Got a lvl 58 Life Stone on my BH (lvl 55). I couldn't use it so I gave it to my brother (67 AW). He got +73 HP's, and 0.3 or 0.03 CP regen. Can't remember exactly what the number was on that.
lol ok i know im unlucky but seriously
took me 20+ hours of hunting to get a stone
end result?
lvl 70 mid grade stone
+1.1 evasion
+1.2 accuracy
+9.1 mattack
the 3 things dwarfs dont need :/
came with +9 crit, +46 hp and this active effect: 600 range, Dance of medusa style (but single target) 15secondish reuse, easily reuseable before it fades on the target :) quite nice
I used a level 49 lowest grade stone and got almost these same stats on a som. I got 7 more stones but removing augments costs a bundle. I'll sell 1 stone and try another augment. If that's not good I'll sell another stone then try another augment. Gahhh.
arena tested it, w/o bbsps (too cheap to buy S grade ones for a simple test) landed 7/20 total (2/3 on a 60s necro, 0/5 on johnluke's glady...darn him... 1/5 of a 76+ PW, 1/1 on a prophet (assuming low 60s or high 50s) 2/5 on an 61+ archer
and 1/1 on a 60s SE)
Lv 64 ordinary Life Stone
Dropped by:Bone Snatcher (FOtD)
Augmentation (30 D Gemstones):
CP +52.5
HP Recovery +0.1
Active Skill:Temporary increase Phisical Atack
(skill name: Might Lv 7 //2min selfbuff,stacks with other buffs,cooldown time 5 mins)
MP Cost: 69
Doesn't say Mid or High Grade just Life Stone: Level 46
+36.5 CP
+0.8 Dodge
+9.8 MDef
Not too shabby for a level 46 augment, I was actually suprise it wasn't "lower". It was the only one I got to drop in like 2 hours of fast grinding last night - and of course I added it to my now +5 Homunkulus Sword/Acumen because now I can't drop it (pwnt!).
On my Saint Spear I got: normal 76 lifestone, no glow
+44.4 hp
+.2 cp recovery
Passive: Reduces the mp cost of magic skills
(skill name: magic clarity lvl3)
....being a dwarf, that is completely useless, I tested it on active skills to no effect.
On my Kris: mid grade 67 lifestone with added glow to weap
+hp regen
+mp regen
Chance: chance to paralyze attacker that damages you.
(skill name: active skill Paralyze lvl9, chance to paralyze attacker when recieving damage)
...on my PW sub, this is a keeper I think. Doesnt seem to land very often in pvp since most ppl resist it, but mobs never resist it, and it lands 4-5 times a buffround normally for me.
Did this change? My friend (GinLR) used to wear devotion and a journey staff and run around Giran yelling dwarven healer spamming the skill. Maybe it just casts that fast...I never really noticed.
well the skill casts kinda fast regardless of buffs
throw haste, tallum, zerk, bd dances, boss jewles on a dorf and it happens in the blink of an eye
and yeah afaik cure bleed has always been a physical skill
M.atk +6.2
HP recovery +0.1 (what's the point of this? :confused:)
Chance: Momentarily causes your target to bleed during a critical attack.
No glow.
(Level 64 basic life stone)
The crit bleed is nothing short of piss poor. It virtually never lands, and when it does, it lasts for like 5 seconds and it's weak sauce.
question: if other peoples wpns are glowing from the mid-grade stones, why isn't mine?
Your augment wasnt good enough to glow at mid grade.
there is a breakdown of wat makes them glow somewhere... on regular and midgrade stones you only get glow if you get a red or purple augment... i have no idea what a red or purple augment is but id assume its the text color of the augment discription wich would mean for glow on low or mid stone you need to get a augment w/ a skill ?
ill try to find it then repost
Edit: Lightening Effects:
Normal Grade Life Orb & Medium Grade Life Orb generally would not generate lightening effects, unless it was refined to a red/purple result.
Normal Grade Life Orb & Medium Grade Life Orb, if these are refined to a red/purple result, it would generate a slight lightening effect.
