UnderPowered Nukers

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Well Ive been reading other posts and threads and I just wanted to plead my case to NCsoft.

I am a Sorcerer and i believe that it is by far the hardest nuker to level. It by far has the least amount of skills than any nuker class as well as more MP consumption (other than sps) Sorceres also dont get an over hit (sps do) and we dont get a vortex until 77. While all other nuker classes do. We dont get CDL.. and we have only lvl 1 body to mind. We also have one main nuke. Thats it.. While every other nuker class, as well as mostly every other class in the game has more than one main attack.

With the c5 nerfs to sleep/cancel Sorceres mite as well reroll to necro... If i wasnt so close to subbing i would have rerolled..
Underpowered Nuker - without the S - would be more accurate.

Yes, internal class balancing for nukers is required - the question is just whether it's time to stretch or push.
The hardest of the easiest class type to level eh? You poor poor thing. May NCSoft take pity on you.
lol youre probably a warlord.. Cuz those are much harder to lvl than a sorc... killing 20 mobs at once is much less exp than 1 at a time.. and god.. i know how much fighter classes run out of MP... hmm...
Bring the rest of the Nukers down to sorc lvl, instead of bringing the sorc up to their lvl^^.

problem solved :P

i know how much fighter classes run out of MP... hmm...


I tend to run out of MP quite often... :confused:

Bring the rest of the Nukers down to sorc lvl, instead of bringing the sorc up to their lvl^^.

problem solved :P



Can't really be done that way since other nukers have 2 main nukes versus 1 for sorc. Your method is like taking away VR and a few buffs from WC to bring them in line with the other bufers.
I agree sorcs need love. They already get 2 shot by daggers since we only get 1 primary nuker any melee can close 900 range before it is able to be recast fully. Faster classes especially are harmful to a sorc since sorcs are the slowest class in the game kiting away from melee is not an option. Even in other threads its been stated that if you could get based with a nuker they are dead. You cancel 1 casting of prominance the sorc is dead since they have no secondary spell worth anything in pvp. At end game there are 2 great places to lvl 1 is almost 100% weak light and the other 100% weak dark, in fact in game now there are items to grant melee users dark or light attac k attributes on thier wpns to betterhutn in those areas, Sorcerers on the other hand have neither a dark or light attack, nor the ability to imbue thier main damage abilities with those attributes.

Fixes:
Give srocerers a second nuke with an additional attribute
or
Give sorcs a toggle ability to add either dark or light attribute to thier spells
&
Give a non elemental vortex that has a gloom type effect at 76
or
Give sorcs btm 3 and cdl so we can have better mp managment and a dark attack.
Fix: Remove sorcerer class as an obsolete nuker class and tune down all the other remaining nuker classes. And then fix the whole range vs melee issue by severely nerfing archer dmg.

lol youre probably a warlord.. Cuz those are much harder to lvl than a sorc... killing 20 mobs at once is much less exp than 1 at a time.. and god.. i know how much fighter classes run out of MP... hmm...



Naw, I'm a dwarf, definitely the easiest class in the game to level, I just run around 1 shotting everything in sight, and then if I don't have a boxxed SE in tow, I rest periodically.

If you haven't learned to xp on mobs that are a two shot, with the first shot being from max range, and the second shot being right before the mob gets to you, followed by a btm, and running over to pick up the mana herb or heal herb, then there is probably no help for you. Might as well reroll to a dwarf, we have it easy!!
Aye, everyone knows how pve savvy the dwarves are. Killing ten mobs with 1 chop of teh axe and hey, making millions of adena every minute just by being a dwarf.

I agree sorcs need love. They already get 2 shot by daggers since we only get 1 primary nuker any melee can close 900 range before it is able to be recast fully. Faster classes especially are harmful to a sorc since sorcs are the slowest class in the game kiting away from melee is not an option. Even in other threads its been stated that if you could get based with a nuker they are dead. You cancel 1 casting of prominance the sorc is dead since they have no secondary spell worth anything in pvp. At end game there are 2 great places to lvl 1 is almost 100% weak light and the other 100% weak dark, in fact in game now there are items to grant melee users dark or light attac k attributes on thier wpns to betterhutn in those areas, Sorcerers on the other hand have neither a dark or light attack, nor the ability to imbue thier main damage abilities with those attributes.

