However I must point out to many people would complain about not being able to set up sell or buy shops. Plus the fact they would all die while they were afk and have to make up the xp loss. I am just pointing this out. Personally if I had a sell shop up and came back to the computer dead because of this I would be angry that I missed the event not that I had to make up the xp.
I know they would complain. That's partially the point. Would they complain as much when Guilds/Allies X, Y, Z and 1, 2 3 swept in and saved the city from certain destruction? Probably not. Would they complain when super-duper hard-core PvP alliance failed to live up to their "we pwn all!!!111one1!! attitudes and let Giran be overrun? Welcome to the court of public opinion. Welcome to a hard-core PvP game set in a grim world of perilous adventure... or is that the tag for WAR?
L2 is very dynamic even for the causal gamer (myself).
I define casual gamer. I log in once a week to attend a RP event, and maybe once or twice more to see if there's any parties available. When there isn't, I log off and play another game, one that include dynamic storylines, regularly-updated and new content, an attentive support staff, and rewarding game play.
Look at the politics involved in the game. Do you think the game designers who dreamt up the game thought that things would get so crazy?
Yes, I believe the designers did envision this, and, so far, the game has progressed (in the political sense) in exactly the way it was intended to. The politics of Lionna, however, have not substantially changed in over two years. It's a polar server, regardless of the names and tags involved.
Then someone came up with the idea of poling and the game dynamics changed.
Correction. The game design changed, and poling became possible. In the earlier days, there were no 1/2 HP mobs, pole-group mobs, or the levels, gear and spells available to make poling a reality. There was no VR, there were no BREZ, there were no Catas or Necros, there was no TOI or Ancient Battlegrounds. The world, by and large, ended at the Ivory Tower.
Players did not "invent" poling, the AOE classes have existed since the beginning of the game. The designers simply gave us the tools to make it a reality... and then later nerfed the ability to implement them.
For me their is no more excitement than having a good pole group and come screaming into a room with a huge train behind me.
Agreed, I've pulled more mobs in one go at AB than can be found in an entire catacomb. Even this grows stale after awhile. Much like anything else in this game, once the newness wears off and you get the hang of the mechanics, it becomes rote repetition.
How many nerfs hurt you but made you dynamically change the way you played the game? How many times have you been more careful in game because of a war? How many times have you been absolutely thrilled when you ganked someone? Do you relish the accomplishment of taking out a major boss, taking a castle, finishing a quest that was a thorn in your side, or become exicited from a pvp?
None of this is inherent to L2, save for the castle bit, but more on that in a moment. I can do all of the ganking, PvP, raiding, questing, etc. in other, more rewarding games that also feature dynamic content, a visible, present, helpful and friendly in-game support staff, and a billion other things to do beside grind, grind grind. As an aside, one of the problems with L2 is that, for all the effort and hard work involved, the gear is not scaled so far as to feel actually rewarding. Whee, it took me six months, and I've got a +5 PAtk/PDef/MDef/MAtk whatever. <-_->
Castle seiging... been there, done that. Won some, lost some, fought others to a draw. It gets old after awhile, and Lionna, again, is locked in a two-sided struggle. Some of the smaller, more useless castles are available for "neutral" alliance fights, but these castles, I'm sure, make little and cost a tonne.
Instead of actually winning the castle, I think I'd rather just fight my way to the Seal and stick a "Kyrael was here" flag on it and walk away (which, by the way, I can do to certain items in the landscape in another game, and "lock" my tag there for a week... anyone trailing my path can see where I've been, and who's come before them).
The PVE aspect of the game can get boring with the click on mob and attack mentality.
I'm a Swordsinger, there's not a lot else to our combat style. In AOE parties, we're also often the puller, since we're faster, longer, than any other class... but outside that, we're point-click-attack-sing-sing-rinse-repeat.
I do agree with you in the main about how it is that players create the world, and it is by their actions that the world becomes what it is. How unfortunate that the world of Aden simply seems far more populated with the bad than it is the good. I don't mean even "carebears", though I suppose you could look at it that way, but instead generally, minimally decent individuals with at least a passing nod of general human respect.
Perhaps I'm too Euro for L2? I dunno. My experience has been that the good are far outnumbered by the bad, and that first group dwindles every day. My friendslist contains more names that will never again log in than it has room left for more people.
Players will always whine, but a whining player is a happy player.
I wouldn't go so far as to say that, not at this stage of the game.