Why in the world did they change mobs to make a class(warlord) completely worthless and make another so hard to lvl as to make me cry. The mobs don't herd now they just shift all over the place. One pull you hit 8, the next you hit 2, the next 2 stay inside ya so you can't move. Was is this such a over powering thing that AOE had to be destroyed so warlords and dwarfys don't rule the world. I feel for a friend who is a warlord because now he can't PVP or PVE well. Way to go as he spent hours lvlin to 68. This is so depressing :mad:
it doesnt so much as ruin the players ability , but they did say they are trying to increase player - player interaction, if people dont start doing it they will just force us to do so. warlords can solo / duo, but now with the AI changes u need more than 1 spear wielder . it also increases the money needed, U get a weapon for PVP or u get a weapon for Wider Attack area x_x, that was effectively increasing the amount you need to play. and the amount u NEED to play with other people.
it doesnt so much as ruin the players ability , but they did say they are trying to increase player - player interaction, if people dont start doing it they will just force us to do so. warlords can solo / duo, but now with the AI changes u need more than 1 spear wielder . it also increases the money needed, U get a weapon for PVP or u get a weapon for Wider Attack area x_x, that was effectively increasing the amount you need to play. and the amount u NEED to play with other people.
and all pole classes (except destro) didnt deserve this sort of nerf
im with the op on this one, the thing is so totaling random as to make poling useless for me
i can pull 4 mobs and miss 2 or i could pull 12 and hit every single one
i spent hours trying to come up with some sort of way to trick the AI but in the end the only thing i came up with was "if you do X you can get them to stack..... sometimes"
im not exactly a pole noob either, fair enough the first time i started poling hardcore i had a hero weapon but a few months of that and i had my strategies honed to perfection
now the way to play seems to be, pull less mobs and bring more ppl, that unfortunately gives me less xp and alot less adena then i would just get from soloing
it doesnt so much as ruin the players ability , but they did say they are trying to increase player - player interaction, if people dont start doing it they will just force us to do so. .
That's a pretty strong statement for such a young mind.
By the way 1 pole and 1 healer does not work either sense you only hit a couple mobs the healer can actually pull agro while healin. Kinda surprised my teamate with a dirt nap:(
Hmm, guess you people are using some [censored] low-lvl buffs, I don't have a problem poling with my friend. He 75 Destroyer, I'm 78 Heirophant and he has SE for VR. Even without frenzy he dosn't need heals really. We both have Tallum Glaives (He is in +3 Maj heavy, I am in +0 Tallum heavy), He takes aggro, And I attack from the back for better accuracy and critical rate. =P Duno what you peeps doing wrong.
Well as a dwarf if i'm not figfhtin light blues i need heals and i did have vr 4 on me. Its not the buffs its the ability to stack mobs to hit them all. If i only hit 3 out of 8 and they block me so i can't move i'm dead.
This makes perfect sense in the alternate NCSoft dimension...
Archers are grossly overpowered so melee DD's (aoe capable) got nerfed.
Simple.
With the next chronicle we will still have overpowered archers so melee toons (non-aoe capable) will receive slower run speeds.........
i cant justify this nerf but i can explain the logic behind it
i got a buddy who played on korean servers and from how he explains it dwarves and warlords are some of the most popular classes in game
now if you think that korean servers have the same population that we do, and 50% of our population is farmers
now add in the fact that we have ppl who play in different timezones and in korean 90% of ppl will be on at the same time every day
now think about how crowded a catacomb can get in prime time here
now imagine that on our servers half of the archers and mages were playing a pole class, everyone was on at the same time, and we had basically no farmers
Welcome to lineage 2 a group based game. Start to understand that nc didn't made any class to go better alone then with company.
dont give me that garbage
for my class at my lvl i cant even touch aoe unless i have minimum VR4 and vamp dance (or a good healer class)
if i manage to get the BD or the healer (i box the VR 4) i am rewarded with less xp then if i had just soloed, but im cool with the xp loss since the other ppl in party seem happy (it is after all a mmorg)
now as an added bonus i can now risk over 20 hours worth of xp every time the mobs decide they dont want to stack right.... which is quite often
Its not a group thing iys a skill thing. My skill (polearm) is not good and can't be used to kill multiple things anymore. I can hit 20+ mobs per my masteries but now i can't because they mobs won't allow it.
Let me put it another way, lets make dagger attacks only work from the rear but mobs alway turn to face their attacker. Wouldn't dagger users be ******.
Let me put it another way, lets make dagger attacks only work from the rear but mobs alway turn to face their attacker. Wouldn't dagger users be ******.
And yet trick lets me make the target lose atk on me.
I used trick in DO's lvl 3 trick worked to force the mobs to lose target, I could get behind them and hit them with BS, and then the mobs retarget, and go at it.
No i'm sayin if the target aways looked at ya. I know you have a skill that does make them turn thats the point. You can also attack non agro mobs at that so my point stands, what if they always turned to attack you makin your other skills worthless.
