Share your "Augments"

General Discussion Started Last reply 173 posts
Wow. Nice... :o
Not bad. I haven't even gotten a single life stone yet and I've been grinding for several hours with mobs that drop them supposedly.
nice! can you show us a pic of the weapon itself to show its glow?
Augmented my som with a mid grade lvl 64
Got +12.8pdef +1.1 dodge
Chance : Petrify target when i crit..
Completely useless haha. At least it glows
When you mage crit, smack crit or both?
I got +33HP and +0.3 CP regen :/

Well I just used a low Life Stone, I'll probably try with a better one later.

I'm Back Casually hehe



They all come back.

I caught you, by the way. :p

And no lifestone yet for me. How commonly do they drop anyhow?


I'm Back Casually hehe



They all come back.

I caught you, by the way. :p



I wanted to see the new stuff, and missed the people and weirdly enough I missed my Es


And no lifestone yet for me. How commonly do they drop anyhow?



I don't know how they drop yet, I just bought mine to try it.
smack crit. hahahaha
hilarious isnt it.. ?
Got a lvl 58 Life Stone on my BH (lvl 55). I couldn't use it so I gave it to my brother (67 AW). He got +73 HP's, and 0.3 or 0.03 CP regen. Can't remember exactly what the number was on that.

And no lifestone yet for me. How commonly do they drop anyhow?



had no luck for 15h of hunting, the 2 low and 1 mid grade dropped in 1 buffround.
One Mid Grade level 52 Lifestone gave the following effects on my Kris:

M.Def +9.4
P.atk +5.3
Max HP +44.1

Considering it cost 30 D gems, I'm not really unhappy about that.

Edit: A better bonus than unsealing any A grade jewelry and a lot, lot cheaper.

smack crit. hahahaha
hilarious isnt it.. ?



Not really, would be extremely useful for a tank. Especially a Noblesse tank, practically instant win almost.
The stun or crit petrify, Vent?
My mind was in the gutter when I was thinking augments meant increasing in cup size. Those pics might not have been appropriate to share.
lol ok i know im unlucky but seriously
took me 20+ hours of hunting to get a stone
end result?
lvl 70 mid grade stone
+1.1 evasion
+1.2 accuracy
+9.1 mattack
the 3 things dwarfs dont need :/
My result:
M.Atk +3.7
Critical +7.8
Passive: Increases your MP recovery rate (aka Higher mana gain lvl1)

Now IF I was anything else but EE (and SE) I'd be HAPPY as hell about the mp recovery thing.. but the thing is.. noone can recharge me.

Used it on Mysterious Sword no ++++ and regular lvl 49 life stone.
wow higher mana gain would rock for a crafter
but once again
+1 evasion
+1 accuracy
+9 mattack
good stuff
My Destryers Dragon Slayer got this from a lvl 67 stone:
+0.3 CP
+8.5 Matk


Luckily, I got the stone for free from a clanny, otherwise I would be angry...
i tried 20+ augments so far, but nothing useful :(

still waiting for vitality3 on my SE ;)
got a lvl 76 stone, put it on my SoM...
+6.9 Patk
+0.1 CP Regen
Active Skill: Magic Barrier - really slow cast/reuse time and buff only lasts 1min =/
Put a mid-grade level 46 on my Great Axe polearm, got:

MP + 12.2
HP recovery + 0.2
Accuracy + 1

Useful bonuses for an Orc :)
This game hates me:

On a SoM, using a lvl 76 lifestone:

+0.1MP
+0.1CP
+0.1MP
Draconic Bow:
lvl 76 life stone:
+10.8 critical
+14.2 pdef
+8.8 mdef

lucky me, crit rate on a focus bow :)
ss or doesnt exist
A clanmate with an HE got +Matk and +Mdef on his bow. Sounds so far like many players are getting useless augments.
-.- Two crit enhancements on drac bow? Ahh... the stupidity. =.=''
tsu*sls +12, on my glad.

+60 CP
+10 crit
+40 HP

used a lvl 49 mid.
Mid grade lvl 67 stone on Tallum Glaive
+1.2 dodge
+12 crit
+11.5 P.Def
Overall not bad...except no glow

This game hates me:

On a SoM, using a lvl 76 lifestone:

+0.1MP
+0.1CP
+0.1MP



I used a level 49 lowest grade stone and got almost these same stats on a som. I got 7 more stones but removing augments costs a bundle. I'll sell 1 stone and try another augment. If that's not good I'll sell another stone then try another augment. Gahhh.
Yeah I was so frustrated that I removed it and used a level 70 mid grade one. Got decent one ...... if I was a fighter.

