MAtk and shot boost to heal

General Discussion Started Last reply 21 posts
I've done some experimenting with shots and heals.

Here are my current conclusions:

- Without shots, the square root of your MAtk is added onto your heals as a power bonus. In the six different heals I tried with two weapons and without a weapon at all, this was consistant. I am confident in it.
- The boost that a heal receives from using shots does not depend on the heal's power rating, but rather on the level at which the skill was learned and MAtk. I can't confirm this with certainty because I only have two heals (Major/Vitalise) of which I have 'top' levels for my current level: Greater Heal is two skill sets behind due to my main being an elder.

This turned out unfortunately irrelevant for my original purpose (I wanted to know something about paladin heals), but it does mean something good - SEs should still receive the same boost from shots to their greater heal now as they did before the trickle change.

If anyone has further data (I need MAtk, skill, skill level and shots/no shots), I'd be very interested in hearing it.
One thing PleChan and I noticed in testing is that the higher the MATK, the lesser the effect of shots, odd as that may seem.

Without empower/dance of mystic, adding bsps added more points to heal than with it.

I can always give you emp/mystic and let you verify those results though.
hmm i got a SE level 70 i use a =( SOM +4 on her :(((
but i realy dont notice a difrance if i use Shots or not when it comes to healing mebie 200 more HP when useing shots
I'll tell you when my bishop is 74! (52 currently :<, but leveling with a warlord!)
Don't have hte exact numbers here right now but before it was around this.

Normal heal nothing more then that: 800 HP or so
with BSPS ~1080.

Now normal heal with empower 3: 850 HP or so. and with BSPS as well 1082 or so.

Basicly the effect of hte BSPS with high M.atk makes almost no difference at all, it makes quite a big difference to add BSPS, but the extra effect with more M.atk is almost NONE.
As in, MAtk makes hardly any difference if you use shots? I'm not sure I quite follow.

And 200 HP is a rather big amount to say 'not much' to. :p


And 200 HP is a rather big amount to say 'not much' to.



I'd have to agree. Being a Swordsinger, therefore often on the receiving end of those heals (shotted or not) in tanking/emergency tanking/oh, 923! We're all gonna die! scenarios.... +/-200 HP can be the difference between living long enough to score that last critical hit with my 'Slayer, or taking a dirt nap.
200 HP makes a big difference especially when you consider the shortened cast time.

As in, MAtk makes hardly any difference if you use shots? I'm not sure I quite follow.

And 200 HP is a rather big amount to say 'not much' to. :p



An SE made that comment, so yes, 200 is not much because an SE would need to heal more since they cast heals so slow compared to others. :p
my zaken increases my heals for more than 200.
Okay, I guess you guys don't understand me.

OK I will dig upp my old post about this, give me a while.
Well I found something odd with mayor heal and something strange to do with M.atk.

Anyhow I today bought the last piece for my subclass chars gear, +8 Homun, 10+ Homun ( well Goils and mine )

Anyhow my discovery was this, that it seems like 'way' higher M.atk doesn't boost heal at all. it seems to boost it a tiny bit if you got some M.atk but later on the effect is not much.

Anyhow:
+8 Homunkulus, with BSPS:
(35 INT) 1039
(37 INT) 1061 ( 22 more )

+10 Homunkulus , with BSPS: (548 M.atk)
(35 INT) 1058
(37 INT) 1082 (24 more)

+10 Homunkulus with BSPS + Empower 1 (810 M.atk)
(35 INT) 1096
(37 INT) 1098 (2 more )

Basically if you got empower, INT seems to basically have no effect at all. It seems to boost a bit thought, but extra int seems to basic have ZERO effect if you got empower. I find this kind of odd. It's also possible that you can only get a serten bonus 'HP HEALED' with BSPS to, and the limit seems to hit 1k M.atk or something of that kind.

Worth to mention without BSPS the heal difference between +3 and +10 was 3 HP :P So don't bother get an relaly OE'd homun to heal beter if you don't use BSPS.

http://lineage2.mugimugi.org/Shot00418.jpg
EE - Greater Heal level 21, Major Heal level 6, Vitalize level 17 Armor is Tallum Leather. Wit +4/ Men-4 dye. GH does not include the HoT effect.

Cygnus fishing pole (matk 80)
GH 403
MH 848 w/ emp3 (matk 83) 849
Vit 685

(Number after / is with BSps)

Voodoo Doll (NG) (matk 176)
GH 408/454 [1.113]
MH 853/875 [1.025]
Vit 690/724 [1.049]

Voodoo Doll (NG) (matk 167) tried Blue Wolf Robes for this test only, -2 Int is responsible for the lower heals.
GH 407/449 [1.103]
MH 852/870 [1.021]
Vit 689/719 [1.044]

Sword of Valhalla (B grade) +4 w/ acumen (matk 560)
GH 418/659 [1.577]
MH 863/1080 [1.251]
Vit 700/929 [1.327]

Soul Seperator (A grade) +7 no SA (matk 595)
GH 419/661 [1.578]
MH 864/1099 [1.272]
Vit 701/948 [1.352]
w/ Empower 3 (matk 984)
GH 426/675 [1.585]
MH 871/1140 [1.309]
Vit 708/967 [1.366]
w/ Demon set no empower (matk 682)
GH 421/664 [1.577]
MH 866/1129 [1.304]
Vit 703/956 [1.360]

Sword of Whispering Death (C grade) +10 SA: Magic Power (matk 712)
GH 421/665 [1.576]
MH 866/1131 [1.306]
Vit 703/957 [1.361]
w/ Demon set (matk 802)
GH 423/668 [1.579]
MH 868/1134 [1.306]
Vit 705/961 [1.363]

Edit to add % change with BSps. I also check to make sure that I did use NG Bsps, and I did. Still have some in inventory. Odd that the percent increase is so small with the NG Bsps


Soul Seperator (A grade) +7 no SA (matk 595)
GH 419/661
MH 864/1099
Vit 701/948
w/ Empower 3 (matk 984)
GH 426/675
MH 871/1140
Vit 908/967




That is... odd. Here's what Empower3 is doing added to each heal (without/with bsps):

+7 HP / +14 HP on Greater Heal
+7 HP / +41 HP on Major Heal
+207 HP / +19 HP on Vitalize

Unless there's a typo and it's supposed to be 901/948 on Vit without empower.
It was a typo, should of been 708 instead of 908.

Fixed now. :p

Interesting that Magic power does not seem to affect heals.
Cygnus fishing pole (matk 80) (square root of 80 = 8.9)
GH 403 [394.1]
MH 848 [839.1]
Vit 685 [676.1]

Soul Seperator (A grade) +7 no SA (matk 595) (square root of 595 = 24.4)
GH 419 [394.6]
MH 864 [839.6]
Vit 701 [676.6]
w/ Empower 3 (matk 984) (square root of 984 = 31.4)
GH 426 [394.6]
MH 871 [839.6]
Vit 708 [676.6]

Bonus to heal is square root of matk, no matter how you get it.
Blessed effects it you wil find a total difference with SpS so to get your best numbers Bless is the key. Though to root/WS/Trance etc you then do have to have a good Matk so unless you plan to do nothing but heal you need a good weapon.
Thank you for those numbers, Pixie! I'm adding them now to check something. ;]
Learn anything?

Other than that GH get the biggest boost from BSsps. +57%
And MH the smallest at +30%
It's not percentage based (as I wrote on my first post) but absolute depends on the level of the heal learned (where GH for elders is below major/vitalise because bishops get it earlier).

But I can't make out the exact formula, no. :(
It's still much lower for NG weapon.