Fixes:
Give srocerers a second nuke with an additional attribute
or
Give sorcs a toggle ability to add either dark or light attribute to thier spells
&
Give a non elemental vortex that has a gloom type effect at 76
or
Give sorcs btm 3 and cdl so we can have better mp managment and a dark attack.



Let's give Sorc's UD and shield masteries!!

NEWSFLASH!! Everyone gets 2 shotted by daggers. I have 9k of freaking HP, wear heavy armor, carry a shield, and I still get 2 shotted by daggers. LOL

FTR, there are 19 mobs lvl 70+ that are weak to fire, many of which are field mobs. (drop herbs)

Sorcs are gimp.. you should definitely reroll to BH.

Bring the rest of the Nukers down to sorc lvl, instead of bringing the sorc up to their lvl^^.

problem solved :P



:mad:
lets try this: make bsps automatically 1 hit every mob.

now nobody complains.
psst.. Spud.. if ya pick the right mobs, it does. lol

lol youre probably a warlord.. Cuz those are much harder to lvl than a sorc... killing 20 mobs at once is much less exp than 1 at a time.. and god.. i know how much fighter classes run out of MP... hmm...



we are like sorcs in a way...we need an SE for vr and heals...and are completly useless without one... just get a buffer friend and duo... and just do what an mmorpg is, meet people that will benift eachother...
oh and a warlord at a higher level...pretty much need a prof, BD and SwS and EE/bish in party...so we are for sure support dependant

Sorcs are gimp.. you should definitely reroll to BH.



... I subbed BH...
That's your own fault.

But hey, maybe you can get a PvE set for your main now? :p


Sorcs are gimp.. you should definitely reroll to BH.



... I subbed BH...



LOL there's a sucker born every minute. :P
Aye aye. But hey, I've been thinking of subbing a BH too when I get to that point :)
Woot,I'm not the only one subbed bh... hoping i can get to 74+ before interlude, only 6.5 lvls to go..
BH are fun...
We need the mats. Plus when I seed and spoil, I can also make a lil profit. Back into the fishing too. And I always did enjoy up-close and personal fighting (in case you remember how I used to play my prohet on Gustin).



NEWSFLASH!! Everyone gets 2 shotted by daggers. I have 9k of freaking HP, wear heavy armor, carry a shield, and I still get 2 shotted by daggers. LOL

FTR, there are 19 mobs lvl 70+ that are weak to fire, many of which are field mobs. (drop herbs)

Sorcs are gimp.. you should definitely reroll to BH.





FTR, there are 19 mobs lvl 70+ that are weak to fire, many of which are field mobs. (drop herbs)



Ok smarty lets take a look at those mobs :

End game I mean 77+ so any mob lower then 72 is light blue and not to be counted. ( FTR that eliminates only 2 of them)
Lets look at the others
HOmunculous = Beautiful mob I love to kill.
Hot Springs Flava = Horrible strong Mdef basically negater weakness. (like attacking a high pdef mob with blunt attack weak point)
Elder Homunculus =Once agian I love these, but sign WoA doesn;t drop herbs so I do have to sit
Hot Springs Nephantes = Stunning & High Mdef mob
Grazing Nepenthes = Good are drop herbs, but stun
Royal Guard of Empire = Imperial Tomb (changing spawn rooms) means 5-10 mobs social multiple HP/ changes spawns with High mdef spawns so no good
Assasin of Empire = Imperial tomb (see above)

Guide/Leader of Offering = Imperial Tomb different area but mobs still change to non fire weak high mdef
Imperial Commander = Imperial tomb 3rd differnt spawn area.
Grazing Flava = drop herbs strong Mdef so no go on those either.

So basically your point is mute little dwarfie there is no special mobs that drop herbs for the hgih lvl sorcerers/archmages. Where as for other elements:
Dark : 23 /4 of which resist magic /all are set to specific no rotational spawns
Light : 172
Water: 10 :-( but SPS have light attacks too :-)
Wind: 19 many of which are also found in the wall of argos.