+7.8 p.atk
+11.5 crit
+0.1HP recovery


Someone else in my clan got + magic crit so I know there are decent ones out there. So many people getting + crit on their bows.
lvl 70 stone on a drac
+39.8 hp
+49.5 cp
Active skill: magic/physical silence (called doom in the active skills bar, lvl 9)
lol curse o doom. between that and para, you are teh phear.

also, SS or it doesnt exist.
Ooo that's a higher lvl curse of doom than the one on Extinction. Have you tested the land rate?
arena tested it, w/o bbsps (too cheap to buy S grade ones for a simple test) landed 7/20 total (2/3 on a 60s necro, 0/5 on johnluke's glady...darn him... 1/5 of a 76+ PW, 1/1 on a prophet (assuming low 60s or high 50s) 2/5 on an 61+ archer
and 1/1 on a 60s SE)
Lv 64 ordinary Life Stone
Dropped by:Bone Snatcher (FOtD)
Augmentation (30 D Gemstones):
CP +52.5
HP Recovery +0.1
Active Skill:Temporary increase Phisical Atack
(skill name: Might Lv 7 //2min selfbuff,stacks with other buffs,cooldown time 5 mins)
MP Cost: 69
Level 46 Augment:

Doesn't say Mid or High Grade just Life Stone: Level 46

+36.5 CP
+0.8 Dodge
+9.8 MDef

Not too shabby for a level 46 augment, I was actually suprise it wasn't "lower". It was the only one I got to drop in like 2 hours of fast grinding last night - and of course I added it to my now +5 Homunkulus Sword/Acumen because now I can't drop it (pwnt!).
i assume if it doesnt say mid or high grade then its low grade
yes its ordinary

Draconic Bow:
lvl 76 life stone:
+10.8 critical
+14.2 pdef
+8.8 mdef

lucky me, crit rate on a focus bow :)



my friend got +1 dodge and +14.3crit on her drac/focus :)

so that 100+ added crit now to her bow LOL
On my Saint Spear I got: normal 76 lifestone, no glow
+44.4 hp
+.2 cp recovery
Passive: Reduces the mp cost of magic skills
(skill name: magic clarity lvl3)
....being a dwarf, that is completely useless, I tested it on active skills to no effect.

On my Kris: mid grade 67 lifestone with added glow to weap
+hp regen
+mp regen
Chance: chance to paralyze attacker that damages you.
(skill name: active skill Paralyze lvl9, chance to paralyze attacker when recieving damage)
...on my PW sub, this is a keeper I think. Doesnt seem to land very often in pvp since most ppl resist it, but mobs never resist it, and it lands 4-5 times a buffround normally for me.
that para is **** nice... WTB ;)
58 Life Stone (normal) on my +4 Damascus:

+1.2 Accuracy
+35.5 HP
+9.5 pdef
i want that skill crit root or para one on my bow :)... that's not asking too much ;)

....being a dwarf, that is completely useless, I tested it on active skills to no effect.



You have ... lemme think ... there MUST be something ... Ah, BANDAGE! :D

You have ... lemme think ... there MUST be something ... Ah, BANDAGE!



Unfortunatly not even that. Cure bleeding is your magic skill to...well...cure bleeding. Bandage is an active skill equivalent to that. :confused:
It's cast speed based o.o
nope
dorfs dont have any magic skills at all
Did this change? My friend (GinLR) used to wear devotion and a journey staff and run around Giran yelling dwarven healer spamming the skill. Maybe it just casts that fast...I never really noticed.
well the skill casts kinda fast regardless of buffs
throw haste, tallum, zerk, bd dances, boss jewles on a dorf and it happens in the blink of an eye
and yeah afaik cure bleed has always been a physical skill
dorfs simply UBER...

the girls look cute but can bite ur *** ;)
and dorf man just scaring Oo

C6 skill change: fake death is now death... drop urself on ground if anything attacks u and wait 4 rez...
M.atk +6.2
HP recovery +0.1 (what's the point of this? :confused:)
Chance: Momentarily causes your target to bleed during a critical attack.
No glow.
(Level 64 basic life stone)

The crit bleed is nothing short of piss poor. It virtually never lands, and when it does, it lasts for like 5 seconds and it's weak sauce.
64 mid grade stone:
PDef +12.8
Crit +11.5
MAtk +8.5

question: if other peoples wpns are glowing from the mid-grade stones, why isn't mine?
Mid Grade level 49
+.4 CP Recovery
Active Skill Guidance Level 2

The Glow is Weak I had to zoom in and get a microscope just to see it and the skill is even weaker. It only adds 1 acc lasts 2 min 5min recast.
Recovery augments seem like they are just for pretend. Even for pve they don't offer enough to counter the better effects that couldve been there.

