Interlude cames... so, where is the new A Grade Weapons?
You will have to wait until the next installment before many of the Interlude weapons will be available in abundance/cheaply. And they'll need to change how and where they are dropped.
Recs and parts just from quests on Dino island. The items maybe lv 61-75, but from their stats, and since the duals use topB*lowA, they are kind of low S instead of TopTopA items. Think of it, as you can use Sgrade items at 61.
I would have no problem with gettin stuff from Dino Island, if the exp and normal drops there wouldnt just suck. We did some AoE here and there, not impossible, and a bit funny aswell, but the exp is a joke, and they hardly drop anything.
After ppl got their SBs, and maybe some recs/parts, or when all of these stuff is available from other places, the island will be as lonly as swamp of screams.
Recs and parts just from quests on Dino island. The items maybe lv 61-75, but from their stats, and since the duals use topB*lowA, they are kind of low S instead of TopTopA items. Think of it, as you can use Sgrade items at 61.
I would have no problem with gettin stuff from Dino Island, if the exp and normal drops there wouldnt just suck. We did some AoE here and there, not impossible, and a bit funny aswell, but the exp is a joke, and they hardly drop anything.
After ppl got their SBs, and maybe some recs/parts, or when all of these stuff is available from other places, the island will be as lonly as swamp of screams.
I just don't get the logic behind Dino Island weapon quests. Difficulty vs. reward is really off balance. It would be nice to have a Shiyeed, but when it only takes 2 or 3 lucky enchants to get a Soul Bow to low S grade status, add QR and augments, and "path of least resistance" thinking starts to prevail.
Recs and parts just from quests on Dino island. The items maybe lv 61-75, but from their stats, and since the duals use topB*lowA, they are kind of low S instead of TopTopA items. Think of it, as you can use Sgrade items at 61.
I would have no problem with gettin stuff from Dino Island, if the exp and normal drops there wouldnt just suck. We did some AoE here and there, not impossible, and a bit funny aswell, but the exp is a joke, and they hardly drop anything.
After ppl got their SBs, and maybe some recs/parts, or when all of these stuff is available from other places, the island will be as lonly as swamp of screams.
I just don't get the logic behind Dino Island weapon quests. Difficulty vs. reward is really off balance. It would be nice to have a Shiyeed, but when it only takes 2 or 3 lucky enchants to get a Soul Bow to low S grade status, add QR and augments, and "path of least resistance" thinking starts to prevail.
Wich means they will get a rarity value, and also since they are hard to get, they dont totaly make other weapons useless.. If the top a bow came as easy as SB... how many would even craft SB anymore?
Just look at kesh*kesh these days... they are gonna get worthless... only valye left is for extreemist who likes their look and dont care about much less p-atk.
Nice for those who wants rare wpns to, hard to get makes these babies valuble in many ways..
Wich means they will get a rarity value, and also since they are hard to get, they dont totaly make other weapons useless.. If the top a bow came as easy as SB... how many would even craft SB anymore?
And yet...
Ironically, the rarity of Shiyeed (sp) ensures that the price for Soul Bows will remain artificially high. The consumer loses either way. It's like paying $65,000 for a Ford Mustang just because a Mercedes E Class was under-produced. You are still paying top of the line prices, albeit for middle of the road quality and performance.