As we see NCsoft balanced weak mobs by the number but not by the hutning area.

Now my little friend NCsoft gives you
around 65 mobs that are specifically weak to blunt attacks.
Sorcs are definitely overpowered. Everyone should sub/reroll to them.




NEWSFLASH!! Everyone gets 2 shotted by daggers. I have 9k of freaking HP, wear heavy armor, carry a shield, and I still get 2 shotted by daggers. LOL

FTR, there are 19 mobs lvl 70+ that are weak to fire, many of which are field mobs. (drop herbs)

Sorcs are gimp.. you should definitely reroll to BH.





FTR, there are 19 mobs lvl 70+ that are weak to fire, many of which are field mobs. (drop herbs)



Ok smarty lets take a look at those mobs :

End game I mean 77+ so any mob lower then 72 is light blue and not to be counted. ( FTR that eliminates only 2 of them)
Lets look at the others
HOmunculous = Beautiful mob I love to kill.
Hot Springs Flava = Horrible strong Mdef basically negater weakness. (like attacking a high pdef mob with blunt attack weak point)
Elder Homunculus =Once agian I love these, but sign WoA doesn;t drop herbs so I do have to sit
Hot Springs Nephantes = Stunning & High Mdef mob
Grazing Nepenthes = Good are drop herbs, but stun
Royal Guard of Empire = Imperial Tomb (changing spawn rooms) means 5-10 mobs social multiple HP/ changes spawns with High mdef spawns so no good
Assasin of Empire = Imperial tomb (see above)

Guide/Leader of Offering = Imperial Tomb different area but mobs still change to non fire weak high mdef
Imperial Commander = Imperial tomb 3rd differnt spawn area.
Grazing Flava = drop herbs strong Mdef so no go on those either.

So basically your point is mute little dwarfie there is no special mobs that drop herbs for the hgih lvl sorcerers/archmages. Where as for other elements:
Dark : 23 /4 of which resist magic /all are set to specific no rotational spawns
Light : 172
Water: 10 :-( but SPS have light attacks too :-)
Wind: 19 many of which are also found in the wall of argos.

As we see NCsoft balanced weak mobs by the number but not by the hutning area.

Now my little friend NCsoft gives you
around 65 mobs that are specifically weak to blunt attacks.





ROFL. You're joking right? Blunt weak point is gonna help a melee, especially a BH solo? umm yeah.. ok.

Wait a sec, of all those mobs you listed for the other classes to solo on, which one's exactly are field mobs that drop pots?

The fact is, no one solo's at 75+. At the very least, you bring a boxxed buffer or have clanhall buffs.

Cry all you want, your sorc still makes 3 times the xp as any melee class, assuming both have a tag along buffer/healer. Without the tag along, that number goes up to about 5x the xp.

We need the mats.



I really hope you mean key mats/recs...
Eh, listing stun as a bad point with a ranged class... You go and nuke them at point blank range?
Yeazh the mobs that stun aren;t 2shots so yes since we are the slowest class inthe game you end up nukeign them while they are next to you.
So, if they aint 2 shots they aint really solo mobs either, right?
Yet another problem solved with something as infinitely simple as an SE! Omgs.

Yet another problem solved with something as infinitely simple as an SE! Omgs.

or an EE. or better yet A WC!!

you of all people should know soloing means slf buffed. not box buffed.
My prophet is next to me. Of course, she is in heavy holding a dagger. ;]

I am, coincidentally, talking about live buffers. Not many people (for some obscure reason) use their boxes for anything but buffs, recharges and occassional heals.

Naw, I'm a dwarf, definitely the easiest class in the game to level, I just run around 1 shotting everything in sight, and then if I don't have a boxxed SE in tow, I rest periodically.

If you haven't learned to xp on mobs that are a two shot, with the first shot being from max range, and the second shot being right before the mob gets to you, followed by a btm, and running over to pick up the mana herb or heal herb, then there is probably no help for you. Might as well reroll to a dwarf, we have it easy!!



