I might have missed some info on the site,but what's with all those new forts spread around in the world of Aden?
Are they like Castles/clanhalls (siegeable,giving buffs,+++)?
At 1st I couldn't figure out what those shield like marks were,till I went near one to find a nice looking fort with closed doors :(
Well....time to gear up and meet with the clannies to see what's up with it... :)
they are big empty stone buildings who have no other purpose then taking space.
Eventually they will work like clan halls, and will be siegable. There suppose to be 51 of em, but you gonna need to wait to at least the next expansion if not more.
They took away one of my favorite and best XP hunting grounds for my sub with one of these useless freaking forts. If it aint working yet, dont put it in the freaking game.
They took away one of my favorite and best XP hunting grounds for my sub with one of these useless freaking forts. If it aint working yet, dont put it in the freaking game.
it's meant to get us excited about the future updates :p
They took away one of my favorite and best XP hunting grounds for my sub with one of these useless freaking forts. If it aint working yet, dont put it in the freaking game.
The catas and necros did the same thing to me, back in the day. And, really, the content they provided didn't make up for the loss. Cata-Nec hunting is visually unappealing with the uniform sameness of the mobs and the rooms... I much preferred hunting outside, there was at least more colour.
Yeah, the spot deep in FP was always one of my favorites to hunt in, excellent XP and steady respawn of mobs. But..lets just put a fortress that does nothing for another 6 months(or more) in a perfectly good XP spot.
Yeah, the spot deep in FP was always one of my favorites to hunt in, excellent XP and steady respawn of mobs. But..lets just put a fortress that does nothing for another 6 months(or more) in a perfectly good XP spot.
Eventually they will work like clan halls, and will be siegable. There suppose to be 51 of em, but you gonna need to wait to at least the next expansion if not more.
they already changed the way forts are for.
Its not meant for small clans and all levels anymore its meant for large castle controlling alliances to take and hold to support their nations.
WTG ncsoft killing something that NA market might of looked forward too not everyone has 100 member clans :(
If both of those statements are true, that will be ... pathetic ... I can just imagine 51 large clans/alliances running about all the NA and EURO servers :eek:
Maybe by that point there'll be free server transfers and name changes ... (or very, very cheap)
21 not 51 of them and ideally if you look there is 9 castles so 7 3 clan alliances could take them all but most of them will be taken by alt clan so alas pointless in the make up.
they already changed the way forts are for.
Its not meant for small clans and all levels anymore its meant for large castle controlling alliances to take and hold to support their nations.
WTG ncsoft killing something that NA market might of looked forward too not everyone has 100 member clans :(
I would wait until fortresses are actually functional before saying that the entire fortress concept has been changed. Or at least until someone from NCSoft or E&G (people disassociate Team E&G from this process waaay too easily and often) comes out and specifically says otherwise. With so many across the continent, I wouldn't be so quick to assume that there won't be fortresses of varying degrees, the larger being tied to national wars and the smaller and seemingly less important for little clans.
they already stated how they changed it and how it will work now in the making of CT video online now.
First of all, that was released five months ago and was probably filmed well before. So nothing has "changed" that wasn't in their initial plan to begin with.
Like I said, they don't specifically outline what their plans are for them. They said that fortresses will be a new method of mixing pvp and pve, and that it was just the beginning. And that clan alliances will constitute entire nations and compete in fortress battles against other servers. Pretty sure that leaves at least a few fortresses for the little guys. Castles have varying degrees of difficulty when sieging, why not fortresses? All I'm saying is don't be so quick to jump to conclusions.
Let's not jump the ball before official news is available about the what,when and how of the forteresses. Indeed it was a bit silly to already include them in the Interlude patch but hey, they are there and we will soon enough see what it's going to give.
the forts are meant to have something to do with inter server pvp
cant fully remember where i heard that but i know it was in a video with the korean devs
Well, that's the problem. I don't know anyone with a wyvern who could do that. :(
No problem. The guys and girls with the wyvern can only summon their clan members, anyway.
What you need is a summoner who's in a clan which owns a castle on you server. You go in the party with that summoner, the CL of the summoner flies into the fortress, summons the summoner and the summoner summons you.