The new improved Hammer Crush >.<

General Discussion Started Last reply 10 posts
It should be renamed "Hammer Fluff"
all npc resist skills...++mobs
of course, but effect will be similar on high lvl players with stun resist buffs or majestic armor - they resist not only stun effect but also large portion of damage. in comparison my pole skill on NPC gives full expected damage.
Hammer crush is indeed much better. With shots i hit a green mob for 1200 at lvl 72. This is much better vthan the normal 150 i was doin:)
all npc's have the stun resist of someone with full stun resist jewles
thats not counting armor, resist shock or lionheart
the damage you see there is the stuff i see every day in pvp

in C5 a fully buffed well equipt, stun resist wearing dude with lionheart could prolly get hammer crush damage down to the single figures (max lvl hammer crush hitting for under 10 damage)
I hit people for over 250 damage with it last night, while using a Chrono blunt ;) I think it's not too bad really.
Stun resistance should not reduce damage properties of stun type attacks. x.x;

I understand treating poison/bleed like that since their main purpose is to do damage but sheesh...

Or maybe the stun effect should just be seperated from the damage.
to a 78 duelist in crusader with no stun resist up you do about 380 dmg with +6 hammercrush

to a 76 cardinal in maj robes no boss jewels or anti stun buffs you do about 230dmg

yeh hammercraush shure got useful in endgame just show me the a class thats worth to be stunned and doesnt have any stun resist somewhere &lt;.&lt;
problem is that the stun resist armor is really good stuff, pdef and armor bonuses even without the stun resist make it worth it.