High Grade Life Orb, after refinement would generate a medium lightening effect
Special Grade Life Orb, after refinement would generate a strong lightening effect
For a weapon that was enchanted to a blue color, after refinement, the original blue color would be lighter than before, it would look like a light blue lightening effect, the original enchant looks would decrease in color by a small amount
If a weapon was enchanted to a red color, the original red glow would turn into a yellow or golden lightening effect.
i dont know the source other than clan forum but this is only info ive seen thus far
lol ok i know im unlucky but seriously
took me 20+ hours of hunting to get a stone
end result?
lvl 70 mid grade stone
+1.1 evasion
+1.2 accuracy
+9.1 mattack
the 3 things dwarfs dont need :/
This is what I got from my first attempt at augment, friend gave me a lvl 61 mid grade.
lol ok i know im unlucky but seriously
took me 20+ hours of hunting to get a stone
end result?
lvl 70 mid grade stone
+1.1 evasion
+1.2 accuracy
+9.1 mattack
the 3 things dwarfs dont need :/
This is what I got from my first attempt at augment, friend gave me a lvl 61 mid grade.
I'm 2/2 on mid-grade augments getting purple glows :) The level 46 mid-grade gave me level 1 sleep and the level 70 mid-grade gave me level 8 vampiric touch skills. The stat modifiers were nothing worth writing about. Too bad the sleep skill was not on the DS for my destroyer :( sleep, zealot, frenzy, rage=yummy.
Used a lvl 49 stone on my +8 homu sword,got dodge and hp rec plus heal lvl 2 active skill.Not to bad for a mage that has to use btm,the heal cost no mana and heals for 500.
+ 9 Homunkulus w/acumen
+ 8.4 P.Def
+ 6.3 M.Def
+ Recall Skill - 159MP, pretty much instant - hard to cancel unless you're hitting about 100 times per second. Reuse time = long.
- No Glow
The first augment gave a chance to "hold" (root) during a critical attack. This would be nice if a crit from an arrow didn't usually kill the mob anyway. It's useless with a dagger because there really is no point in holding anything at close range while you're already in the process of killing it. Removed this augment.
The second augment gave me +12 crit, +9 crit, and about +13 more mp. I kept this one.
M.atk +6.2
HP recovery +0.1 (what's the point of this? :confused:)
Chance: Momentarily causes your target to bleed during a critical attack.
No glow.
(Level 64 basic life stone)
The crit bleed is nothing short of piss poor. It virtually never lands, and when it does, it lasts for like 5 seconds and it's weak sauce.
Jesus christ. they actually talk to you. on bartz we get some random auto reponsed message, as if it was a little chinese dude, copy'ing and pasting, no different to them big companys who use Asia, as there customers services - no offfense like, but its hard to understand people..
"increase mdef when equipped ..."
i can read , but it dont ;)
jeez , i really wanna have that ,lol
petition ftw ....
I have so much bad luck augmenting my BH's Deadman's Glory. I've tried 10-12 life stones probably, most of them mid grade 49's, and 8 or 9 of them I've gotten dodge augments and maybe some CP regen and a slight HP boost.
my main complaint about augments is that you cant seem to trade them amongst your own toons :( so if i say have a dagger on an alt with a nice augment and then i sub a dagger on my main i cant use it :*( means i either remove augment or get new dagger both of which gonna cost me more to do :*(:*(
RampantLiones
A GOOD WAR SMITH IS AN HONOURABLE ONE :)
on SE chance to sleep the 1 that do damage to u ... mid glow
on WC silence when using magic on target... high glow
on PP chance to regen MP when receive damage ... high glow
other SE aoe solar flare ... mid glow
on SH lower enenies pdef when receive damage ... high glow
(looks likes a light saber on +10 ecliptic sword)
all with 46 - 49 mid stones
on BH cast lvl 8 slow when get hit ;) ... high glow
with 67er high stone, dropped on beast farm...
no need to say that it sometimes need 40 - 50 tries to get something usefull with mid stones.. but i really wanted the glow ,lol
+ 9 Homunkulus w/acumen
+ 8.4 P.Def
+ 6.3 M.Def
+ Recall Skill - 159MP, pretty much instant - hard to cancel unless you're hitting about 100 times per second. Reuse time = long.
- No Glow
Same with PR2, sad that the skill recounts on reloggin
and indeed .. verry long re-use time ( i hope they change that :s )
+ 9 Homunkulus w/acumen
+ 8.4 P.Def
+ 6.3 M.Def
+ Recall Skill - 159MP, pretty much instant - hard to cancel unless you're hitting about 100 times per second. Reuse time = long.
- No Glow
Same with PR2, sad that the skill recounts on reloggin
and indeed .. verry long re-use time ( i hope they change that :s )
It's going to be hard for me to give this weapon up when I hit A-Grade. The recall skill on the homu has saved my live many times - and has also saved me a fortune on BSoE's.
