buffer class?

Player Questions Started Last reply 21 posts
Wondering what buffer is best for a melee class?
This won't answer your current question. But i would recommend a better detailed subject line then a bunch of question marks. If you want a response from others....
SE if you're going to box it, WC if you're going to play it. VR. VR? VR!
nah WCer is quite boxable
just gotta get an idea of class though cause dagger users could do with recharges and polers could do with better heals
WC is boxable, but SE gets VR3 and Focus 3 sooner. The question is all about where you're going with the box I guess.
Yep, if you're willing to put up with the pain at lower levels and forgo heals, a WC is the way to go. A couple of minor considerations: with a WC you will be able to buff your own parties fast, when you are grouping. But you won't be able to swap buffs with other players, which is sometimes useful for the social part of the game.
it really depends on what melee
for example i would take se as dagger cuz of recharge for VS/blows and for heals cuz dagger can die pretty fast if stunned/crited etc

nah WCer is quite boxable
just gotta get an idea of class though cause dagger users could do with recharges and polers could do with better heals



I found myself hardly ever using my specials on my AW. For me VR and focus were so much more important than MP because I was hitting hard enough to not need to use specials.
OkeeDokee, you are right that some classes might want the heals and recharge of an SE. I'm thinking in general this might work out to be the archers and dagger users, but I will qualify myself as having never actually played either of those classes.
I've used both an SE and a Proph (not at same time) and both have different uses. SE obviously is VR but once my Proph hit 52 haste 2 has saved me a small fortune on pots. Both healed me adequately and both have similar buffs.

My proph was used to help level both my 6x characters.
i was kinda thinkin about if i should get another account and make a buffer it seems like eather runnin to a clan hall buffer or the newbie buffer as far as exp per hour or whatever would add up after a while
melee type's takes a ->wc<- expect if you are a dwarf they need healing

mages types takes a ->SE<- includeing dwarfs

most archers takes a ->Prop<- they need haste

must usefull of buffers are SE they have good buffs at low level and dont request in party and you can alwas use them for melee,archers and mages

i was kinda thinkin about if i should get another account and make a buffer it seems like eather runnin to a clan hall buffer or the newbie buffer as far as exp per hour or whatever would add up after a while



I did. But then, I haven't had only one account in an MMO since Horizons. :p

And Abisha, that breakdown helps A LOT. Thanks! As it is, I planned to make one of each but figured that might be a bit unwieldy (SE, EE, Proph, Bish, WC).
Buffer/Healers are hard to level up solo to catch up with another character. At least, it seems that way to me. WC is viable to solo, and not too bad. I have heard a Prophet can also be soloed. Generally, you put them in Heavy Armor and equip them with duals (or a dagger if they are at the level to have good buffs for criting).
Good advice. I'm not too concerned since my highest is currently 23 so just getting the support class through the first class change would be all I need. Wish I had read the 'heavy armor' thing before I put my Orc in wooden. I'll keep it in mind for the class change though. Is heavy really a good idea for Orc shaman from 20-40? And what's the primary armor type for that range for Shillien/Elven Oracles and Human clerics (or is there one)? I've read that some folks keep two sets of gear (robes for grouping and light for soloing) but that's probably not possible in my case (TWO sets of D-grade? hahahahaha, not a chance :eek: ). While I'd like to say my buffers will always be grouped, I can see 2boxing is a lot more of a PITA here than it is in other games ('pull to one spot for 4 hours' seems unlikely, for the most part) so there's a chance at least some solo action would happen.
well I have a 22 Orc Shamen in Clan Oath Heavy and he is going great! I think the trick is to treat Shamens like a melee class up to 40 or even higher. My Shamen was down in NoS soloing a room with no trouble whatsoever (albeit he has top gear handed down from alt to alt).

So yeah - go heavy - you won't regret it!

on the SO or human mage - Clan oath robes - or sages rag - don't bother with Elven Mithril as gloves are ridiculously expensive OR stay in NG set devotion (probably best option here for a new player)

well I have a 22 Orc Shamen in Clan Oath Heavy and he is going great! I think the trick is to treat Shamens like a melee class up to 40 or even higher.



That is true for almost all levels. Orc mages can melee efectively all the way up to 60+. They need heavy to solo and robes to party (since their buffs consume extreme amounts of MP). After B-grade BW light can be a good alternative (if one can't afford heavy and robes). After A-grade soloing happens, but to a less degree, since mobs become increasingly harder (almost for all classes). Duo's and parties will be more often, so you can equip only with an A-grade robe set and keep a BW or Zubei's heavy for any soloing (if one can afford).
You don't NEED robes in party. Orc staggering is so easy it's a joke.

Just use the heavy and ask your party to hold out for those first 10 minutes.

You don't NEED robes in party. Orc staggering is so easy it's a joke.

Just use the heavy and ask your party to hold out for those first 10 minutes.



what do you mean by 'orc staggering'
Staggering buffs means that you cast half your buffs at the start of the buffround and half in the middle. That way even if your max MP pool is not large enough to buff everyone, if your MP regeneration is sufficient, you can still buff them.

For orcs it's a lot easier since their buffing involves much less management than anyone else's (they press the button and everyone has the buff).

Staggering buffs means that you cast half your buffs at the start of the buffround and half in the middle. That way even if your max MP pool is not large enough to buff everyone, if your MP regeneration is sufficient, you can still buff them.

For orcs it's a lot easier since their buffing involves much less management than anyone else's (they press the button and everyone has the buff).



aha gotcha - thanks!