I would say pally for the fact they can heal..at higher levels, its slow but useful..people say theygot nerfed, not having either, I'd go with pally though
Paladin is fun to play especialy with a wolf.
While the TK has some cubics the paladin can heal and has shield stun. He also gets all direction shield defence at 46 the TK at 60.
The paladin got more HP then the TK too.
While i never played a TK i really enjoy playing a Paladin.
Beside that little differences they pretty much the same also with skills even if they named differntly.
The TK's version of Aegis isnt the same as the Paladins, which is why he gets it later. (TK get a better version)
To the OP, it really depends.. do you want the best tank class bar none? Thats hands down a TK... although you will have next to no offensive skills. Even a Paladin has more, which is saying something! Paladin is far better at offense then a TK, both against Undead and regular opponents (shield stun alone accounts for that).
However, in my opinion, think long and hard before making a Tank. In the current state of the game, you wont really be tanking anything a proper party is killing as you wont be able to hold agro no matter what you do.
Currently it leads to a more aggressive tank being far superiour, wihch would be the SK/DA variety.
I quit my TK at 61 out of bordom. But they are THE best tanks. If you gear em with tallum and a Focus weapon, they can out dmg any tank, while retaining their awesome shield abilities and P.def.
Currently it leads to a more aggressive tank being far superiour, wihch would be the SK/DA variety.
Or better a destro/WL/glad :p
As for the OP: TK have in theory more Pdef (with guard stance). But Guard stance is draining mp too fast to be used in most situations; in group pve you can forget it, you not even have enough mp to keep the agro, dont even think about using guard stance. Even in pvp it's very situational. And shield fortress give more pdef overall and use less mp per tick (and all tank got it). And using both will make you oom in a few sec ^^
So do not count on guard stance too much.
Like the other poster I wouldnt recommand to make a tank at the moment, exept if you are very patient; for 2 reasons: you need to be 77+ to do anything in pvp, and you need to wait that NC open their eyes and make tanks really usefull (both pve and pvp).
And if you really want to make a tank I would suggest a more offensive one, and probably a DA. They got same HP and Pdef than a pal and a lot more usefull spell.
Paladin = better healer, better control, (aoe root/hate) better at PvP(more HP, shield stun, Angelic Icon), better XP tank, faster damage output, MUCH better damage output vs undead.
As stated before, tanks are really only used at raids right now as XP groups don't really have a use for a tank when the mobs are taking 10k+ crits from buffed archers 50% of the time and pretty much insta-dying on spawn...