QFT
i agree with you Relinquish the nerfs on our skills made lvling harder for sps/sorc, and pvp also
The one thing I would do for sorcs is to give them a second nuke. Either an overhiting nuke or a light/dark attribute type nuke. Every other nuker gets a second spell they can cycle throughin case their most efficient nuke gets cancelled or fails. I don't see how it would be a problem to give them a second nuke.
a second nuke would be nice for sorcs, one that over-hits


The one thing I would do for sorcs is to give them a second nuke. Either an overhiting nuke or a light/dark attribute type nuke. Every other nuker gets a second spell they can cycle throughin case their most efficient nuke gets cancelled or fails. I don't see how it would be a problem to give them a second nuke.



fair enough
as long as they stop crying about how gimp they are



The one thing I would do for sorcs is to give them a second nuke. Either an overhiting nuke or a light/dark attribute type nuke. Every other nuker gets a second spell they can cycle throughin case their most efficient nuke gets cancelled or fails. I don't see how it would be a problem to give them a second nuke.



fair enough
as long as they stop crying about how gimp they are



Anything to shut them up.. this isn't a solo game, if you want to solo, EXPECT it to be tough. Christ.

The only nuker that has a _real_ 2nd nuke is the SH (Death Spike). Still, the Sorc has aura bolt for that last inch of hp, it's also nice for PVP if you're close enough.
Looks like it's time to start leveling again before Interlude comes in with magic shield block.
Fix: for all nukers, make all main nukes share the same cooldown and all vortexes share another same cooldown.

Fix: for all nukers, make all main nukes share the same cooldown and all vortexes share another same cooldown.



umm yeah like thats possible when you have to factor in Race differences.


Fix: for all nukers, make all main nukes share the same cooldown and all vortexes share another same cooldown.



umm yeah like thats possible when you have to factor in Race differences.

the cooldown is affected by casting speed so where is the problem?




The one thing I would do for sorcs is to give them a second nuke. Either an overhiting nuke or a light/dark attribute type nuke. Every other nuker gets a second spell they can cycle throughin case their most efficient nuke gets cancelled or fails. I don't see how it would be a problem to give them a second nuke.



fair enough
as long as they stop crying about how gimp they are



Anything to shut them up.. this isn't a solo game, if you want to solo, EXPECT it to be tough. Christ.

The only nuker that has a _real_ 2nd nuke is the SH (Death Spike). Still, the Sorc has aura bolt for that last inch of hp, it's also nice for PVP if you're close enough.



Give the whining Melees more MDef points and better Magick block and they'll stop whining also...Remember that the 'Nukers are overpowered' topics don't come from nukers ;)

And as I stated in many of the whine topics already...Nukers are NOT gimp. Been doing fine since Open beta regardless of the changes (good or bad)...Adaptation and refamiliarising is all it takes, for as long as your chosen toon still fits the purpose of why it was chosen (which is easier for people who have made a toon for themselves compared to people who made a toon for the benefit of their clan or regular hunting group aka friends).

As for your quote on GROUP play I couldn't agree more and is an aspect many forget when posting the whine topics...This is supposed to be an MMO where people GROUP and taste the feature from within a group. Naturally if most population of a server prefers to SOLO you got a slight problem. But that also has been turned and turned around on one to many occasions not resulting in any more clarity what so ever.

NC may I have an earth spell please...I think thorwing with mudd might give hilarious situations ;) (Just kidding)

PS:

In regards to the whining about solo spots on the high end levels...Doesn't it sound logic that you are supposed to team up...If the region doesn't drop herbs, the mobs can't be two shot and have way to long downtime...What does that tell you? GROUP up or at least tagg along one of your clan's healers/buffers. And although the mobs in that region are weaker to melee they will still not have as much XP with support as a ranged (nuker/archer) will get in the same time span. Don't really get why everyone always looks at this game as being a solo thing Oo...Specialy on the high levels (it already takes ages to xp up). Granted in team you have to XP share compared to solo, but hey...I still think it will go faster grouped then solo.
I loved the look of the earth spell in RO - basically, the floor burst open and spiked up the enemy (this sounds a lot more impressive than it looked).

Sort of a hydro blast for sorcs? I think more elemental spells would fit their class profile - and more neutral spells. In fact, just more attack spells. They're supposed to be the masters of unsubtly exploding things, after all.
Uhu...You would think one would at least stick to the lore and Myth around each race and class and apply it thorugh their skills LOL...

