40-48lvl Necromancer guide

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This is my first guide, and my first post 2.
I have been playing lineage for three months only, and my Necro is my first, my main, and my only character. Yesterday he reached lvl49. So, happy 49 mr Necro! :)

I decided to write a guide about the Necromancer class, for two reasons.
A) There are NO big, nice and proper guides for Necros (btw, don’t assume that this will be one either).
B) When I wanted to become a necro there was no in-depth analysis of my would-be character, and I was left in total darkness (a Necro’s natural environment, so I did ok).

What drew me into the Necro class was his wide variety of skills, the beauty of the dark side, and the demanding side of this char.

So do I like my character? Is a necromancer as good and as lethal as they say? Well, though it’s still early days, I think the hype is true. Let’s see what, how and why.


FIRST PART. SKILLS

Lvl 40

After you complete the 2nd class change, you finally become Necro at lvl40.
If you have also completed “Lizardmen’s Conspiracy” repeatable SP quest (reward 42.000SP, starting at lvl25, talk to Guard Praga at Gludio) enough times, you must have acquired enough SP for your skill acquisition. NOTE that some of the skills will require SB, or spell books that CAN’T be bought from an SB seller. You have to kill mobs and get the books from the mob drops (or droppings, I don’t care, hahaha). Alternatively you can buy the books from private shops at a usually dear price (in Giran SB sellers sit near the priestess of dusk).

So you get your new skills, and… you are disappointed big time. At least I was.
BUT don’t get discouraged, cause... like many ppl told me: “a Necro starts to shine over lvl 44, past 48, etc.” They were so right.

Back to lvl 40 and your new Necro skills. Note that I won’t go much into passive skills like concentration, and such, but instead will focus on the IMPORTANT active ones. Next to the spells I’ve placed the highest spell lvl that you can get at the specific character lvl.
Let’s see…

First there is your assortment of curses.

-Curse Chaos (lvl2), you had that from when you were a wizard (lvl35). Reduces your enemy’s accuracy. Well, this sucked at lvl1. And it still sucks at lvl2.

-Curse Discord (lvl1). Confuses an enemy to attack its ally. Sounds good, doesn’t it. Well, sorry folk, this also sucks at lvl1, and will only work at really low lvl mobs.

-Curse Fear (lvl1). Instills fear into an enemy causing it to flee. Ah… lovely thought, and a big boost to our dark egos… but still mostly useless, and sometimes outright dangerous. If it doesn’t stick, the mobs are after you. If it sticks, they flee. That’s your chance to kill them, if you can run fast enough to keep up with them. Cause if you don’t, when the spell fades, the mobs will come back for you, and sometimes they will have company too.

-Curse Weakness (lvl6). Reduces enemy’s P.Atk. Hey, that’s not a bad curse actually. Still a bit weak at lvl6, but great for partying. Use it when you attack strong mobs, and your tanks will get hit more feebly, the mobs inflicting less damage to them.

Done with the curses, let’s jump to the other skills.

-Corpse life drain (lvl3). This is a fast casting spell which is a great way in replenishing your HP, and very economic too, as it’s using only 18MP each time you cast it. You have first met this at lvl 30, but probably didn’t think much of it. This is much gentler with MP consumption than Vampiric Claw (63 at lvl3 and it gets worse), if you don’t want to suck life out of a living creature, but only want to fill up your HP. Combine this with the next skill that we will talk about, for GREAT MP MANAGEMENT.

-Body to Mind (lvl2). Or BTM. Sacrifices HP to regenerate MP. This is THE key for Mana management.
I found that the best way to use Btm is to cast it at least 2-3 times and then cast Corpse life drain. Of course you have to be EXTRA careful with mobs, as not to get attacked by them while you are down on HP.

-Sleep (lvl12). Excellent spell that sends a mob to sleep while you, or your party (and it’s with a party that this spell shines) deal with another. Just be careful with casting, cause if other nearby mobs are social might attack you on cast.

-Summon Corrupted man (lvl1). Here’s your first dark pet. Its crap at lvl1, and it might continue to be that way...
Still it gives you an idea of dark summons, but it costs AN ARM AND A LEG in C-Crystals and Exp, as it consumes 90% of it. Jeez!
I played a few days with it, sending it to kill Fettered Souls and Grandis at the death pass, just for the adena drops.