64 mid grade stone:
PDef +12.8
Crit +11.5
MAtk +8.5

question: if other peoples wpns are glowing from the mid-grade stones, why isn't mine?



Your augment wasnt good enough to glow at mid grade.


64 mid grade stone:
PDef +12.8
Crit +11.5
MAtk +8.5

question: if other peoples wpns are glowing from the mid-grade stones, why isn't mine?



Your augment wasnt good enough to glow at mid grade.


there is a breakdown of wat makes them glow somewhere... on regular and midgrade stones you only get glow if you get a red or purple augment... i have no idea what a red or purple augment is but id assume its the text color of the augment discription wich would mean for glow on low or mid stone you need to get a augment w/ a skill ?
ill try to find it then repost

Edit: Lightening Effects:
• Normal Grade Life Orb & Medium Grade Life Orb generally would not generate lightening effects, unless it was refined to a red/purple result.
• Normal Grade Life Orb & Medium Grade Life Orb, if these are refined to a red/purple result, it would generate a slight lightening effect.
• High Grade Life Orb, after refinement would generate a medium lightening effect
• Special Grade Life Orb, after refinement would generate a strong lightening effect
• For a weapon that was enchanted to a blue color, after refinement, the original blue color would be lighter than before, it would look like a light blue lightening effect, the original enchant looks would decrease in color by a small amount
• If a weapon was enchanted to a red color, the original red glow would turn into a “yellow” or “golden” lightening effect.

i dont know the source other than clan forum but this is only info ive seen thus far

lol ok i know im unlucky but seriously
took me 20+ hours of hunting to get a stone
end result?
lvl 70 mid grade stone
+1.1 evasion
+1.2 accuracy
+9.1 mattack
the 3 things dwarfs dont need :/



This is what I got from my first attempt at augment, friend gave me a lvl 61 mid grade.

The 3 things that BDs need :)
My augmented duals for my BD (http://www.imagedump.com/index.cgi?pick=get&tp=497593)


lol ok i know im unlucky but seriously
took me 20+ hours of hunting to get a stone
end result?
lvl 70 mid grade stone
+1.1 evasion
+1.2 accuracy
+9.1 mattack
the 3 things dwarfs dont need :/



This is what I got from my first attempt at augment, friend gave me a lvl 61 mid grade.

The 3 things that BDs need :)
My augmented duals for my BD (http://www.imagedump.com/index.cgi?pick=get&tp=497593)



Nice O.o
sweet man
that ones a keeper ;)
what is the dodge? I got 1.2.. is it good?
Evasion...
I'm 2/2 on mid-grade augments getting purple glows :) The level 46 mid-grade gave me level 1 sleep and the level 70 mid-grade gave me level 8 vampiric touch skills. The stat modifiers were nothing worth writing about. Too bad the sleep skill was not on the DS for my destroyer :( sleep, zealot, frenzy, rage=yummy.
Mid grade 58 got me +70 to max mp and +12.5 for criticals on a SOM. No glow.

Mid grade 58 got me +70 to max mp and +12.5 for criticals on a SOM. No glow.



The mana for that extra heal might save someones life.
Maybe, I think even major heal is more than that though ;)
+10 sls w/focus

used lvl 52 lifestone

+47 cp
x.1 mp regen rate
+1.2 to dodge
+12 sls w/ focus on my SK

+15.7 Pdef
+5 Matk
how much +mdef did u get while wearing it? It looks good
have 875 mdef on dorf, it adds only the +10 and not the skill.
its bugged :(
Ah :( .. Petition it. Who knows a few chronicles later they might fix it ^^
It is a passive skill look under your passive skills.
Used a lvl 49 stone on my +8 homu sword,got dodge and hp rec plus heal lvl 2 active skill.Not to bad for a mage that has to use btm,the heal cost no mana and heals for 500.
I hate my augments.
just got a "poison ur enemy when using magic" passive on dagger .....
augments really funny *cough*
i got +100 cp from a 46 stone i bought 500k, i m pretty happy
+36.7 CP, +.9 Dodge, Active skill Aura Flare (power 102, range 900). Yes, 900...normal Aura Flare is 150.
best I got was a peace skill on my dragon grinders.. pretty much useless -.-
MP recovery 0.2
CP recovery 0.1
Used mid grade stone, level 67

worst
augment
ever

No glow either. Yellow writing.
I changed the Augment on my Sword

I have a +5 Dama with Focus and I used a level 55 low Life Stone, I got :