Soooo my logic doesn't suck you just can't think of the meaning of what i was sayin.
you know this "nerf" only hurts ppl who can;t aoe properly It seems. I play my FS in a aoe grp with Destroyer, SD, Heirophant.Cardinal and we still do fine.
I have had only small problems poling so far.
Only thing that is realy dangerous now is if you actualy stop in the middle of the pull. the mobs will suround you in 0,5 sec and you will have a hard time to survive. once pulled tho and you got them where you wanted (Im talking about cata poling) i have no problems hitting 23 out of 24 mobs. Im not restacking them a feew times or anything, I just run there, and start hitting them. you just have to figuer where to pull them.
In most catas, just outside the rooms in the corridors, there are at many places 2 pillars next to each other, and you can barely fit one toon between them, sometimes the space is bigger and you could fit 2 toons there, thats where I pull them. i have tried other walls as well, and it works OK, but these places works as good as befor.
(maybe 1 in 10-20 pulls a mob will stand upon you, and you will have either to restack them, or kill the mob after the train is dead. but thats like 1 in 10-20 and i can live with that)
Welcome to lineage 2 a group based game. Start to understand that nc didn't made any class to go better alone then with company.
dont give me that garbage
for my class at my lvl i cant even touch aoe unless i have minimum VR4 and vamp dance (or a good healer class)
if i manage to get the BD or the healer (i box the VR 4) i am rewarded with less xp then if i had just soloed, but im cool with the xp loss since the other ppl in party seem happy (it is after all a mmorg)
now as an added bonus i can now risk over 20 hours worth of xp every time the mobs decide they dont want to stack right.... which is quite often
It's not garbage, it's the truth. The point is that nc need to improve the xp bonus of the partys. They neferted it so much, that nobody thinks that grouping these days is better then solo. The old L2 players remember the time when a big group was the best way of lvling. Another great deal of ncsoft dvs, keep going guys you're ruining the game...
AoE melee toons aren't required. Last night we were poling with, let's see...A DA, a SwS, a glad, an ES, a HE, a bishop, and an EE. Oh, yeah, we did have a c-grade warlord in our otherwise lvl 70ish party, but he fell asleep part of the way into the group and we didn't even notice for a buff round.
What I noticed though is, small groups are harder to bunch up than large groups now. So our large pole group there did just fine with 20-30 mobs, but trying to do 4-5 mobs with my dwarf earlier in the day was pretty tough. I had to pull to a narrow corner, and even that didn't work perfectly.
Um.. mobs got smart.. they don't stand in a pile anymore and let you hit all 40 of them at once any more. Now you need crowd control, off-tanks, dedicated healers and multiple pole-users to cover all the angles...
Pole-arms were never meant to be an individual's weapon, they were only used in mass formations... looks like NCSoft is moving in that direction.
Looks like you'll need to use wedge-type formations with 3 polers, with the healers and such in the middle, defended by them.
never meant as a solo weapon...says who. Why else could i personally hit 40 mobs. Why make the amount so high?
Says the RL use of pole-arms. While this is a video game, and obviously not based on RL, perhaps the original (or new) intent was to make pole-arms a group-based weapon?
Buy a single-target weapon if you want to solo? :o
This game is all about the interaction - whether it in acquiring gear, levels or just for company. It's not the looks (plenty better-looking games out there), it's not the PvP (plenty of similar PvP models out there), it's the closeness.
Time to get around to that I suppose.
PS: I could hit a bunch of mobs fine, unless I forgot to run into the corner properly. The "jerk" still works for getting out of being surrounded as well.
I dont see a big difference in the poling anyway, i aoe all the time at TOI 9 and because of the mobs high hp and pdef, theres needs to be multiple people anyway.
We just stack em up against a small corner outside of the room and start wacking, all of them go down at the same time.
Another thing is that although i like to group, and prefer to group than solo, the problem is for me is that classes i need are never usually available, (such as support like SWS/BD), i think ncsoft needs to make these sorts of classes more attractive so that more people will play them, because its a real problem for me, no BD and the group = screwed.
At first when i heard about the AOE news i was kinda interested and wondered if it was so bad that i'd need to re-roll, lucky for me aoe'ing still is NO problem at all if done right, and since i am only 90% from lvl 75 that means i can sub soon anyways xD.
Last thing is the new stun really gives warlord a boost at 1 on 1 pvp, because it means we can chain stun people and get lots of damage in before they can even start to fight. I found that shock stop has a very high land rate, and since it removes target it buys maybe a few extra seconds to get some damage in... along with the big boost in skill powers of whirlwind and thundershock, i've actually been able to beat daggers, bd's, summoners, swordsingers, overlords, and i dont even have top gear xD.
So overall i think the aoe nerf might've screwed people, but the gain for warlord in pvp definitley seems worth it, and if you do the AOE right its not a problem anyway, so stop complaining cause you probs dno what your doing :)
a tanks only role in aoe is to pull the mobs
ive never seen a tank that could hold hate against even a dwarf in a pole group (not that they would want to without the beneifit of pole vr)