Oh well, we will see how it all evolves I guess
If anyone stuck to the lore, humans would have all their stats cut in half and party size doubled. :p
Yup indeed and you'd not have whining topics over sorcerers LOL ;) As for groups I have plenty thanks to a good clan community
if i am corect NCsoft is already know that any Mage is kind of Underpowered compare to the other class's so we (mages)
got pimped up a little with interlude
Well 1 solo shot but 2 AoE's = a different type of nuker. I have a SH and a Sorceress. There play style is totally different. As too solo, sorry all I would prefer at higher levels to have a tank with the both of them. As to mana management I have to admit I prefer my SH for that and her BtM, my Soreress requires care on this since she can eat the regens and to classes for mana quicker. But she can also work well in a AoE polearm group 2 AoE's mean less cool down on 4 times mobs between nukes.
I wouldn't call having your magic blocked with shields 'pimped up'...
UnderPowered and Nukers are 2 opposite words...there's no such thing as an UnderPowered Nuker...
An earth spell would be cool for sorcs ^^ I always thought of adding a powerful Aura type overhit spell.

Well Ive been reading other posts and threads and I just wanted to plead my case to NCsoft.

I am a Sorcerer and i believe that it is by far the hardest nuker to level. It by far has the least amount of skills than any nuker class as well as more MP consumption (other than sps) Sorceres also dont get an over hit (sps do) and we dont get a vortex until 77. While all other nuker classes do. We dont get CDL.. and we have only lvl 1 body to mind. We also have one main nuke. Thats it.. While every other nuker class, as well as mostly every other class in the game has more than one main attack.

With the c5 nerfs to sleep/cancel Sorceres mite as well reroll to necro... If i wasnt so close to subbing i would have rerolled..



LOL that one made my day ^^

Reroll a hawkeye like everyone else man :)

That's your own fault.

But hey, maybe you can get a PvE set for your main now? :p



What about paying an SE to buff his main?
How many spells are used in PVP for a nuker?

It's usually Surrender->Vortex->Nuke until death. Throw in a Cancel for fun every now and then. SH got silence, and Necro got anchor to boot, only necro usually hit for lower damage because "everyone" has some kind of unholy/divine buff.

So what makes sorcs worse off than other nukers in pvp?
Sorcs are not worse off in pvp. Well, there is the extra 10% resistance against fire... but the Sorc is a good PvP toon, especially in group pvp.

Sorcs are not worse off in pvp. Well, there is the extra 10% resistance against fire... but the Sorc is a good PvP toon, especially in group pvp.



Especially archer is good in group pvp... a sorc will own most classes 1 v 1.
MalineII
they nerfed DW in Interlude means less damage to melee class's in turn it brings more damage output to any mage so yeah it's a powerup for mages
In PvE - yep. But there are two things that happened at the same time.

1.) Mages favoured more in lower end groups due to more MP available on elders.
2.) Mages favoured less in higher end groups due to less MP available on elders in perfect groups.
3.) Mages suffering in PvP because they're getting shield-blocked now.

It's up and down - but I wouldn't call a smack in the face in PvP and a hand up in PvE 'pimping' - I doubt anyone would.


Well, there is the extra 10% resistance against fire...



I really wish I knew where that came from ... but NCSoft's ways are mysterious. :p Maybe it has something to do with the warlock's (wth?) surrender to fire?
It's not something worth complaining about, but only noted for posterity. As for facesit..

Sorc does own a lot of classes in 1v1. However, can be silenced by the SH and Necro, out damaged by the SpS if they can get an extra spell out, Archers own sorcs all day long between stunshots and crits, a well played summoner can thump a sorc, OL played by smeone who leveled his toon can crunch a sorc, give a destroyer a bow, daggers can wreak major havok on a sorc.

Yes we do well in pvp. And we do well in 1v1. But the sorc's most deadly within a group, imo. Of course strategies and ability are ALWAYS a factor.

Edited to add: PRs I've had fair success against due to a slower shot speed.

Sorc does own a lot of classes in 1v1.



