Over-enchanting Armour (Light + Heavy)

Player Questions Started Last reply 6 posts
Can someone plz enlighten me about how much P.def for heavy and M.def for light is increased when all pieces of armour are +6'ed. Is it different per set, grade. Any info is appreciated, thanks.
Here are some statistics. In both C and B grade, the +6 seems to raise the P def by 12 compared to the +0. I have looked at many other peices including boots and gloves, and the difference is still 12. So you probably looking at 60 P Def higher with a +6 Armor Set. I don't know about M def, but I'm sure there is a constant as well.

Doom Plate Armor (B Grade Heavy) [+6=282 P def][+0=270 P def]
Full Plate Armor (C Grade Heavy) [+6=251 P def][+0=239 P def]
Leather Armor of Doom (B Grade Light) [+6=214 P def][+0=202 P def]

Hope this helped.
I thought the pdef went up by 2 for the safe levels (1-4) and by 4 for overenchants. If this is the case, the pdef for single-piece armors should go up by 16 at +6.

I thought the pdef went up by 2 for the safe levels (1-4) and by 4 for overenchants. If this is the case, the pdef for single-piece armors should go up by 16 at +6.



Well those are actual stats I took and all those are all single piece's, so you see it only goes up by 12. I also check some Bluw Wolf boots +6 compared to +0 and it's 12 points as well so you decide.

I thought the pdef went up by 2 for the safe levels (1-4) and by 4 for overenchants. If this is the case, the pdef for single-piece armors should go up by 16 at +6.


No, I'm pretty sure it's +1 P.Def. below +4. At +4 and higher, it is +3 P.def.