changing Death Spike's animation...

General Discussion Started Last reply 22 posts
I dont know how hard it is to change the animation compare with adding in the interlude but Necro's main nuke plays the same animation as Wind Strike is just lame

flame on.
its a bit different from wind strike
Not much >< but yeah make it actually look menacing, tired of looking like someone is trying to windstrike me to death
yeah I don't see why all skills have a unique animation.. I mean come on!
i agree...it looks really lame. the sh main nuke looks awesome, should change necro one too.
CHANGE IT !!!
Shadow flare is awful too.

Shadow flare is awful too.



shadow flair, and CDL look exactly the same.

they both need a change in animation. DS to.


Shadow flare is awful too.



shadow flair, and CDL look exactly the same.

they both need a change in animation. DS to.



oh yeah..CDL, forgot to mention that one. it shares the same animation as Blaze
Time to work ncsoft devs. Ah and btw, why you guys don't make the human female mage been able to actually run instead of taht weird balee way of moving :mad: :mad:.
How about summoners get something that doesn't look like level 1 self heal for the pets first? : p
lol
make wind vortex look like something like agility =O
Death Spike...thats where you throw a bone isn't it?

LOL, change the animation where they throw a bone and it bounces off the opponents head! YES!!!! If it is a critical hit, the bone should get lodged somewhere in the body! That will be a unique animation, and definitely add to the necro's uberness!!!!!!!!!!

Edit: Vortexes should look like a tornado. Above the apponent a funnel cloud of either wind, light, water, darkness, fire, whatever comes down and Hits them, kinda like solar flare, but not a lighting bolt. And while the weakness effect is still active upon the target the funnel cloud type thingy should remain over the opponent until the weakness is removed. Aim for more of a "vortex" look!

Edit: Vortexes should look like a tornado. Above the apponent a funnel cloud of either wind, light, water, darkness, fire, whatever comes down and Hits them, kinda like solar flare, but not a lighting bolt. And while the weakness effect is still active upon the target the funnel cloud type thingy should remain over the opponent until the weakness is removed. Aim for more of a "vortex" look!




I couldn't agree more!!

that would make things alot better.


Edit: Vortexes should look like a tornado. Above the apponent a funnel cloud of either wind, light, water, darkness, fire, whatever comes down and Hits them, kinda like solar flare, but not a lighting bolt. And while the weakness effect is still active upon the target the funnel cloud type thingy should remain over the opponent until the weakness is removed. Aim for more of a "vortex" look!




I couldn't agree more!!

that would make things alot better.



The problem is that the developers have always been lazy about this type of stuff.

Time to work ncsoft devs. Ah and btw, why you guys don't make the human female mage been able to actually run instead of taht weird balee way of moving :mad: :mad:.



the new way they run with bow is terrible.
for me, I rather have them fix all these misc. stuff instead of placing a new raid boss that requires 100+ people's attendence for 6+ hours.

now death spike is lke wind strike (lvl1 spell) without the wind swirling thinggy at the beginning and CDL is like blaze (lvl20 spell) without the fire thinggy over your head...that's unacceptable since those are pretty much all necros use for normal grinding/pvp even at lvl80.
Keep the Death Spike animation, change the color of the windstrike effect from blue and white to the color of the reflect damage aura (black, blue, with a bit of purple).
I don't dislike Death Spike anywhere near as much as I dislike Dark Vortex. Every time I cast it I feel like I'm 3 years old again and ringing the bell on my trike.
I think that was the idea.
vortexes are pimp