How do you play a destroyer?

General Discussion Started Last reply 18 posts
I am a destroyer im just wonderen how other people set and play theres. D-S armor, Tats, Weapons, Pve, Pvp. Just wondering. :]
you dont?
Well, I probably don't play one like others as it is my sub and I don't have a lot of experience with it.

I actually like doing one mob at a time, big sword. Very enjoyable. Apparently "we" are very tough and can take many mobs at once. I know others like to use a pole for aoe.
I go 1v1 because I have no confidence in my moneymaking ability with a pole. Let HP drop, frenzy and rage, then let HP work back up with just rage->nothing->rage cycle until Frenzy is ready again.

I go 1v1 because I have no confidence in my moneymaking ability with a pole. Let HP drop, frenzy and rage, then let HP work back up with just rage->nothing->rage cycle until Frenzy is ready again.



my clan has a bunch of Destro's.

They just have me let them get their HP to about 30%, or about half a pinky below their name. when you party one, put your finger on their HP bar, when their HP is about slightly higher then your finger width they will use it, if you watch them you can tell when they are doing it. (trust your self)

then they pop Rage, frenzy, then lion heart to get their HP back up about the end of their name; give or take. I usely try not to heal them till after they get of frenzy, then it's a gambit on when frenzy is ready again.

If you want to be a good healer, you need to know how A destro plays. Granted I have experience playing a Necro with CDL. so my chances of knowing when and how to do heals is much higher.

BTW I'm playing my SE, trying to get her to 62.

Frenzy takes 5 minutes to reload, which IMO is B.S. last for 1 minute, so a 4 minute cool down (after the skill wears off). that needs to be cut in half. The cool down, how long it last is more then long enough, it's just the cool down that sucks!
I don't even play the class, I think it's stupid.


Frenzy takes 5 minutes to reload, which IMO is B.S. last for 1 minute, so a 4 minute cool down (after the skill wears off). that needs to be cut in half. The cool down, how long it last is more then long enough, it's just the cool down that sucks!
I don't even play the class, I think it's stupid.


with proper buffs it can be ready 1 minuet before you have to use it again
what exactly do you expect from a skill that pretty much increases your damage by 10x?

with proper buffs it can be ready 1 minuet before you have to use it again
what exactly do you expect from a skill that pretty much increases your damage by 10x?




not every one can get PoF, zerk, haste, and every thing else that would make it 1 minute cool down.

Any how, I'm just commenting as a Healer lvling with them.
Everyone can get haste and the risk haste dagger as well as the tallum that are the key ingredients to cutting the reuse, although that's not enough to get to 1 minute. =) See the thread destro or tyrant somewhere in player questions for more details.

And yeah, as a healer it's definitely unusual. x.x


Everyone can get haste and the risk haste dagger as well as the tallum that are the key ingredients to cutting the reuse, although that's not enough to get to 1 minute. =) See the thread destro or tyrant somewhere in player questions for more details.

And yeah, as a healer it's definitely unusual. x.x


well you'd have to ask a destro what the reuse time is with reasonable means (haste 2 tallum heavy) but even if the skill was only 1 minuet every 5 minuets thats still a kick *** skill
According to a few simple calculations done with a few destroyers (and pretty much confirmed in what I was seeing with my own raider), without any fancy *******, just the right gear and haste 2, you can get to about Frenzy -> 2min -> Frenzy. Frenzy lasts 90 seconds (or somesuch), so that's pretty bloody good. Add a BD and zerk onto the heap and you have a green (or subclassed) killing machine.

well you'd have to ask a destro what the reuse time is with reasonable means (haste 2 tallum heavy) but even if the skill was only 1 minuet every 5 minuets thats still a kick *** skill


Yes it is, as a lvl 37 raider with my +4 Claymore using Rage my
patk goes from 266 to 371 for 1 min. The 5 min. recharge also
applies to Rage. I haven't learned Frenzy yet because I don't
like for my HP to get that low. After reading this maybe I'll get
it!
Rage and Frenzy both last 90 seconds, not 30. :o Never noticed the countdown NOT starting until a bit in?

Use a dagger when you activate frenzy/rage/guts/maybe battleroar, and always use hastepot to make it go faster. Keep 2H sword equipped during skill to maintain low reset timer. ^^
For D grade armor I started with Mithril Set, then got a
Brigandine Set. For C grade I have the Full Plate Set ready to
use minus the shield. I plan on using my Claymore, Titan Hammer
and Glaive several levels into C grade because DSS is cheaper
and I have to save up for C grade weapons. I was thinking of an
Orcish Poleaxe (not sure which skill to get on the weapon). Also
either a War Axe (Haste) with FP shield, or a 2 handed hammer
or sword with haste. I like to switch weapons while I battle :)

P.S. No tats or pvp yet (I do get pk'd occasionally).

Never noticed the countdown NOT starting until a bit in?


I never noticed that, while in the heat of battle I just try to
survive.

Use a dagger when you activate frenzy/rage/guts/maybe battleroar


Never even considered using a dagger, although I know they
are popular now.

Keep 2H sword equipped during skill to maintain low reset timer. ^^


I'll stick with the 2H sword :eek: , didn't know this either.
Thanks MalineII
Tallum Heavy
+4 STR / -4 CON
Halberd with Haste <-- 680 attack speed with Zealot2 :D
Infernal Master with Focus
Cursed Dagger with Risk: Haste
58 PP buffs and VR3

I XP in catacombs. What I do depends on how many rooms I can get.

If I can only get 1 room I use Infernal Master and seed every mob. Periodically I will pull all the mobs and drop them on bots hoping they will log out so I can take over the room.

If I have 2 rooms I use Rage with Halberd and pull 8 or 16 mobs at a time and wait for the re-spawn.

If I have 3 rooms: pull 8 mobs with Halberd. On last mob let it wail on me until at 30%. Kill it. Activate Rage+Guts then pull 16 mobs.

If I have 4 rooms: same as above but alternate between Rage+Frenzy and Rage+Guts.

I've been paying a little attention lately on drops. The last level I acquired 3.7m AA, about 4m adena, and about 1500 manor fruit (I was seeding infrequently). I used <15K soul shots, about 500 GHP, and about 20 A Elixirs of Life.
That's about 19 mil in one level on Lionna (we have stupid, stupid, stupid AA prices). I still can't imagine trying to go without the manor though... ehehe.

hazey, I'm not sure I expressed myself clearly... what you do is equip a dagger when you activate your skill, and then switch back to the two hand sword during use time. The skill reset timer depends on the attack speed you had when you activated the skill, but on the weapon you are holding WHILE you are resetting (i.e. if you keep the dagger out during frenzy it will still be long since it is penalised).
You're right I didn't get it, now I do though! So even if I activate
with a Tarbar (fast) the reset timer should be faster than
activating with a "normal" speed weapon. This is good to know
:) Thanks again!
Biotox:

I used <15K soul shots, about 500 GHP, and about 20 A Elixirs of Life.


And I thought using 30 GHP in a week was alot :eek: