduced matk, cast speed, and increased reuse time. Then how about when using a prominence you get a 3 second BUFF that temporarily increases matk, decreases cast speed, and decreses reuse time? But frankly a 2nd nuke without the fire element would be nicer or one that has all the elements in one nuke.
Or maybe increase the spell power OR add dot effect to prominence?If they want us to be handicapped with 1 spell they could atleast make it a little better than hydro blast right?
i laugh at those that think sorcs = gimp. you dont need emp/mp box to lvl.
RIGHTTTTTTTTT!!
Not like IDK what I'm talking about here or anything.
well if you want to take 3 years to hit lvl 61 sure you don't need Recharge. *and if you mean using a duo with a SE rather then box, then w/e your arguing a mute point, because then you'd have emp/rechange, while you claimed you don't need a SE.*
If you want to waste 4 nukes, vs 3 then sure you don't need emp. (4 prom, vs 2 prom and aura flair) or and if you do that then: 4 * 3 Bsps per nuke = 12 Bsps for 1 mob, Or 2 * 3 bsps per nuker for 1 mob, and 1 aura flair.
if i need to explain myself, youre doing something wrong. namely, trying too hard.
try NOT hunting in a cata as a sorc. youll find the kills are faster, and you dont need as many bsps. lets reduce that equation further; suppose you use NONE at all ! you would be levelling on .... :drumroll: green 1/2 hp's!
1nuke sans bsps to 70's is entirely possible at this type of play.
Bsps double your cast sped spudnik-dont forget that.
And 1/2 HP mobs alone...lets just say that the only such mobs that are worth the XP are near Goddard.And they got stun so you better use that bsps.
I don't know who you think takes a sorc into a cata to solo. Heck 2x non-social non-aggro mobs for a sorc are a grand waste of time, let alone more.
And alone, without an se in say, FoD, I blow through my mana, on walk, factoring in mana herbs after about 6-7 mins. Of course the danger area means sitting to regen is a major risk, so I scroll back to town, sit and wait for mana, then run back out to my spot (hope it isn't taken) and nuke for another 6-7 mins.
Oh yeah, xp machine a sorc is without an SE slave.
Just so you know i use demon set for pve AND have +5 INT from symbols.What were you saying again?
And with this setup i cant 2 shot green 1xHP mobs at 75. Do you understand now?
Btw demon has -270 HP and -1 WIT-which means i dont wanna be in PvP with this thing.And the others ++matk sets are too costly to keep around (since i need adena for sub..)
Oh and you hunt in field of whisper/silence right?Those mobs have the best XP per HP gain ingame.
Spudnik
For starters I don't think even at 41 I could nuke all day solo (unless you like some others consider Solo=you+unpartiedbufferbox) but I'd feel bad about calling you a straight-up liar. I'll have to assume that from the time I was 41, that some new area along with changes in mobs and some extraordinary herb dropping is sustaining you.
I can tell you, no such utopia exists at my level.
At level 76, with NM robes (+matk), +5 INT, +4 SOM, Emp 3 and using BSpS, I still can't 2-shot the 1x 75 overlords in Blazing Swamp, and they have lowered mdef. I'm not sure how a sorc at my level could ever xp without BSpS and Empower.
I take that back. Let's see...without Emp and BSpS, it would take 7-8 shots to kill a mob that gives ~13k xp. I could kill about 6 mobs before running out of mp, and then rest for about 10 minutes to regen. 6/100ths of 1% per buff set! yippee!
