The Lineage II web site has been updated for Interlude, so you can find Interlude notes in the Latest Update section now. You may need to clear your cache to see the site updates.
The Skills, Items, and Recipes sections of the Library are not yet updated, but will be in the near future.
The Lineage II web site has been updated for Interlude, so you can find Interlude notes in the Latest Update section now. You may need to clear your cache to see the site updates.
The Skills, Items, and Recipes sections of the Library are not yet updated, but will be in the near future.
Thanks!
when i go to the news section while looking at the boards, it still only goes up through c5
works from homepage, but i dont know why it doesnt work both ways :p
A problem with the Dark Elf Village Gatekeepers social animation has been changed.
???
That type of GK (which also stands e.g. at Hardin's Academy) used to stand around like paralyzed, not moving at all. Only when you talked to her, the idle animation started.
A problem with the Dark Elf Village Gatekeepers social animation has been changed.
???
That type of GK (which also stands e.g. at Hardin's Academy) used to stand around like paralyzed, not moving at all. Only when you talked to her, the idle animation started.
For those classes fortunate to have a lot of skills, prior to Interlude opening up the Skills tab would always result in the skills being shown from the top down. If you were going to use a skill at the bottom you would always have to scroll down.
Now the skills window opens to the view you had when you last used it, so no scroll down is needed.
NCSoft, thank you for the attention to these small details which make the game better. BTW, ty for all the rest of Interlude, too.
A problem with the Dark Elf Village Gatekeepers social animation has been changed.
???
That type of GK (which also stands e.g. at Hardin's Academy) used to stand around like paralyzed, not moving at all. Only when you talked to her, the idle animation started.
And what is the problem now?
lol, just noticed the "changed" :)
Guess now players will just crash when the GK appears on screen, so that you do not have to see the broken animation...