I take it by this you mean fully buffed with Prophecy's, songs, dances,se, pp buffs?

Because self buffed is jsut laughable to think that we can defeat anyone other then a few other nuker /nuker hybrid classes.

However I do agree in grp pvp 9v9 we are able to live a bit longer and can start to kill ppl. In mass pvp (seiges etc) we actually d quite well if you simply are able to hold shift and pick your targets as they run everywhere in the melee.
hehe, i had only emp3 and acumen3 on my sorc (+4con+4wit+4int, karmian, homu+8, using shots), and i took down a 59 BD, 58 TK, and 61 SWS.

all in the arena, all targets with buffs of their choice.

sorc != gimp.
When I make comparions I try to assume they are on a level playing field, so... self buffed versus self buffed OR fully buffed versus fully buffed for example.

There is a lot of emo bs happening when people cry about how their un/mildly buffed toon fares against a fully-buffed toon.

There is also alot of pipedream agenda when people asssume that every, or even most people run aroiund the server with full top buffs/jewels.

The inability for people toi keep the conversation real and fair is a big problem on this forum.
I will agree with you on that one pamean. I do beleive that nukers have a hgiher dmg output then other classes and that sorc have the lowest number of options avalaible for their dmg output. However what I don't understand is when ppl seem to ignore the amount of resist buffs avlaible against sorcs vs other types of casters inhearntly makes a sorc 10% weaker in pvp then their comrades.
i do not belive that sorcs are gimp at all, they just need a little bit of lovin from NC sofl, maybe a 2nd buff for over hit, for better exp purposes. I think they are the most balenced nuker along with necro fairly high casting spd and damage ( maybe thats why they dont get dark or light attacks)
I made these nuke idea suggestions in another thread about scorcs and I'll share them again. A list of nukes they could choose from to help improve our skill base. Oh and on a side note, many don't realize this, but while the scorc has the least amount of skills for nukers they pay the most in sp overall compared to sps/sh/necro. Also, in case no one noticed, the sps has the same amount of aoe spells as the scorc but more single target spells.


Spark: fire based attack with over-hit possible (pre-40)

Flare: fire based attack with over-hit possible (post-40)

Ripple: earth based attack sending a tremor through the ground to your target (got the idea from seeing a vid from L1 where a mob had an attack like this)

Wind Arrow: wind based attack with chance to cause bleed affect (same as ice dagger only using wind)

Ice Hammer: ice based attack with chance to stun (lowest chance of stun in game with high damage - could even give to sps)

Decay Cloud: damage over time affecting enemies arround target (like poison cloud but using decay)

change Rain of Fire to what it really is.... Eruption..... then add another aoe that truely is a Rain of Fire with small balls of flame falling from the sky


Take your pick of those NCSoft. They don't have to be uberpowerful, just somthing to add variety to a class that's SUPPOSED to be masters of ALL elements according to your own lore of the class.
yes PameanWraith it's unreal to say that any mage have top of the top at their sleef
no i dont have epic dances nor Boss juwels, or a +16 SOM
only think i got is a +11 TSU/SLS with emp for my nuker not even acumen no i dont have a army of boxed buffers running after me, no i dont have 10 sets of A,S armor i can pick out
personaly i think people on the forums are not thinking real yes when you do a Raid you come to gather people have all (buff's) they need to optimize their efficentcy
but when you see little old me not a ARMY that can kick 9 people to hell with just a hydro blast
so my advice to people stay real :)

but when you see little old me not a ARMY that can kick 9 people to hell with just a hydro blast
so my advice to people stay real :)



power to the spellsingers! :p
The 10% extra fire resist is weird.. still not that much since you'll probably overhit your target in PVP 95% of the time anyways. Still.. mind boggling lol

With BD/SWS in group, realistically you will only have 1 resist buff against any elemental, and perhaps 2 against dark because of the wast amount of necros. There isn't enough buff slots for all of them, when you're reasonably buffed. Only when you KNOW you'll meet a certain type of nuker can you plan for that.

It's sad that stun shot can be almost completely negated at 76+ with all the resist armors, jewels you can get.. At least those I fight at that level is pretty hard to stun :<