M.ATK +5.1
Critical +8.4
Critical +13.1

I am really happy ^^

MP recovery 0.2
CP recovery 0.1
Used mid grade stone, level 67

worst
augment
ever

No glow either. Yellow writing.



lf that mp recovery

wtt it with +9,2 patk

:eek:
you cant trade augmented weapons genius.

you cant trade augmented weapons genius.



... and someone doesn't see the irony here :)
I put a 70 mid-grade on my +4 SOM w/Acumen last night.

+2.2 accuracy
+67 cp

:(
+41 cp
+7.8 crit
+2.7 m.atk

the decimals are all rounded up, so why are they there? >.<

but hey, now if i go on a PKing spree with my armor/jewls in the WH, i wont drop my duals :p (the crit isnt THAT bad though
Not bad, for a necro :)

http://www.purp.co.uk/l2/Shot00115.jpg

+ 9 Homunkulus w/acumen
+ 8.4 P.Def
+ 6.3 M.Def
+ Recall Skill - 159MP, pretty much instant - hard to cancel unless you're hitting about 100 times per second. Reuse time = long.
- No Glow

http://www.purp.co.uk/l2/Shot00116.jpg

+ 5 Sword of Whispering Death w/Magic Power
+ 32 CP
+ 0.1 CP Recovery
+ 11.8 M. Def


Not bad, for a necro :)

http://www.purp.co.uk/l2/Shot00115.jpg



Oooh, I don't like you one bit!! ><



Neither do half of my alliance now :) Shame they aren't tradable, this would be worth a fortune. BSOE on a stick.
Updated, my link works now. Thanks Zerberus.
Got "charm" as an active skill on my mysterious sword

*sigh* right after i had another useful skill for a healer - higher mana gain :p
I hope you're SE or EE and noone can recharge you :D
yep im an EE >_<

I know.. not funny :<
http://i34.photobucket.com/albums/d141/ferine1/Shot00030-1.jpg

+6 m.atk, passive clarity on a dominator. The staff has acumen now too.

It's lvl 2 passive and takes about 7% mp off my skills. Drain goes from 177 to 159mp, ally CP from 239 to about 205 mp.

Hopefully when I hit 78 the two will stack at the full cost of my skills so I'll get about 45-50 MP taken off!!!
i tried two of low 46 stones last night.

The first augment gave a chance to "hold" (root) during a critical attack. This would be nice if a crit from an arrow didn't usually kill the mob anyway. It's useless with a dagger because there really is no point in holding anything at close range while you're already in the process of killing it. Removed this augment.

The second augment gave me +12 crit, +9 crit, and about +13 more mp. I kept this one.
Well every little helps dude!!

M.atk +6.2
HP recovery +0.1 (what's the point of this? :confused:)
Chance: Momentarily causes your target to bleed during a critical attack.
No glow.
(Level 64 basic life stone)

The crit bleed is nothing short of piss poor. It virtually never lands, and when it does, it lasts for like 5 seconds and it's weak sauce.



Jesus christ. they actually talk to you. on bartz we get some random auto reponsed message, as if it was a little chinese dude, copy'ing and pasting, no different to them big companys who use Asia, as there customers services - no offfense like, but its hard to understand people..