-Transfer Pain (lvl1). Transfers part of one's damage to a servitor. MP will be consumed continuously.Ah, one of the cornerstones of Necro’s PVP. But at lvl1 it sucks, so prepare to get disappointed. You get hit, and surely some amount of the damage transfers to your summon. But ONLY a small amount… Just be patient for the next few levels, when the transfer pain lvl and effect increase.

-Vampiric Claw. Absorbs HP from a living mob. Nice but COSTS DEAR in MP, so… I use it rarely, complimenting the other Necro skills.

And that’s that for lvl 40. Grrrreat. Or not. Yes it sucks. So you either get disappointed or stick to the grind. I did both, hah.


Lvl 44

Now we are talking. At lvl 44, you start to get a glimpse at the TRUE powers of a Necro. Let’s check the skills.

-Anchor (lvl1). Instantly paralyzes an enemy. The official lineage site explanation of this skill is INcorrect. When we are talking about paralysis here, we visualise the victim falling limp to the ground. That’s NOT the case with Anchor. The truth is that anchor FREEZES its victim in mid air, creating some lovely looking, statues. The victims can’t move, can’t cast, and can’t attack while under the anchor effect. They are sitting ducks for anyone who wants a go at them, either with a spell or with some heavy, blunt or sharp, object. Carefull though, cause the effect doesn’t land for very long. Usually high lvl mobs, or npcs with high M.Def will resist anchor, but their resistance is GREATLY reduced if you can FIRST land the next spell we are going to talk about.

-Curse Gloom (lvl1). Curse that decreases enemy’s M.Def. Yes! This is a start of a beautiful relationship, between the Necro and his curses. Gloom lowers M.Def right down, making opponents easy to hit with spells, and also making Nuke and Curse damage much higher than without Gloom.

-Curse Weakness (lvl7). As covered earlier, works beautifully in parties, helping your tanks. Now it’s even stronger.

-Curse Poison (lvl4). A mediocre curse. Don’t like it that much, and I didn’t found it effective enough, at least at this lvl.

Curse Chaos, curse discord and curse fear are getting stronger, but still they are not that strong or effective, especially on high lvl mobs. There was a funny moment though, when I found Fear to work nicely with a mob that was in a small room. It run away against a wall. Hah. It just stayed there running, and we simply hit away.

-Corpse life drain (lvl4). This gets only better. And it only costs 20MP. Use it with Btm and cut down on your MP recharge breaks.

-Death Spike (lvl1) Damages an enemy by throwing a bone. 1 Cursed Bone needed. This is the Necro’s main Nuke. The one that will finally replace Blaze and Aura Burn. Or so you are told by all. Yes. Maybe... But NOT at lvl 44. It is effective but COSTLY. So you get the spell, and you forget about it. Cursed bones cost a lot. And where do I find the **** things? Well, you accept Magic Trader Cema’s quest, that’s where. At least before you get the Summon Cursed Bones spell that comes later on. The Quest is called Under the Shadow of the Ivory Tower, and you can start it as soon as you hit lvl40! You go to the crater of Ivory tower (near Oren) and you kill the creatures that live there. You kill Monster Eyes, Iron Golems, Stone Golems, Gargoyles and Manashen Gargoyles to receive “Nebulite Orbs”. These are tradable regular items and not quest items. When you get lots of them, you take them back to Cema and trade them with Cursed Bones (20 orbs give you 10 cursed bones). Ivory tower crater is a GREAT place to Exp and also to gain valuable spell books which you will sell for 50-300k each (you also need some of them for your Necro skills, eg. Silence).

-Forget. Takes away the enemy’s will to attack. A necro’s life-saver! A mob attacks you, you hit it with forget, and… it totally forgets you and goes away. Ahhh, beautiful!

-Sleep (lvl15). This starts to get really effective even for red mobs down in the catacombs, even WITHOUT using gloom b4.

