I am on a good mood so ill aswere for you quickly.
dmg=(pattack*70)/pdef
dmg with ss = 2*(pattack*70)/pdef
skill dmg = ((pattack + skill power)*70)/pdef
skill dmg with ss = (((2*pattack) + skillpower)*70)/pdef
skill dmg with ss in interlude = (((2*pattack) + (2*skillpower))*70)/pdef
Nice formulas, but there is a random factor in there somewhere. Seems to be more random for melee than for nuker. Anyone know how the random part fits in?
Multipliers being soulshots, critical hits, crit damage, etc. It isn't necessary to single each type out.
randdmg can be found at l2p.bravehost.com in the "Misc" section. Most weapons are +/- 10%. (aka max damage is *1.1, min damage is *0.9)
critdmg = Vicious Stance, Critical Damage passive, Crt. Damage SA. They're not even boosted by soulshots. Or at least crit damage passive wasn't when I tested that.
Both P.Atk. and P.Def. are actually taken in their long form, not the rounded version you see in the status window. For example, your status window P.Atk. may say 331 but in reality it's 331.51651.
Nice formulas, but there is a random factor in there somewhere. Seems to be more random for melee than for nuker. Anyone know how the random part fits in?
pretty sure there is no random formula for magic damage
if you use the same spell on the same mob it will always do the same damage