"increase mdef when equipped ..."

i can read , but it dont ;)
jeez , i really wanna have that ,lol
petition ftw ....

edit:
http://www.imagedump.com/index.cgi?pick=get&tp=498108
http://www.imagedump.com/index.cgi?pick=get&tp=498106

+10 mdef ftw ,lol

i was omw to solo antharas but he was kidding me ;)


I have so much bad luck augmenting my BH's Deadman's Glory. I've tried 10-12 life stones probably, most of them mid grade 49's, and 8 or 9 of them I've gotten dodge augments and maybe some CP regen and a slight HP boost.
my main complaint about augments is that you cant seem to trade them amongst your own toons :( so if i say have a dagger on an alt with a nice augment and then i sub a dagger on my main i cant use it :*( means i either remove augment or get new dagger both of which gonna cost me more to do :*(:*(

RampantLiones
A GOOD WAR SMITH IS AN HONOURABLE ONE :)
I haven't even had time to get an augment much less do anything else in Interlude yet :p
Augmented +6 Great Sword Focus

+9 Critical ( with Focus3 and DW3, critical is 192 :) )
+16.5 p.def
+0.8 dodge
____________________________

Augmented +10 TSU*SLS

+80 CP
+69 HP
Chance of interrupting/canceling a target that causes damage to you.
(there was one more thing, but i'm forgetting)
Level 46 Mid-Grade stone on a +3 Flamberge:Focus and I got:

Maximum MP +24.5
Maximum CP +54.7

...and this is for a Orc Destroyer.

COMPLETELY USELESS!
Tried 3, and decided beforehand to stop on the 3rd one and it ended up being the best and most relevant to an archer ^^

+18.1 Critical
+0.3 CP recovery

I'm satisified for a 49 normal life stone
Level 64 mid grade on a SoM
MP recovery +0.1
Accuracy + 1.1
MP recovery +0.1

No glow
:confused:
First attempt :
Level 70 (?) regular Life stone
+15 Patk and a chance to stun target on crit

Second attempt : Mid grade 76 stone
+13 patk and reflect damage

Sounds decent right?
Too bad it was on my 76 SpellSingers SoM.
Needless to say I wasn't too thrilled and I doubt I will try again.

M
Mid grade level 61

M.def +10.1
CP recovery +0.1
P.def +16.5

Pretty decent this time :)
i made alot new, but to lazy to post pics atm ;)

on SE chance to sleep the 1 that do damage to u ... mid glow
on WC silence when using magic on target... high glow
on PP chance to regen MP when receive damage ... high glow
other SE aoe solar flare ... mid glow
on SH lower enenies pdef when receive damage ... high glow
(looks likes a light saber on +10 ecliptic sword)

all with 46 - 49 mid stones

on BH cast lvl 8 slow when get hit ;) ... high glow
with 67er high stone, dropped on beast farm...

no need to say that it sometimes need 40 - 50 tries to get something usefull with mid stones.. but i really wanted the glow ,lol


http://www.purp.co.uk/l2/Shot00115.jpg

+ 9 Homunkulus w/acumen
+ 8.4 P.Def
+ 6.3 M.Def
+ Recall Skill - 159MP, pretty much instant - hard to cancel unless you're hitting about 100 times per second. Reuse time = long.
- No Glow




Same with PR2, sad that the skill recounts on reloggin
and indeed .. verry long re-use time ( i hope they change that :s )
Life stone level 67 on an SoM

+7.3 m.def
+6.3 m.atk
+13,1 m.def

No glow :(
Pretty decent, but I'll be throwing it away when I get my next life stone.



http://www.purp.co.uk/l2/Shot00115.jpg

+ 9 Homunkulus w/acumen
+ 8.4 P.Def
+ 6.3 M.Def
+ Recall Skill - 159MP, pretty much instant - hard to cancel unless you're hitting about 100 times per second. Reuse time = long.
- No Glow




Same with PR2, sad that the skill recounts on reloggin
and indeed .. verry long re-use time ( i hope they change that :s )



It's going to be hard for me to give this weapon up when I hit A-Grade. The recall skill on the homu has saved my live many times - and has also saved me a fortune on BSoE's.

Because you can't just equip and escape, once I get my SoM it's going to be retired. Please, re-think the re-use time on this skill NC!
Did an augment last nigh with a ordinary LS 52 got the following:

Accuracy +1.6
Active: Restores one's HP (378)

Good?
Mid Grade L49 stone late last night:

Accuracy +0.9
Critical +9
Chance: Cause Bleed on a target that damages you.

I also got a light blue glow with some yellow sparklies. (Fairly faint, but noticable.)

I got this on a +3 Flamberge:Focus that my Destroyer is using. (I think my total *unbuffed* crit is 181 with this weapon now.)

http://www.imagedump.com/index.cgi?pick=get&tp=510088

had a good laugh today... why always on dorf ?

and my nuker get things like "greater might for pvp" , yay

time to figure if it works with boom :p



That's very similiar to the one I got. Luckily it was on my Main and is actually useable.
Lvl 52 stone on my +4 Stormbringer duals.
Result = +21.5 mp lol.
Cost me 210k to de-augment so my Arti could use them.