-Summon Reanimated man. Summons a Reanimated Man. Requires 2 Crystals: C-Grade. Afterwards, an additional 1 crystal will be consumed at a regular interval for 4 times. 15% of acquired Exp will be consumed. Great summon, great tank, great fun!
This is the first Necro summon that you can use effectively for long periods. Yes, it does consume Exp, but at a mere 15%, that means that at lvl44 you can kill Iron Golems in Ivory Tower crater and still get around 3.200Exp for each one.
Yes it does consume C-crystals, and at around 3k adena each, this means 6cryx3k=18k adena till the Summon fades away. I have to note here that in order to summon his pets, a necro must first kill an enemy, and summon his creature from the enemy’s corpse.
Don’t forget to buff the summon with servitor wind-walk, shield or might. If you have a buffer nearby, even better. Have the buffer FULLY buff the reanimated man, and you are ready to destroy big mobs with it. The reanimated man, or skeleton, is a very good tank, and can hold its own against high lvl opponents. His master stays back, buffing and healing the summoned pet, and sometimes helping it with Anchor, Curse Weakness, or even a Nuke.
Notice that when the Necromancer drinks a HP pot, or when you apply Corpse Life Drain or Vampiric Claw (now at lvl4 and consuming 70MP), the healing powers that you receive are also applied to the reanimated man! Nice! And no, the reanimated man can’t pick up objects, so go on, pick them up you lazy necro.


Lvl 48

-Anchor (lvl2). Last night I went to the Catacomb of the Witch for the first time, partying with three +60lvl friends. Two tanks, and one buffer. I was a mere 48 necro puppy and my heart was pounding. I thought things would end up pretty badly for me, death looked certain.

But was I wrong, or was I wrong… Here we are talking about 60-70lvl mobs. So I equipped my BlessedSpiritShotCs, I drunk some Magic Haste potion, got hyper-buffed, and was ready for battle.
I let the tanks land the first hit and draw hate, then start casting my spells at a furious rate. First spell at that mob lvl was naturally gloom (I reccomend that you DO use Bssc at higher lvl mobs, as it ups the possibilities of a successful spell hit). The M.Def was lowered, the mob turned to devour me, but a hit or two from the tanks made it change it's mind, turning back on them, and giving me ample space for an uninterrupted Anchor.
And boy did it stick!!! The party was amazed, and I was shocked. We are talking lvl48 necro landing anchors at lvl60+ mobs, with most of those mobs having high resistance to dark attacks…
We are talking mobs so bad, that when I tried to land a nuke, I got either the “attack failed” message, or the hilarious: “you hit for 1 point”. Hahaha.

Big, big, big smile! Of course anchor doesn’t always stick, but the times it didn’t, were so far and few between, that it didn’t matter at all. When it doesn’t stick, throw a nice Weakness, in order to alleviate pressure on your tanks, but generally don’t go mad on spells, and try to manage your MPs with continuous use of 2-3Btm followed by either a pot, or a Corpse life drain. Nearby buffers can also fill up your HP, or even better if they have the skill, replenish your MP points straight away.
In PVP, mind you, high lvl players with EXPENSIVE and rich in M.Def jewelry can resist anchor well. Also be careful to stay away from mob crowds and their hits or stun attacks while casting, cause if you are alone, and anchor gets interrupted, cast forget and run for dear life (of course if we are talking about a PVP situation I don’t know if you’ll manage to survive when anchor gets interrupted).

-Corpse burst (lvl2). Causes a nearby corpse to suddenly explode. The Necro AOE. GREAT spell! It needs some practice, and it works perfectly in train situations.

Two days ago I was partying with a BD in Cruma Tower first lvl. So he got getting about 5-6 mobs to agro, and then he would start hitting them. My tactic was to quickly pick out the mob which was standing the furthest away from him and cast anchor on it. Then immediately right click on the BD’s name to target the mob that he was hitting at the time. Cast a blaze, since Cruma mobs are weak to fire, and as the mob died I hit corpse burst. Alternatively, if I had the time, b4 I hit CB I hit Gloom on another mob (dangerous tactic, cause if your tank gets stunned, mobs turn immediately to you), for enhanced Corpse burst damage.
What damage are we talking about? BIG BADA-BOOM!
As one of the six mobs died, my Corpse Burst landed, dealing instantly 1800-2000damage to each of the remaining 5.
Nine to ten k damage with one spell!
Not bad, not bad at all. I can only imagine (and dream) about the effect this AOE will have when Necro gets Mass Gloom later on!!!

