I don't know if anyone else has noticed this, but drops seem to be a bit off. I've hunted at Pavel, DV, and the cemetary. Its especially noticable on my nuker at the cemetary. 2 buff rounds and not a single basic mat. Ow. Not even a part. In Dragon valley I got 3 boot linings and a total of 1 varnish in 3 buff rounds. Anyone else noticing this?
Edit: Figures, next two mobs, metal hardener and charcoal.
I don't know if anyone else has noticed this, but drops seem to be a bit off. I've hunted at Pavel, DV, and the cemetary. Its especially noticable on my nuker at the cemetary. 2 buff rounds and not a single basic mat. Ow. Not even a part. In Dragon valley I got 3 boot linings and a total of 1 varnish in 3 buff rounds. Anyone else noticing this?
Edit: Figures, next two mobs, metal hardener and charcoal.
Same is going on in high VoS. No idea why, can't believe they screwed up basic mats drop that hard.
weird
i was out hunting some mobs known to drop 3 bone 6 iron ore or 5 skin and after a few buff rounds with basically nothing (or single mat drops) i started getting them again
guess its just the sorta thing that puts random in "korean random"
I'm beginning to suspect drop rates aren't really about rates. It's like there's an on/off switch for things. This is noticeable in quests like the coin quest. Once you get one kill as fast as you can and you'll get 5-6 of them really fast. When it stops then slow down the killing and mp up. The same thing with full drops. When you get one then start killing fast and you might get another.
I'm getting mats and such at the usual pace. I'm even getting quest items like Infernium Ore and Spirit Beads at a good rate. Just not getting full drops or life stones and such. Yeah, feels normal. :)
thou who control the mats, control the castle,
thou who control the spice, control Dune.
i thought i noticed a funny glow around some of the players... :D
@Tailchaser: i remember reading something awhile back about quest drops cycling thru the different mobs, especially on the coin quest, and how they'll drop from particular mobs depending on the time of day. does anyone else remember that?
Have you tried out the game yet? I consider myself smart, but for the life of me I don't get it. My friend and I played it 3 times last night, but are clueless as to why we won or lost.
Every update they do usually changes the drops in one way or another. I can recall when treasure chests opened up with a key you recieved a bunch of mats.
mhm, I read one intresting article long time ago. About random in games.
Generate random after each killed mob can "eat" resourses. If thousands of mobs r killed every second. Much "cheaper" is generate "global" value and change it every few sec.
I think something similar is done in L2. In aoe parties sometimes strange things happend. For example few rare drops in one pull. Like 3x II letters in L2 day event.
Have you tried out the game yet? I consider myself smart, but for the life of me I don't get it. My friend and I played it 3 times last night, but are clueless as to why we won or lost.
I haven't played the game yet, but I understand it's purely random. There is no strategy at all, you just tell the Blacksmith to pull a card until you either win or lose. As for the Sun and Moon deal, well, yeah, that part was a little confusing.
Right now I'm just collecting the beads. So far I have 220 of them. They drop at a very good rate -- which is probably the best indication of how difficult it will be to actually win a good prize. Nothing in L2 is ever easy.