Purp ~ your links still don't work. For me anyway.

The_don. Is that your best screen res ? If your card/monitor can take it, you might get a larger gameplay area with a greater resolution. Just a thought.
Got a no grade 61 today hp recover +.1, critical rate +8.9, passive augment, increases critical rate on MAGIC attacks.

On a +5 SOM /acumen, sure beat the last augment of +70 mp.
On my SOM I got a +9 matk, +11 mdef and chance to be healed when I get attacked.. It heals for about 400 HP and triggers every once in a while (not when I need it though). It also glows a little bit.. That's from a lvl 67 mid grade.
Not bad, no glow for me though :) I could have used that today when I logged in and aggro'd about 6 mobs the second I loaded up ><
Dumb Q, but is it only one Augment per weapon unless you remove and try again ?
Yes, only one at a time. However, you can remove them and put new ones on as much as you like.
On my SoM, I got 90% res skill (70% res plus WIT bonus - tested and it works)

Soul Separator, Curse of Doom

Tsu*SLS duals, +18 crit rate

Guess I am lucky at augmentations o.O
CURSE OF DOOM! O.o
and
90% Rez... really nice.

Still happy with my Silence - cancel and silence on an sps - woot ^^ (but curse of doom would have been even better )
well, im lucky too.. but i always get the good on wrong classes :p


http://www.imagedump.com/index.cgi?pick=get&tp=510088

had a good laugh today... why always on dorf ?

and my nuker get things like "greater might for pvp" , yay

time to figure if it works with boom :p



That's very similiar to the one I got. Luckily it was on my Main and is actually useable.



Ok, so what I actually have is:

+12.1 M.Atk
+14.3 Critical (gotta love the decimal places)
Chance to hold target that damages me.

Got a no grade 61 today hp recover +.1, critical rate +8.9, passive augment, increases critical rate on MAGIC attacks.




oooooooooo you know who many people I'd kill (in L2 anyway) to get that augment? :p
+28.4 critical on my drac bow.

active skill: party recall on my arcana mace.
did you see if it works with spoil fest?
my PW newest to have.

Orcish pole:
+15 crt rate.
+7.8 P df.
+13.9 M df.

used a lvl 46 reg stone.

sense I got my friends dagger my augments have sucked royally. then again kris sucks for a PW.

I'd love to get my PTS augment back tho :(....
+7.9 P atk, +8 P atk, + 13 P df... on a haste AS...too bad I blow it up trying for +12.

did you see if it works with spoil fest?



its a crafter ..no spoil festival ;)

it dont work with boom.. hmm its my servitor.. its using magic (affected by emp + wm).

well no <3 for dorfs :p
Tried my first augment on my +4 Emi Bow (CS) with a Mid 46 LS, and again no luck with my augment.
Got +20.6PDef and +12.2MaxMP
Both are kinda nice but have seen better


Got a no grade 61 today hp recover +.1, critical rate +8.9, passive augment, increases critical rate on MAGIC attacks.





oooooooooo you know who many people I'd kill (in L2 anyway) to get that augment? :p



I don't have WM yet (will in 10%) but it's already making a huge difference :) I get a lot more crits now than before.

Here's the screenie Augment (http://www.elliebelly.net/avatars/Shot00181.jpg)



Got a no grade 61 today hp recover +.1, critical rate +8.9, passive augment, increases critical rate on MAGIC attacks.





oooooooooo you know who many people I'd kill (in L2 anyway) to get that augment? :p



I don't have WM yet (will in 10%) but it's already making a huge difference :) I get a lot more crits now than before.

Here's the screenie Augment (http://www.elliebelly.net/avatars/Shot00181.jpg)



real shame u got that kick [censored] SA though on a level 61 stone, the effect is higher if its a higher stone.. 76 stone + that = OWNAGE, like u crit every 2nd hit Guarenteed basicly with Siren + POW + wild magic
Sorry to rain on your parade, but...

considering lvl 8 "Empower" augment added a wooping 40 M.Attack to my stats... (both MM and sws), I doubt the WM passive makes a huge difference :/
Still, pretty lucky considering it could have ended up on a AoBA or something.

Anyway it has WM passive 6 on it :) And it makes quite a difference, I love it.