All other existing curses (Chaos, discord, fear, weakness and gloom) get more power at this level, as do almost all existing skills (Sleep, Transfer Pain, Vamp Claw now at 78MP cost, Summon Corrupted Man, Silence, etc). Death Spike also gets to lvl 2. Still I don’t use it while Exping, and I am gathering cursed bones for later on.

Note this about Silence. Silence is really good in PARTY situations, where high lvl mobs cast Heavy Damage spells on your tanks. Cause if you use Anchor, then Silence is of no use, since with Anchor the mobs stay both frozen AND silent.
I also found out that Silence draws BIG hate from the mobs that get silenced. So DON’T silence a BAD mob if you are alone. Otherwise it will have no problems pummeling you to a pulp with its fists.

This concludes my SKILLS guide for now, since I just turned 49 and have NO clue on what the future holds. Well, some clues can be found in the official Lineage site, at

http://www.lineage2.com/Knowledge/race_human_skill.html?my_class=human_necromancer

Yes, mass gloom, I crave for you. Curse Death Link sounds dreamy, and exactly the spell that a character weak in P.Def, like the Necro, would wish for. And if Curse Discord gets strong and effective, that would help a Necro solo even better. I also dream of poisonous cloud after mass gloom and corpse burst combos… Mass Fear for situations where u are alone vs five agro mobs and you can’t outrun them. And Summon Cursed Man for intense PVPs…


SECOND PART. BITS AND PIECES

Weapons
I chose Sword of Whispering Death at lvl 40, and I bestowed Magic Power special ability to it, for an extra 99 damage with each cast. It’s good and powerful, but painfully slow. The other choice, which most ppl prefer, is a Homunculus with Acumen Special Ability for 15% faster casting.

Wear
For robes, you would either go for Karmian or Demon set. Go for Karmian for faster casting speed but smaller MP bonus (225karmian VS 284demon). Or for Demon for more P.Def (69demon vs 60karmian) but slower casting. Extra bonuses apply if you get the whole set. Karmian tunic with karmian stockings and karmian gloves= P. Def. +5.24% and Casting Spd. +15%. Demon’s tunic with demon's stockings and demon's gloves= HP -270, INT +4 and WIT -1.

Jewellery
Wear Jewellery, otherwise you will get stunned so easily, you will sleep, you will get poisoned, you will die. Go for Nassen’s Earrings if you can afford them. They offer the highest M.Def in C-grade earrings. Necklace and rings of Binding also offer the highest C-Grade M.Def.

Consumables
ALWAYS keep with you enough of the following: Acumen pots, or magic haste pots (to cast faster), haste pots (to run faster), HP pots, SOE, Rez Scrolls, Scrolls of Recovery, adena, AA, dimensional fragments, BlessedSpiritShotsC, SoulShotsC (the last 2 are very heavy, so watch for weight penalty), C-Grade Crystals for your pet, etc.

Where to level
In the beginning Breka Orcs near Giran were nice.

As I gained lvls, I moved to Death Pass, with Wyrms, Rats and the rest.

Fettered souls and Grandis at Death Pass were nice 2, but at first mostly with party help, then with pet reanimated man.

I loved Ivory tower crater’s Iron Golems for SB, and Exp, partying only with my Reanimated Man. Cruma Tower is good, with the help of a descent tank (not your reanimated man). And don't forget that here, if you kill the same mobs over and over again, you will get nice sb drops, which you will use or sell.

And OF COURSE the catacombs and the dimensional rift. Just be social, look for a party, and have fun.