Because you can't just equip and escape, once I get my SoM it's going to be retired. Please, re-think the re-use time on this skill NC!
Lvl 52 stone on my +4 Stormbringer duals.
Result = +21.5 mp lol.
Cost me 210k to de-augment so my Arti could use them.
Purp ~ your links still don't work. For me anyway.
The_don. Is that your best screen res ? If your card/monitor can take it, you might get a larger gameplay area with a greater resolution. Just a thought.
On my SOM I got a +9 matk, +11 mdef and chance to be healed when I get attacked.. It heals for about 400 HP and triggers every once in a while (not when I need it though). It also glows a little bit.. That's from a lvl 67 mid grade.
Tried my first augment on my +4 Emi Bow (CS) with a Mid 46 LS, and again no luck with my augment.
Got +20.6PDef and +12.2MaxMP
Both are kinda nice but have seen better
real shame u got that kick [censored] SA though on a level 61 stone, the effect is higher if its a higher stone.. 76 stone + that = OWNAGE, like u crit every 2nd hit Guarenteed basicly with Siren + POW + wild magic
considering lvl 8 "Empower" augment added a wooping 40 M.Attack to my stats... (both MM and sws), I doubt the WM passive makes a huge difference :/
obviously your dumb, sure the BTB, BTS, Emp and all those [censored] ones add nothing.
The wild magic one adds a [censored] load. Ive seen it in action, ive seen the level 76 stone on a mage that aded wild magic... it was just awesome.. ownage.
l2p! isnt it obvious to u the empower it added was the one that is like the SA empower on weapons that no one gets cos it sucks balls haha
obviously your dumb, sure the BTB, BTS, Emp and all those [censored] ones add nothing.
The dumb ones are little runts like you that don't know how talk. Spend less time in lineage and more time learning social etiquette. It's not cause it's the internet that you can write whatever you want. Reread my message and realize that there was no reason to be an [censored]. I was just giving my opinion.
obviously your dumb, sure the BTB, BTS, Emp and all those [censored] ones add nothing.
The dumb ones are little runts like you that don't know how talk. Spend less time in lineage and more time learning social etiquette. It's not cause it's the internet that you can write whatever you want. Reread my message and realize that there was no reason to be an [censored]. I was just giving my opinion.
Yes i can because you gave your opinion with no facts about the exact skill mentioned
Got active skill might 2 with a 49 stone on my fist blades. Patk goes from 365 to 393 unbuffed aside from the item skill. Not too bad, but I'm happy with pretty much any active or passive skill ^_^
On my +6 Infernal Master (focus) I got the following:
Matk +8
Accuracy +1
Active: Teleports party members to a village.
Yes, this is PR 2. But I have to say, it's the worst augment I've had yet. Though it sounds good, it's pretty much useless, at least for me. The recharge time on it is around 1.5 hours, and the timer is reset every time I log in or equip the weapon. Since I like to interchange my Soul Bow and Infernal Master when I'm hunting, the timer is constantly being reset. Any time I crash, DC, or have to log into an alt for a sec, when I log back in with this character the timer is set back to 0.
I almost hate getting rid of a PR 2 augment, but I will when I get my next lifestone.
Got +20.1 crit rate on my halberd (and 0.2 hp recovery, woot) using a basic lvl67 LS
Pretty happy with it considering I'm using the critstun SA, and my base crit rate is relatively low, making it a +15% increase (or around +25% unbuffed). I'm sporting a blazing 141 crit rate with focus now.
Oh man that sucks!!! That's like the clan gate skill too, if you crash/relog/take off the crown it resets and you gotta wait an hour again. Bleh. Well that takes care of me wishing for a PR2 augment.
I have a passive on my +8 Damascus that will paralyze a player/mob that is attacking me. It attempts the paralyze about 5% of the time I'm hit, and lands often. Probably the best augment I've had yet. Unfortunately, I moved into a-grade shortly after I got that and switched to a different weapon.
Para is real nice, the root one seems a little broken imo.
That's lame how PR2 is broken. I noticed that back with the piggy bows. Any item that has a long re-use timer to trigger a skill has to wait for the timer to count down ><. Somethin' that should be fixed IMO.
hehe sweet. ^^" I used it on my BFs DA and completely pwned him in a duel with it.
well it just sucks that right now i'm with BW Light and those duals which make my cast speed a bit slow even with +5 wit. I guess i'll have to use greater magic haste pots to make this an efficient skill. Or switch back to robes. (ew...)