time for me to fix dorfs

General Discussion Started Last reply 22 posts
ok for starters im not gonna do much for BH specifically but most of these are for both classes
Bh are both fine how they are and at the same time amazingly gimp but thats not really my area so ill leave that up to you guys

for reference dwarves should have a 50% chance to beat glads, tyrants, gladiators, destroyers and wl's
they should beat all tanks and healers more than 50% of the time
we should lose to pretty much every other class more than 50% of the time
im not sure exactly where we are meant to beat those classes but nc's balance triangle says we should

1.armor crush changed from a lvl 77 skill to a lvl 40 skill obviously damage and cost scaled to match the lvls but at the same time land rate is increased

2.ripose stance changed from lvl 77 skill to lvl 60ish skill, the debuff effect is changed to a passive skill but the reflect damage stays as a toggle

3.parry stance moved to 60+ and stat point decrease for use is lowered

4.earthquake doesnt cost hp

5.mechanic golem not eraseable

6.a huge stat point boost for Bh but as a toggle and only short term and only useable in pvp (intended as a balance between the dwarf classes)

7.new 76+ skills that actually do damage on par with other DD classes

8.bypass UD and guts toggle

9.resist frenzy and rage toggle useable only under 60% hp

imho none of these overpower dwarves but im sure many will disagree gotta maintain the status quo i guess :/
8 and 9 should be skills for all warrior classes
wl's obviously need a huge boost too but once again not my area

done
fixed.


5.mechanic golem not eraseable
{/quote]

This one works for me. ^^
i always felt that dwarves should have gotten armor crush a long time before the current lvl.
I mean - we do manufacture the items, thus the skil to damage it would seem on par.

i have also posted in reference to mech golem not being erasable.
as i said - mech golems are not a summons...they are a construct. they say we are to have no magical reference, then why do we have a summons? if we do have a magial reference - then give us a few skills that reflect that.
such as:
power grip - similar to hold/pz - two rock hands hold you in place. target unable to move or perform any actions.
i could think of a few others, but you get the idea.

and along the same lines as armor crush - since we make all items in game.
i thought it would be intersting if we had a toggle skill which would only be in effect along with a stun attack. this toggle would consume mp, but the effect would be that upon a succesful land of stun, a chance that one piece of armor/jewelry/weapon would be xtalized. the chance (since i know you all will calll bs on it anyway) would be 2%.

otherwise i like the ideas.
since our economic issue has not been fixed (for real players of the class), then nc needs to offer more.
anyting to win 1 oly match lol

I would just like to see them get something Dwarfie as they dont fit into any of the Classes well (DD tank healer support)
In Books etc Dwarfs are made of tough stuff, they are not the greatest fighters, nore the strongest but the have great endurance which is hard to represent, maybe just a passive skill which as you gain levels increases a passive resistance to PVP dammage

so that Dwarfs still do there dammage slow and steady but can take the pounding for a while longer
I agree that Dwarvs need to be fixed.
In a one on one combat we such and have very little support in that situation.

anyting to win 1 oly match lol


ignore olympiad
in there i destroy mages and barely break the cp of a prophet
the exact opposite of what is meant to happen according to that triangle guy
Let dwarfs touch MEN, we all know if you want to boost the economical advantages of a dwarf (try not to laugh) they need more MP and a better MP regen.
If dwarves are not magical.... why not go with giving all dwarves inate magic resistance. Say 90% resistance to all magic.. this would include heals/buffs as welll as nukes/debuffs. Potions would affect them, but not casted external magic.

Anyway.. just an idea ^

If dwarves are not magical.... why not go with giving all dwarves inate magic resistance.



Not being able to use magic does not mean they can't be affected by it.

Let dwarfs touch MEN, we all know if you want to boost the economical advantages of a dwarf (try not to laugh) they need more MP and a better MP regen.



i tried not to.... :D


If dwarves are not magical.... why not go with giving all dwarves inate magic resistance.



Not being able to use magic does not mean they can't be affected by it.



and i have to agree with that...

If dwarves are not magical.... why not go with giving all dwarves inate magic resistance. Say 90% resistance to all magic.. this would include heals/buffs as welll as nukes/debuffs. Potions would affect them, but not casted external magic.

Anyway.. just an idea ^



pretty much not being affectet by heals/buffs is a good reason to never play my main again
do you even have an idea what you are posting there

the exact opposite of what is meant to happen according to that triangle guy



Triangle man, Triangle man
Triangle man hates particle man
They have a fight
Triangle wins
Triangle man


Just something which popped into my head. Sorry 'bout that.



we knew dwarfs suck, I wont waste a second reading your redundant post about how dwarfs are Nerfed.

No ***** shurelock!

Get a life Nameless, and stop posting every 2 days about how your class sucks, you should of make a DD and not a worthless WS.