Wow. I never thought I would write that much for a start, and in one go. I hope I’ve been of help to any would-be necros out there, and I am waiting for your corrections and additions. Take care, all the best, have fun. :D

Ayahuaska - 49lvl Necro - Devoted Clan - Athens, Greece -Teon Server
Nice post - Good guide
Necro is funny and strong, excellent for solo and useful in parties even at catas... It's true that many mobs there are dark magic resistant but at least one of each group is dark magic weak and necro can make a feast with them while can be a really good crowd controller using at least sleep and anchor to save tanks hp and also helping with corpse burst.
If the party has a SE, really better.
In mage parties, gloom is great.
If you make a frequent use of B2M, corpse life drain and HP pots, u never be out of MP.
Enjoy.
Jorgito - Necro - Franz
tis a nice guide, I will admit. Write me one for a 68+ necro though. Ive lost all hope in lvling him. lol
Nice guide, but one point though = jewelry doesnt help against stun. Only Con does.
Browsed this guide a little to see how good it is.

There are some good points in there, but when i read about sleep and how good it is, i was kind of wondering.

Sleep workes great to sleep mobs, but it's so slow. Chances are that you or most of your party is dead when you try to use it. :p
Ty to all four for commenting. :-)

NestadborTK 68+ necro? Hey man, you should start where I stopped, and continue this guide! :-D
Well, I wish I reach 68lvl one day. It will be quite sometime though b4 this happens. :-)

Orvieta ty for the stun clarification. It's true that I am a newbie in most aspects of lineage. That was a good point! :-)

Thumpy, ty for the "some good points" mr Orc :-)
Now about the sleep spell. Yes it's slow in casting, you are right on that.
But I insist that it has its uses and you should experiment more with it. As long as you know how to use it it will become a nice addition to your arsenal. I will try to clarify its use here.

You must first realise which mobs are social to the ones your party is attacking, and use sleep on them as a PRE-EMPTIVE strike, B4 the mobs start attacking your tanks, or when a social mob respawns while your party is hitting other mobs, etc.

Also, I've managed to use it succesfully when there are 2-3 or more mobs attacking the tanks, and the mob's HP is really high (2x-5x), so the tanks can't take them down fast enough.
So, you can hit one with anchor, throw some weakness to the others, pick the mob that's last in your groups hit-list and cast sleep. Nope, I never had tanks die on me, cause I don't RELY on sleep. I use it as a complimentary sweet... eeeh, spell, in specific situations and it works just fine.

Take care, all the best. :-)
44-52 Pavel ruins is a good place if you have an SE.
52-61 well there is a number of places you can go.
Cementary is a good place to hunt,and its fast xp and will lvl you fast.At some point you should move to Vos (valley of saints),that place is a nuker paradise.You can pretty much stay there until 73 or something like that.For some variation or maybe you will get hunted alot by enimies in vos,you can also do doomknights after 61 up by deva castle.If you know alot of mages SH/Necros a party of those whit a bd and recharger/s is awsome in Monestary of Silence.

Keep lvling they maybe expencive to lvl,but fun as hell to play/pvp whit.
I'm going to add on my random babbling onto the end of this for other necros to read. I've been soloing from level 1 and I'm now level 49. I'm not going to go into how long it's taken me to do anything because that's down to your playstyle. What I can tell you is which mobs I've found to give me the best XP v's Hits.

My outfit
======
+5 SoWD with Magic Power (+99Matk).
Karmian

For the past few levels I've been mainly killing the Hunter Gargoyles up by the Outlaw forest. I get 2317 XP per hit for those compared to 2024 from the Archer of Greed outside the cemetary.

I've made up an excel sheet which I'm noting down the number of hits I make on a mob v's the xp and sp I make. So far I've come up with the following basic conclusions.

Level 46 - out of 15 mobs I tested, the Manashen Garg in IT gave me the most XP per hit compared to the Enchanted Iron Golems right next to them who give just over half of the XP per hit.

Level 49 - out of 16 this time, I've found the hunter gargoyles give more compared to a Punisher for example, who gives way less.

Between those levels I spent time in pavel ruins with the B-grade recipe quest (anthro nail if you want to know....) but the downtime was quite a lot because the respawn is so quick you don't always get a chance to b2m.

I suggest, for soloing, carrying lots of grocery healing pots, acu pots and some elixers of life. Obviously bones and shots!! I use death spike as my main nuke.

If I come up with any other observations from my ever growing spreadsheet, I'll post them.
A little update from me on the matter of levelling a necro.

