"The effects and use requirements for Sonic Buster, Sonic Storm, Force Burst, and Force Storm have been changed. The focus use requirement has been raised by 1."
This is confusing to me. Does this mean that instead of 2 charges, these skills will now require 3 charges??
You are correct in order to use those skills you will need at least 3 charges. But like the c5 system zero charges are used, only charge stones are consumed
You are correct in order to use those skills you will need at least 3 charges. But like the c5 system zero charges are used, only charge stones are consumed
3 charges to use sonic blaster? so no sub-40 Tyrant or Glad will ever be able to blast anything?
yeah, i tested it and only needed to have 2 charges loaded still. But i've found something odd.. with 2 charges only instead of the 5 i can have i did helluvalot less damage than if i had used 5.. and it seemed consistant so it wasnt a random flux.. any high lvl gladdie there that can confirm?
**edit** the different i saw was at giants cave... from at 2 charges getting 700-800 damage depending on mob to 5 charges getting 1200-1300 and it seemed to be about the same ratio in a necropolis 60+ o.O
yeah, i tested it and only needed to have 2 charges loaded still. But i've found something odd.. with 2 charges only instead of the 5 i can have i did helluvalot less damage than if i had used 5.. and it seemed consistant so it wasnt a random flux.. any high lvl gladdie there that can confirm?
It's always been that way. Excess charges mean extra damage, it's a multiplier. All glads should always run around iwth as many charges as they can at any given time.
Yeah i tend to always recharge after each attack. Quite handy when you need to do some high damage in an emergency.... pvp... pulling too many in PVE etc
each charge essentially adds 15% to the power of the atk i believe. so when you use TSS with lvl 7 charge, you're really hitting with an attack that has a power of around 11k instead of the listed 4.2k.
what that also means, is that the power of our skills have been getting nerfed since c5. since in c5 the charge requirements for all our skills were increased by 1, everyone of our sonic skills were weakened by 15%.
now in interluded, since the aoe skills requirements have been increased again, that means they hit for 30% less dmg than they did in c4. dunno where ncsoft was going with that, i guess glads really were becoming that strong?
In anycase, as someone mentioned, the best strategy is to always use your aoe' s first since they don't decrease the charge pool, and then unload the skills that do. so sonic storm > sonic buster (if they're close enough) > sonic blaster > tss or dss. this was really effective in c5 before the aoe nerf. now the aoe's cost just cost way too much $$ and way too much mp for the dmg they do. so if you can still can, only get level 1 of sonic buster and sonic storm. The dmg difference is not noticeable, but the it costs 50% less mp than max level.