At level 76, with NM robes (+matk), +5 INT, +4 SOM, Emp 3 and using BSpS, I still can't 2-shot the 1x 75 overlords in Blazing Swamp, and they have lowered mdef. I'm not sure how a sorc at my level could ever xp without BSpS and Empower.
those mobs are high mdef and crap xp
look around some more
At level 76, with NM robes (+matk), +5 INT, +4 SOM, Emp 3 and using BSpS, I still can't 2-shot the 1x 75 overlords in Blazing Swamp, and they have lowered mdef. I'm not sure how a sorc at my level could ever xp without BSpS and Empower.
those mobs are high mdef and crap xp
look around some more
death spike has a power of 108 when it is fully leveled. prominence has a power of 108 when it is fully leveled. death spike casts faster. bottom line is, necromancer is a BETTER nuker than any of the actual nukers. note that both of these classes are humans and thus ahve the same stats, the same crit rate on spells, same effect from boss jewels whatever. even if death spike was the ONLY skill you used to get to lvl 80, you will rock at PvP versus the sorcerer that you would have been.
AND the necro is not a nuker.Its a hybrid class that is supposed to be outhshined by both the sorcerer AND the warlock in nuking/summoning.Since they dont have buffs for summones they suck as a summoner but as a nuker...
Well I had 70lvl Sorc. But.... decided to play actually enjoyable class and rerolled to necro.
Only one nuke, no overhit, slow, very few aoe partys in game, mana goes fast so you could use boxed SE, cancel is nerfed and you need to get lucky if you want help from that, aura flare is nerfed....... thats about that...
Well I had 70lvl Sorc. But.... decided to play actually enjoyable class and rerolled to necro.
Only one nuke, no overhit, slow, very few aoe partys in game, mana goes fast so you could use boxed SE, cancel is nerfed and you need to get lucky if you want help from that, aura flare is nerfed....... thats about that...
What more could i add?Lvl 70 sorc rerolls to a NECRO of all things.I hope someone out there (*hint* NCSoft *hint*) notice this!
Give sorcs an Over-Hit Earth spell and i will start to play my sorc again.
True, that. Being restricted to only one element (while all the other pure nukers, SpS and SH, can choose from 2 elements) is a severe disadvantage. As is the lack of an overhit nuke. SpS is supposed to deal less damage because of less INT, and has the casting speed as compensation. But in reality, SpS deals MORE damage, because of the overhit nuke and because half the mobs in game are weak to sacred attacks (which the SpS overhit nuke just happens to be...).
Quote:
Well I had 70lvl Sorc. But.... decided to play actually enjoyable class and rerolled to necro.
Only one nuke, no overhit, slow, very few aoe partys in game, mana goes fast so you could use boxed SE, cancel is nerfed and you need to get lucky if you want help from that, aura flare is nerfed....... thats about that...
What more could i add?Lvl 70 sorc rerolls to a NECRO of all things.I hope someone out there (*hint* NCSoft *hint*) notice this!
Yes but when you reroll from a nuker to a BETTER nuker thats not supposed to be a nuker?(too many nukers i guess)Class balance is certainly out of whack.
How about these ideas for scorc spells, considering the discription of the scorc/archmage is master of ALL elements:
Wind Arrow - wind attack with low probablity of bleed effect (same idea behind ice dagger only with wind to give us a reason to have surrender to wind)
Ice Hammer - ice attack with low probablity of stun effect (high damage and really low chance of stun)
Ripple - earth attack that sends a ripple in the ground towards your enemies (couldn't think of a better name that wasn't already taken and saw something like it in vids of L1)
Spark - fire attack, overhit possible (for pre-40 skills)
Flare - higher form of spark (for scorcs post-40 skills of course)
Decay Cloud - damage over time that affects surrounding enemies (pain - lots of it)
Take a pick of those - just like 2 of those would put us back on par with the other two true nukers.
id take decay and a water-based overhit spell. there is a lot of storyline in the class changes, about how you need to work with all the elements as a sorcerer/ess, and their skills should reflect that, agreed. but i just cant imagine an earth spell that has the possibility to overhit. i REALLY like the idea of decay cloud. maybe a little too much ^^
I think both SpS and sorc need more nukes of a different element. SpS only have 1 light based nuke until 76. SH have death spike, curse death link, vamp claw, and Shadow flare. More nuke variety for all!!! (cept for necros :p )