So, I was hearing a lot about VOS fast exp stats for a necro. Yesterday I thought I'd give it a go.

By now I have reached mid lvl53 with my Necro, I got a +9Homu Acumen with Crit augment (laughable augment really hahaha), Avadon Robes, BO jewels, and the 3 tats that everybody cared to recommend 4 a necro char.

My VOS experience? Well, I must have been doing something wrong. True, the fear of the unknown made me go there in a party. It was me, a 63lvl tank, a 62lvl sorc and a 62lvl buffer. So the big lvl chars may have cut down my exp, but not by that much. With the same party I was getting 5k-10k exp in catas/ev or whatever.

The result in VOS was 2k-2.8k exp for each mob, low exp for me, and low exp for the 60+ party members. BIG letdown.

Not only the exp sucked, but all the mobs were social, gathered in group formation and shot painful nukes at us (well they were painful at least to me).

After 30 mins of trying to see the point... we left.
We tried tower of insolence. Nahhhh. Same thing. Social nuker groups of mobs with high x HP, and low Exp yield.

I forgot to mention that in both cases the mobs were either pink or red to my 53necro's eyes.

I nn'd the others, and went to do what has proved far more fruitful to me at this level.

Took a stroll down Forest of Evil/Outlaw Forest. Wow. NOW WE ARE TALKING. Good and SAFE Exp, as only the Mahum family members are social in Outlaw.

In the Forest of Evil the mobs are not social, nor aggro (except the Elder Tarik Basiliscs) u 2 shot (either 2 fire nukes or a fire and a death spike combo) all of them with bssc (b grade necro using a c grade +9homu), and they constantly drop Mana pots (also giving 600-1000adena each).

Tarik and Elder Tarik Basiliscs yield 3.8k of Exp, and Hunter Gargoyles (they probably stun less with the con tat, but be warned, they stun) yield 4k of Exp.
Yes, you RARELY have to btm. Non-stop nuking!

Moving to the harder Outlaw Forest you 2shot the Oel Mahums/Warriors for 4k of Exp, you kill the Transcenders (or Transgenders, if u like :P) for 4-11k (or more) of Exp (it depends on how many babushkas they spawn), be carefull and anchor or 4-5shot the Witch Doctors, and generally have fun.

You can also try EV, killing Lieles, Liele Elders, Satyrs, Unicorns and Valley Treants (move up on the slope). Treants, Satyrs and Unicorns yield a lot of Exp, they look either white or light green on 52-53, but they have high HP, so they eat MP.

Two last spots.

Head to the Forest of Mirrors for the mirror vehicles/spaceships/whatever that are piloted by gremlins, hahahaha. Sorry, I couldn’t find their name at said time. They have a lot of Exp to give.

Try also Forsaken Plains.

Take care, all the best, and do correct me if I am wrong.
Also, if any necros on Teon want to party, let me know.

Nickname: Ayahuaska
You did something wrong. You went there with a party. Drop the party and solo. Get SE buffs and haste potions from grocery store (along with Healing Potion to negate Body to Mind when needed, or if something warps to you like Blade of Splender). A VoS mob should be dead before it even gets a nuke off on you, soloing - esp at B grade, cause the passive you get + Avadon Robe set allows you to chain your nukes with no real noticeable spell recharge.

Two shot them with Death Spike. 8-9.2k experience a mob. I did 48-52 there, it took about 5 hours total. I have use Zubei or Avadon Robe set with a +10 Homu with an M.Atk augmentation. With Avadon Set I have to 3 shot (or melee at the end) a couple types of mobs, but with Zubei I can be assured that pretty much everything in the entrance area will be a two shot.

Maybe further in, you will get more XP (10k+) at that level?

But don't go there with a group, there is no reason.

Forsaken Plains was good XP, the shaman mobs morf into a form that gives you over 12k XP.

The thing I didn't like about it is that cats would randomly agro from very far distances and run up and start hitting you. You could CDL the hell out of that place with Avadon Set on, but with random cats running up to hit you for no reason - out of no where - it's dangerous. The XP compared to Valley of Saints isn't worth the cash drain to kill them (same two shots for 2.5-3k less XP per mob, and the mobs are further apart).

