Heirophant - Spell Turning
80 mil SP
Range 150.
Same reset as PoF.
Has a CHANCE to interrupt a spell.
Does not increase reset time as originally thought (like seal of suspension).
Thanks NCsoft for another worthless skill (for 80mil SP), keep them comming, really.
the other skill you get Mystic immunity is really awesome.
last for 30 second, castable on any one.
and protects you from buff/debuffs for that full duration.
This is a awesome skill in duels, olym, and many other PvP instances. Even on raids that you know mass cancle, you can keep the tank from being debuffed.
I didn't have the SP to test out spell turning, but according to (plianoob, first PP hero on PTS) it has a low land rate, and wasn't worth the SP.
ETA: I'd quote a line of the description and say 'LOL' but they're all sad. :p
Think of it like this...it's UD, but for buffs and debuffs.
IE: cancel, Necro, OL's can't touch PP's in olym now.
The cast on mystic imm. is really short like casting any regular buff. and by the time that M.I. has worn off, that enemy will ether have really low mp, or would be dead (as in case of sps, necros, sorc).
Because nuckers use Arcana set, dont use Acumen SA and do +men -wit.
Exactly... That's supposed to be an endgame skill?
Where a cast is over before the animation actually finished playing? Stupid.
Who comes up with those duds? o_x
(...and do they actually get paid for that? I want!)
The only way they could salvage that would be making it a debuff that has a very high rate of canceling any of your casts for as long as it sticks...
the other skill you get Mystic immunity is really awesome.
last for 30 second, castable on any one.
and protects you from buff/debuffs for that full duration.
This is a awesome skill in duels, olym, and many other PvP instances. Even on raids that you know mass cancle, you can keep the tank from being debuffed.
this could be awsome to cast on enemies - gg Destro who can't cast Frenzy or a tank who can't cast UD :)
i also wonder if it prevents self-debuffs like Aura Flare or PS's contract when summoning Soulless or summon's PVP damage debuff.
Mystic Immunity is 2.5 minutes reuse time, and can only be casted on party members, like holy weapon and zerk. Test was done (regretably!) with a buffpet on PTS with devotion set.
Well, i got both my new skills.
Spell turning...no comment, it doesnt interrupt anything, reustime is bad and 150range....
Mystic immunity...cool, no UD, noUE, no frenzy, guts, totems, celestial shield, no selfbuffs...well no debuffs as well, but celestial shield is 100times better and its lowbie skill for few SP
Spell Turning might only be useful for you Nya in Oly. I know your competition in there uses a Hydro Blast Augmented weapon and the cast time on those Augments is pretty slow.
Heirophant - Spell Turning
80 mil SP
Range 150.
Same reset as PoF.
Has a CHANCE to interrupt a spell.
Does not increase reset time as originally thought (like seal of suspension).
Thanks NCsoft for another worthless skill (for 80mil SP), keep them comming, really.
could this not be used without flagging? or is flagged a requirement for the skill?
A suggestion for NCSoft on how to make it better, give it a chance to disrupt skills such as Ultimate Defense and Snipe etc, the small 2 minute buffs and disrupt toggles, so turn a Necromancer/summoners TP off or a nukers Arcane Power or a daggers Vicious Stance. Of course it could be reapplied but it could be as effective, or more effective than target removal.
Only spells Vent. And its very hard to interrupt any normal nuke/spell with all the casting speed buffs. So it works for elemental heal which is slow and summoning new summons.
Well thats lame, A simple stun is better. but you are fortunate to have two level 79 skills. I don't find Mystic Immunity to be all that bad compared to most classes, you just got to accept the fact that NCSoft loves Warcriers.