Tired of you wasting peoples time to read your crap, like as if we don't' know it.



like i care what a necro thinks man
not up to you if i waste ppl time or not but go see suggestions forum to check how many dwarf boosts posts are made there as opposed to your class

this isnt a dwarves are nerfed post if you ever bothered to read it it is a skill change post that more accurately reflects the class and its position in pvp/pve
please note how noone has so far disagreed with any of the changes i suggested

just so you know when i first made my dwarf it was decent in pvp back before the 4 stun land rate nerfs, the addition of stun resist jewles and armor, the multiple boosts for all other classes and the addition of private craft
back then you could say i picked a fairly good class but after the time i invested its hardly like id reroll and logic dictates i cant play my necro sub anymore

you dont like my posts dont read them
you think im wasteing ppls time thats not your problem
until other dwarves start disagreeing with me ill keep posting thx for your time




we knew dwarfs suck, I wont waste a second reading your redundant post about how dwarfs are Nerfed.

No ***** shurelock!

Get a life Nameless, and stop posting every 2 days about how your class sucks, you should of make a DD and not a worthless WS.

Tired of you wasting peoples time to read your crap, like as if we don't' know it.



like i care what a necro thinks man
not up to you if i waste ppl time or not but go see suggestions forum to check how many dwarf boosts posts are made there as opposed to your class

this isnt a dwarves are nerfed post if you ever bothered to read it it is a skill change post that more accurately reflects the class and its position in pvp/pve
please note how noone has so far disagreed with any of the changes i suggested

just so you know when i first made my dwarf it was decent in pvp back before the 4 stun land rate nerfs, the addition of stun resist jewles and armor, the multiple boosts for all other classes and the addition of private craft
back then you could say i picked a fairly good class but after the time i invested its hardly like id reroll and logic dictates i cant play my necro sub anymore

you dont like my posts dont read them
you think im wasteing ppls time thats not your problem
until other dwarves start disagreeing with me ill keep posting thx for your time


+1

and +1 for ideas.
mystril said in her sticky that we must explain why we are agree/desagree with ideas, but... we haven't economic boost promised by dev team, so we need pvp boost.
As i said in another post, dorfs, and in particular, BH, can't win in 1vs1 : we are slow, we hit like an elpy, we have an elpy's m.def, we haven't range attack, we haven't selfbuffs, our one pvp skill (stun) is nerf by boss jewels and armor bonuses...
Do we have something for ourselves in pvp? (coz even in pve we have nothing for ourselves...)
And don't say "u should read race description before done your dorf, so stop complaining here", coz in race description there isn't written that dev team will nerf dorfs chronicle by chronicle until dorfs become useless.

At the beginning (OB and C1), dorfs were nice to play.
On my warlord I don't have too much problems against knights, healers, and other warriors except destroyer.
And since destro are the worst warriors against ranged class, I don't mind if they can always beat other warriors.
But yes, dwarves should still be able to do something. My WL with one or 2 more lvl (eg. 62 vs 60 or 61) but with less skills (lack of SP after clan lvl 5) could beat a BH and a glad with about the same equipements. With about 1/3 hp left, using battle roar and not revival.
Maybe dwarves could use just a little bit more love, but really not much, I don't find them so gimped :)

Maybe dwarves could use just a little bit more love, but really not much, I don't find them so gimped


**** overpowered wl's :P
ooooh gurd

we should pvp sometime. I can show you how a real WS is supposed to fight lol

we should pvp sometime. I can show you how a real WS is supposed to fight lol


bow and +con?
hate when ppl tell me how to play my class :P
suggestion for #8. change stun shot for archers to have a 0% land rate, but retain the ability for it to make thier target lose its target. then make it so that when a character is stunned, guts/ud are bypassed by regular (non-skill) attacks.
for #9, good luck. frenzy is only a selfbuff (unlike CoV and other godlike buffs) and is the second biggest difference between BH and destroyer. its this single selfbuff that allows destroyers to participate in PvP. you cannot balance dwarves by making all other classes into dwarves.

Let dwarfs touch MEN, we all know if you want to boost the economical advantages of a dwarf (try not to laugh) they need more MP and a better MP regen.



You have no idea how much I want to make my MEN +5 on my WS to be able to craft more.

I like all the ideas that Nameless1 has made. They will help the dwarfes being able to atleast eat thru the CP of some classes before they hit the ground.

To your point about the golem I wold like to add 100% resistance to poison and bleed since they are machines and not something living or magical creatures.


suggestion for #8. change stun shot for archers to have a 0% land rate, but retain the ability for it to make thier target lose its target. then make it so that when a character is stunned, guts/ud are bypassed by regular (non-skill) attacks.
for #9, good luck. frenzy is only a selfbuff (unlike CoV and other godlike buffs) and is the second biggest difference between BH and destroyer. its this single selfbuff that allows destroyers to participate in PvP. you cannot balance dwarves by making all other classes into dwarves.



well in regards to archers i dont think any balance is in order
archers are meant to beat dwarves and they pretty much always do - thats balance

for number 9 the intended purpose is a way for dwarves to resist frenzy not as a way to remove it from destro
destro have pretty much exactly the same stats as a dwarf but slightly lower dex and a higher dps/accuracy ratio because of their accuracy passive
best case scenario destro will be at 30% hp by the time the dwarf is at 10% hp at which point they trigger frenzy (theres no way to stop it we dont out put enough damage or stun consistently enough) they now have 10x our pattack and they can go kill 5 dwarfs before we could take them down

ive seen some pretty scary numbers from frenzied orcs and the 30% hp argument just doesnt stack up when that 30% could take a minuet to eat through
the same goes for wl's but possibly not gladiators who have the potential to run to range and get off a few specials to drop the 30% destro