Cemetary is a nice CDL place, I just commited suicide trying to 1 shot the zombie right outside it was funny getting killed with a 37 nuke first shot ROFL. But inside where the quest mob is you can jus tstand in the middle and 1 shot the orcs as they spawn with Curse Death Link. Agroes aren't a problem cause with Avadon set on the refresh on CDL is almost instantaneous (basically recharged after the first one is finish casting). The XP is slower still than VoS because you will kill so fast you'll either have to risk hitting the shackles (usually bunched with spear dudes) or wait for more orcs to spawn. Stay out of right side, those quest mobs agro (and hit hard, I found out).

I wouldn't mess with Outlaw forest. It's more of a 44-48 type of place since there are too many other places where you can 2 shot mobs for more experience (like VoS) after 48. 1 VoS mob (8k XP average, for two shots) gives almost as much exp as an Oel Mahum Witch Doctor (8802 XP for 4 shots). Also, when the trancenders morf on you (which is very rare) you get more XP but realize that you actually had to hit it once for it to do that (or debuff it, or something) - so the XP is still proportional with the rest of the zone (2.1k'ish XP per shot).

If you don't have top jewels (+3'd recommended) those witch doctors will hurt you, and they crit far more often than you do. I've been 1 shot by one of those in +3 elven jewels, so I was forced to upgrade to Top C (and now Top B cause Flash of Splendors just suck too much, as well as the Dots/Poison from the others).

You pretty much are tied to Empower after you get to B grade. Leveling just sucks without it. No more unbuffed super leveling like D/C Grade (cause you can do uber easy IT crator to level 48 or higher if you want, on the other side by Enchanted Gargoyles), Lol.


My outfit
======
+5 SoWD with Magic Power (+99Matk).
Karmian



You get more MP and M.Atk by going with a Demon Robe Set and +4/5 Homunculus Sword/Acumen. That will net you over close to 100 More M.ATK without sacrificing any cast speed.

But what is SoWD, anyways? I think this is the second time I asked, Lol.
Sword of Whispering Death

If you don't get the empower buff, the magic power on the SoWD is better than a homu if you prefer the damage over casting speed.

Once you start getting empower from people, a +7,8,9,10 homu is better.
Demon Set is > 99 M.Atk and a Homu will give you the Acumen you need for cast speed.

[censored] says it's a C Grade weapon, and it has the same base M.ATK as a Homunculus Sword.

That SA also increases MP consumption by 15%.

The difference in cast speed due to -1 WIT on Demon set is negligible. I'd rather cast slower and save mana :)
I didn't realize that was a censored website. Doesn't seem like they do anything bad except give more information than NCSoft is willing to provide to paying customers.
40-48 necromancer guide:

Nuke the half hp mobs in Tanor Canyon (Chieftan/ Nightmare Lord groups preferably) with Blaze (lvl 35 skill) until lvll 48. This will take about 1-2 days.

The end.
But you can do Ivory Tower to 44 (5 hours or so cause there's always someone to buff u in Oren) and then move to the orcs down the road from Oren and do it quicker - with Blaze.

After than you can move to Outlaw forest and kill everything that isn't a Oel Mahum Witch Doctor with two shots of Death Spike (if you can afford it), or do Cemetary (no herb drops :( ) until 52 - unless you have a high OE Homu, in which case you know where to go.
BUT, I will definitely send my roomate to Tanor Canyon to check it out - he's almost 36 so should be C grade in a day or so.
Get SE, PP & BD Buffs... Nuke <Censored> & Your XP Goes Up -.- rawr~!

Seriously though, if you have a high level SE & PP out of group, and a BD that doesnt mind dancing and leaving party, you can do 40-48 in a day or 2. JUST ASK YOUR UBER HIGH LVL ALLIANCE BUDDIES~! YAR!
Having access to SE buffs all the time (WW/Empower 3/maybe Wild Magic) will also boost your XP rate because you will be able to kill higher level mobs with same amount of shots.

Hunting in higher level areas seems to yeild more MP herb drops than the lower areas (and significantly more Superior HP/MP herbs).