Bad stuff so far found in Interlude

General Discussion Started Last reply 13 posts
mainly stupid bugs or new features nobody ever wanted and nobody ever asked for.


* All my macros and skills get removed from my 1st bar (on main and all subs) each time i change subclass or relog into the game

* I can no longer use the enter button to confirm (mainly used in trades or setting up shops) WHY is this removed, you hate people ???

* For the 7 zillionth time, european keyboards cannot login anymore.

* Serenade of Eva (EE loose agro skill) has now a cooldown of 5 minutes ... now this skill really is totally worthless
You never get all mobs of you from the first time so now if 1 is still hitting you, you're screwed. sleep it or attack it and all the others around are back on you

* Some Catacombs now have a wall at the portspot ... cool you can't look inside anymore ... this "wall" also added a loading screen so hello new blackscreenspots ... weird decision on this one and why not in all cata"s ???

* finally an XP spot on the map for everybody. Tanks, nukers, healers, buffers, DD all go in 1 party so you can survive at dino island and then i get 7K xp from pink mobs at lvl 79, nobody will go there and people will just go back to normal spots leaving healers and buffers OOP and tanks go back in the bottom drawer :( ....

* Recharge skill from EE works on mobs without force attack, you still go purple ... not that mobs need any mana but how does this bug get into the game all of a sudden ?

* AOE in catacombs hasnt really changed, from a corner you still kill the mobs although now occasionally when you're done poling 1 mob with full HP managed to stay out of range. you won't die but you do use double amount of SS now. with the smallest sign of lag mob are all infront of you, surround you, kill you and you did was run in a straight line with the entire flock behind you

So far my complaints and grievances after 2 short evenings in Interlude.

Kinda dissapointed with the unmentioned new VERY NEGATIVE features and many bugs that suddenly crawled in the game :(
you play too much i agree taken skill bars off hotbars is sooo lame and should of been caught without question
you forgot to include people thinking their jewel sets are disappearing. ive said like 5m times today 'hit tab to get your jewels back'
A fre more things...

* annoyance to switch to sub, you need to be believe 80% items on the class your currently at not to the one you switch towards... kind of dub.

* annoyance that more frequently skills disappears from the hot bar.

* The chat window size never get saved.
I agree with you that they might have changed how the mobs act when pulling. Last night in the cats I was pulling my usual 2 1/2 rooms in the same corner that I have been pulling for over a year but this time instead of being the nice tight group, they kept spreading out.

mainly stupid bugs or new features nobody ever wanted and nobody ever asked for.


* All my macros and skills get removed from my 1st bar (on main and all subs) each time i change subclass or relog into the game


So don't use the first bar...



* I can no longer use the enter button to confirm (mainly used in trades or setting up shops) WHY is this removed, you hate people ???


Feature, no accidental bump and ok.

* For the 7 zillionth time, european keyboards cannot login anymore.


Oh that's the best feature yet!


* Serenade of Eva (EE loose agro skill) has now a cooldown of 5 minutes ... now this skill really is totally worthless
You never get all mobs of you from the first time so now if 1 is still hitting you, you're screwed. sleep it or attack it and all the others around are back on you


How many mobs should and EE be able to tank?


* Some Catacombs now have a wall at the portspot ... cool you can't look inside anymore ... this "wall" also added a loading screen so hello new blackscreenspots ... weird decision on this one and why not in all cata"s ???


Feature! Gank ftw?


* finally an XP spot on the map for everybody. Tanks, nukers, healers, buffers, DD all go in 1 party so you can survive at dino island and then i get 7K xp from pink mobs at lvl 79, nobody will go there and people will just go back to normal spots leaving healers and buffers OOP and tanks go back in the bottom drawer :( ....


Ok, this is a good point. Not like there aren't threads about it already.


* Recharge skill from EE works on mobs without force attack, you still go purple ... not that mobs need any mana but how does this bug get into the game all of a sudden ?


Does it matter?


* AOE in catacombs hasnt really changed, from a corner you still kill the mobs although now occasionally when you're done poling 1 mob with full HP managed to stay out of range. you won't die but you do use double amount of SS now. with the smallest sign of lag mob are all infront of you, surround you, kill you and you did was run in a straight line with the entire flock behind you



Good aoe was overpowered. It was faster to pole an archer to A grade than actually use archer type weapons.


So far my complaints and grievances after 2 short evenings in Interlude.



2 short evenings and 1 short bus you mean

Kinda dissapointed with the unmentioned new VERY NEGATIVE features and many bugs that suddenly crawled in the game :(


Quit?
add hot's getting into buff bar

* I can no longer use the enter button to confirm (mainly used in trades or setting up shops) WHY is this removed, you hate people ???



Maybe the intent was to help against shop programs?


* Some Catacombs now have a wall at the portspot ... cool you can't look inside anymore ... this "wall" also added a loading screen so hello new blackscreenspots ... weird decision on this one and why not in all cata"s ???



Can't grief and get healed through wall anymore ^.^
Zariche was changed so it is no longer classified as a 2-handed weapon. Destroyers patk with frenzy was a little overboard before, but now it's worthless. Obviously the sword is a 2-handed sword so it should stay classified as one. I haven't seen any BD/Glad with the new duals, but I'm assuming they are probably classified as Dual weapons.
Polin is BAD. VERY BAD. Took away my only way to lvl and i'm very depressed.
Chests explode for AOE damage when triggered even from 900 range, like in the olden days. At least they did in frozen lab.
You know what, this update is terrible imo. TERRIBLE!

Broken things, pointless things, more and more bugs. Sure they will fix them, but maybe they should fix them before their paying customers have to play with them.

Stupid skill nerfing such as that of the Elven Elder's surrender to eva or whatever. Also nerf to pole arm users, I have noticed it on my destroyer in the catacomb, such as one mob totally and miraculously being missed by my pole, or one mob running too far to the side and spreading out so I can't stack them correctly.

The island is pointless...

Basically the only cool things in this update are the full screen map.

Augmentation is sorta rediculus, a good start for diversified weapons though. Too many bugs, way way to many bugs. ******ed nerfs. Increasing the grind difficulty! Pointless island. Unsiegable forts everywhere, why add something before you complete it? It doesn't get me excited, it ****** me off! Also wth? Do are the drop tables lowered too?

I would rather of them not added any of the other BS. I would rather them update skill animations. Fix some of the errors in terrain that are throughout the world of L2. Make the grind a bit easier, or if anything more engaging and worth while to get a good group together. Rework some of the ugly *** armors like blue wolf on LE males. Add more S grade and A grade weapons to offer greater diversity by having multiple top a grade weapons where people can partially choose due to looks. I would like them instead of adding more garbage, fix what they already put out. Make this game solid and a bit more interesting. And stop being half ***** and recycled with the new stuff that is released like crappy concepts for new weapons and whatnot.

/rant over :mad:
Things to add to the list:-

Buffs and debuffs now on different 'pages' so have to flick between em.

HoT spells added to buff bar and taking up a counted buff slot & potions being removed from healer view. (I like to be able to see the heals now, as long as I'm looking at the right buff 'page' but taking up a buff slot? Insane).

Actual hunting spots taken away to place fortresses instead of just using those empty spots with no mobs all over the map. Especially annoying to lose grinding areas when we can't even use the fortresses yet.

Seemingly lower drop rates (no proof on this just appears there are less drops...not just full drops but materials too).

Chat window options don't always save. Have to keep getting rid of the trade chatter in clan chat.

Probably lots more too lol