Sorry to rain on your parade, but...

considering lvl 8 "Empower" augment added a wooping 40 M.Attack to my stats... (both MM and sws), I doubt the WM passive makes a huge difference :/



obviously your dumb, sure the BTB, BTS, Emp and all those [censored] ones add nothing.

The wild magic one adds a [censored] load. Ive seen it in action, ive seen the level 76 stone on a mage that aded wild magic... it was just awesome.. ownage.

l2p! isnt it obvious to u the empower it added was the one that is like the SA empower on weapons that no one gets cos it sucks balls haha
I got a uber +36 CP, +2.5 Dodge on my mysterious sword acumen! :p
(from Lifestone 64)
hu? hehe you serious?

obviously your dumb, sure the BTB, BTS, Emp and all those [censored] ones add nothing.




The dumb ones are little runts like you that don't know how talk. Spend less time in lineage and more time learning social etiquette. It's not cause it's the internet that you can write whatever you want. Reread my message and realize that there was no reason to be an [censored]. I was just giving my opinion.


obviously your dumb, sure the BTB, BTS, Emp and all those [censored] ones add nothing.




The dumb ones are little runts like you that don't know how talk. Spend less time in lineage and more time learning social etiquette. It's not cause it's the internet that you can write whatever you want. Reread my message and realize that there was no reason to be an [censored]. I was just giving my opinion.



Yes i can because you gave your opinion with no facts about the exact skill mentioned
Got active skill might 2 with a 49 stone on my fist blades. Patk goes from 365 to 393 unbuffed aside from the item skill. Not too bad, but I'm happy with pretty much any active or passive skill ^_^
On my +6 Infernal Master (focus) I got the following:

Matk +8
Accuracy +1
Active: Teleports party members to a village.

Yes, this is PR 2. But I have to say, it's the worst augment I've had yet. Though it sounds good, it's pretty much useless, at least for me. The recharge time on it is around 1.5 hours, and the timer is reset every time I log in or equip the weapon. Since I like to interchange my Soul Bow and Infernal Master when I'm hunting, the timer is constantly being reset. Any time I crash, DC, or have to log into an alt for a sec, when I log back in with this character the timer is set back to 0.

I almost hate getting rid of a PR 2 augment, but I will when I get my next lifestone.
Got +20.1 crit rate on my halberd (and 0.2 hp recovery, woot) using a basic lvl67 LS

Pretty happy with it considering I'm using the critstun SA, and my base crit rate is relatively low, making it a +15% increase (or around +25% unbuffed). I'm sporting a blazing 141 crit rate with focus now.

http://www.imagedump.com/index.cgi?pick=get&tp=510281

hmm, got my augment to work... where in skill description do it say it will root MEEEEEE ?
happend 3x today and had to remove it....

want my money back, NC ^^



rofl that's horrible.

I haven't augmented anything yet :S
Oh man that sucks!!! That's like the clan gate skill too, if you crash/relog/take off the crown it resets and you gotta wait an hour again. Bleh. Well that takes care of me wishing for a PR2 augment.
Weight limit +2 wth O_o

Weight limit +2 wth O_o



times 2. My he has 240k weight gauge.
Oh right :eek: I guess that's not so bad after all, though you probably could carry everything you needed regardless :p
I like being able to carry 30k shots and arrows, or 800 of both cp pots.
I want that! :eek:
I want paralysis or root dangit lol....would be very nice since I am a melee.

my second try with lvl 52 life stones:
Any opinions?

*click here* (http://img105.imageshack.us/img105/2640/shot00026yt4.jpg)



I have a passive on my +8 Damascus that will paralyze a player/mob that is attacking me. It attempts the paralyze about 5% of the time I'm hit, and lands often. Probably the best augment I've had yet. Unfortunately, I moved into a-grade shortly after I got that and switched to a different weapon.
Para is real nice, the root one seems a little broken imo.

That's lame how PR2 is broken. I noticed that back with the piggy bows. Any item that has a long re-use timer to trigger a skill has to wait for the timer to count down ><. Somethin' that should be fixed IMO.
Yes para is sweet. You are now a ES leaning towards warlock ;p
hehe sweet. ^^" I used it on my BFs DA and completely pwned him in a duel with it.
well it just sucks that right now i'm with BW Light and those duals which make my cast speed a bit slow even with +5 wit. I guess i'll have to use greater magic haste pots to make this an efficient skill. Or switch back to robes. (ew...)