HE's are the major power houses atm. They have the most HP of the three, and they do the most crit damage.
PR's have VERY low HP and usually die rather fast, though they have the highest P.Atk.
And SR's have the evasion and good crit damage, kind of in between the PR and the HE.
HE's are the major power houses atm. They have the most HP of the three, and they do the most crit damage.
PR's have VERY low HP and usually die rather fast, though they have the highest P.Atk.
And SR's have the evasion and good crit damage, kind of in between the PR and the HE.
What you say there is true, exept PR crit hardest and end-game all of them crit about the same anyway.
HE's are slowest and no way of hamstring until 77, that is the biggest minus of this class (can't kite for shiit), but high patk and hp/con make them last 1 sec longer. Their best skill is Quiver of arrow that makes you able to carry 500+ CP pots for pvp :P
PR's are the glass cannons of L2, highest Patk and crit damage by far when full buffed. They're almost as fast as SR's, their only drawback is low hp/con. They also have cool disabling magic like lower pdef and patk. IMO best end game archer.
SR's are fast, a bit lower patk and can have the highest attack speed in game at cost of range, a very good self buff compared to the other two archers. Hard to catch, are usually seen fleeing wherever they are! *******.
End game, all archers are bad ***, the decision is more based on looks and preferences.
the biggest bonus that i see in HE is that they have no real magic attributes... that means as a archer you dont have wasted attribute point goin into Int
HE has more attribute point on the top (phys) side meaning you can +dex +str - con to max and still have higher con than SR/ PR
PRs imo waste alot of attributes on int and you dont really use your debuffs/etc enuff to make it worth while
they also have high str but those missing point means that when you give +dex or + str tats your hp and stun resist get very very low
SR has a awsome skill set and pretty nice stats they have they same problem w/ attributes on the mage end as PR jus to a lesser extent
both of them cant carry as much pots/arrows/ss as HE
they HEs main bonus is they high Con you can use any way you like his skillset kinda sux but HE has a few skills that make up for it quiver of holding, snipe, pain of sag
Criticals are the only god thing it can happen when archer
Hawkeye get the best of passive(1 crit.chance and 2 crit.power) but has the lowest dex(with dyes you get equal to elf). SR does more critical but without DW and dance of fire it does no difference.PR takes two critical power passive and deal damage big time(when he crits) problem is no critical chance but then again you can increase his dex(-3str +3 dex) and increase his critical chance.
Depends on the partty realy, if party SWS then go for PR if BD(the most usual dancer) then go for SR. You can never go wrong if you choose hawkey anyway. Best solo i think is hawkeye or pr without buffs sr does realy [censored] damage
Last if you like HEX then PR but if geting aoe party often then choose the other two because PR has no mass attack thus you are not going to get any party.